Press [Ctrl] + [Shift] + C during game play to display the console window. Enter one of the following codes to activate the corresponding cheat function. Note: Some codes may be case-sensitive.
| Code: |
Description: |
| help |
List most cheat codes |
| help [cheat command] |
Display information about indicated cheat |
| exit |
Close console window |
| expand |
Expand or contract console window |
| Kaching |
1,000 more Simoleons |
| motherlode |
50,000 more Simoleons |
| deleteAllCharacters |
Remove all Sims; use in neighborhood view |
| TerrainType [desert or temperate] |
Toggle terrain types; use in neighborhood view |
| StretchSkeleton [number] |
Make Sims larger or smaller; 1.0 is normal |
| faceBlendLimits [on or off] |
Turn off facial DNA blending in Create A Sim |
| aging [on or off] |
Prevent Sims from aging |
| move_objects on |
Allows you to move and delete things you couldn't before, including your Sims. |
| move_objects off |
Turns previous cheat and it's effects off. |
| boolProp TestingCheatsEnabled true |
(This cheat is case sensitive) Once the cheat has been entered, hold down shift and left click on any Sim or object. You'll get new options. |
| boolProp TestingCheatsEnabled false |
Turns previous cheat and it's effects off. |
| addneighbortofamilycheat [on/off] |
If turned on, you can add NPC's to the current household by Shift+Left-clicking on the NPC.* |
| forcetwins |
Using this cheat on a pregnant sim, this will change the pregnancy into a twin birth |
| Plumbbobtoggle [on/off] |
Can make the overhead plumbob invisible. Ideal for machinimas or if you don't like them period |
| aging on |
turns aging on again |
| aging off |
turns aging off |
| maxMotives |
Sets all needs for every sim on the lot to full. |
| motiveDecay (on/off) |
Toggles motive decay on or off. |
| aspirationPoints # |
Adds the selected number of aspiration points to the total of the selected sim. |
| lockAspiration (on/off) |
Toggles aspiration decay on or off. |
| aspirationLevel (0-5) |
Changes aspiration level. 0 = lowest rung; 5 = platinum aspiration. |
| Sethour # |
Change Time (# is a number from 0-23) |
| boolprop constrainFloorElevation false |
Allows you to change elevation of floor tiles. |
| RoofSlopeAngle (15-75) |
Changes the slope angle of a roof |
| clear |
Clears all cheat codes on the screen, but codes are still in effect. |
| boolprop constrainFloorElevation true |
Disables the ability to change elevation of floor tiles. |
| boolprop ShowLotPackageFilename (True/False) |
In neighborhood, shows filename of house when lot is highlighted |
| vsync (on/off) |
increases game performance but lowers graphics |
| autopatch (on/off) |
lets you know if theres a patch |
| help -all |
list cheats |
| StretchSkeleton |
makes your sims larger or smaller |
| slowmotion |
Puts the game in slow motion. Enter any number that 0 through 8 (0=fastest and 8=slowest) |
| boolprop lotTerrainLighting (True/False) |
Set to false and lots will not light up when highlighted in neighborhood |
| boolprop locktiles (True/False) |
Set to false to place floor tiles outside lot |
| boolprop displayNeighborhoodRoadsWithModel (True/False) |
Set to false to remove bridges from neighborhood. |
| boolprop lotTerrainPaints (True/False) |
Set to false to remove floorpainting on lot |
| boolprop displayNeighborhoodProps (True/False) |
(True/False) Set to false to remove props like rocks and towers from neighborhood |
| boolprop objectShadows (True/False) |
Set to false to remove removes shadows on objects outside house |
| boolprop lotWater (True/False) |
Set to false to remove removes water (ponds) from lots |
| boolprop displayNeighborhoodRoads (True/False) |
Set to false to remove roads from neighborhood |
| boolProp guob (True/False) |
Set to false to remove shadows on objects inside house |
| boolprop displayNeighborhoodWater (True/False) |
Set to false to remove water from neighborhood |
| boolprop displayLotImposters (True/False) |
Set to false to removes house graphics from neighborhood |
| boolprop displayNeighborhoodFlora (True/False) |
Set to false to removes trees/plants from neighborhood |
| boolprop displayLookAtBoxes (True/False) |
Set to true and blocks appear on Sims faces and on parts where Sims look at |
| boolprop carsCompact (True/False) |
Set to true and cars will have more detail in neighborhood |
| boolprop renderSelectedSimLevel (True/False) |
Set to true and walls will no longer cut away from selected Sim |
| boolprop allObjectLightsOn (True/False) |
Set to true to light up objects continuously instead of only when used |
| boolProp displayPaths (True/False) |
Set to true to see the path where the selected Sim walks to |
| boolprop lotInfoAdvancedMode (True/False) |
Set to true to show lot information |
| boolProp simShadows (True/False) |
Toggle shadows on/off for Sims |
| faceBlendLimits (on/off) |
turns off facial bounding limitations. It prevents the normal corrections the game will make for two parents with very different facial structures. |
| intProp maxNumOfVisitingSims # |
You can invite more people to your parties. |
| boolProp snapObjectsToGrid true/false |
You can place objects outside the grid. |
| social_debug |
You can tell what social reaction will happen before you do it |
| letterBox # |
Adds a letterbox effect to the view. (# = 0.0 to 0.4) (require postprocessing on) |
| vignette # # # |
Blurry bits at the edge of the screen. (# = 0.0 to 1.0) (require postprocessing on) |
| slowMotion # |
Make you set the game speed. (# = 0 to 8, 0 is normal) |
| filmGrain # |
Makes the screen grainy. (# = 0.0 to 1.0) (require postprocessing on) |
| bloom rgb # |
Sitcom flashback blur effect (# = 0.0 to 1.0) (require postprocessing on) |
| boolProp enablePostProcessing false |
Turns Postprocessing off. |
| boolProp enablePostProcessing true |
Turns Postprocessing on. |
| deleteAllCharacters |
At neighborhood view only, removes every Sim from the neighborhood |
| TerrainType (desert/temperate) |
Only for use in neighborhood view, toggles between the two terrain types. |