Sins of a Solar Empire HQ
Sins of a Solar Empire HQ (PC)
A game of Sins of a Solar Empire can range from 30 to 100 planets in size, spread out among up to four different solar systems. Travel is managed via phase lanes - interplanetary and interstellar highways that connect planets, asteroids and stars. Send scouts to unexplored planets to discover new lanes and new territory to conquer. As you grow in power, you can also research new technology to help find distant planets and detect the movement of enemy fleets from far off.
As you discover new territory to claim, you must expand and claim it as quickly as possible, or else the enemy might! Add planets and asteroids rich in resources to your ever-growing empire either through military conquest or cultural dominance. If your war fleets cannot wrest control of a planet from an enemy, extend your cultural influence along the phase lanes and entice enemy populations on the fringes to join your cause instead.
An expanding empire requires resources to power its ever-growing war machine and economic engine. Sins of a Solar Empire has three primary resources; Metal, Crystal and Credits. Building structures on planets and in-orbit will help you maximize your income and ability to support larger and larger fleets of ships.
Your empire grows in size and in strength, but now your borders are threatened by an opposing empire. They block further expansion and look poised to strike against you. Now you are faced with but two choices: run and hide behind your fortified worlds, or take the offensive and strike before the enemy can. Sins of a Solar Empire at its core is a game of interstellar war. Victory will only be achieved when your enemies lie broken and defeated at your feet. Only once you have secured peace and safety for your people through the extermination of your foes can you rest.
Though through war you will achieve ultimate victory, you may not always be ready for a fight. Diplomacy is the tool of a leader looking to exploit the weakness, generosity or naοvetι of opposing rulers. Strike deals with your opponents for a temporary cease fire, an exchange of goods and money, or sharing intelligence data, perhaps to band together against a common, stronger foe. In addition to striking deals with your opponents, you can take out bounties on empires, enticing other factions to attack for you.
Your high-level goals are to explore, expand, exploit, exterminate and manipulate adversaries through diplomacy and economic pressure. To achieve those goals, however, you will need to effectively manage your empire and fleets.
Build Planetary Infrastructure
Increase your tax revenue and your ability to support your growing fleet and structures in orbit.
Construct Orbital Facilities
Shipyards, research stations, and asteroid mines are among your most important buildings and key to powering your economy and war machine.
Setup Defensive Positions
Your ships cannot be everywhere at once, so use defensive platforms and strategic choke points in the phase lane network to secure and protect your planets from enemy fleets.
Amass and Command Huge Fleets
Build fleets of capital ships, cruisers, frigates and support vessels to ravage enemy defenses and worlds. Manage your ships in battle to obliterate enemy forces and fight your way to victory.
Customize Capital Ships
As your capital ships fight, their crews gain valuable combat experience, and as they grow more battle-hardened, they will learn new and cunning techniques to further improve their effectiveness in battle. Your capital ships are your most prized asset in any fleet.
Research Advanced Technology
Improve your ships' weapons, unlock more advanced ships and structures, and discover new ways to exploit your resources by investing in technology research. A player who effectively manages the technology tree will be a force to be reckoned with on the battlefield.
Available on: PC PC Rank: 230 / 5,711 | Overall Rank: 233 / 14,101
|Sins of a Solar Empire: Rebellion receives new Stella... (0)|
|Ironclad Games' space RTS Sins of a Solar Empire: Rebellion has just gotten a big bigger as the new Stellar Phenomena DLC has launched. It features new stars for systems to orbit, new anomalies and new events.
Radiation spewing pulsars, ravenous black holes and crushing neutron jerks are set to be all the rage. Six new anomalies also offer new strategic benefits, and eleven events are primed.
|Posted: 07.11.2013 by Technet2k|
|Sins of a Solar Empire: Rebellion gets boxed retail r... (8)|
|Kalypso Media has brought Ironclad Games' 4X RTS into retail stores, meaning it is now in physical swag form. A "fully illustrated" manual, soundtrack, poster and hotkey card are included.
Rebellion added a number of improvements to Sins of a Solar Empire, namely some huge Titan-class ships, as well as doubling factions as each split into Loyalists and Rebels.
|Posted: 17.06.2013 by Technet2k|
|Sins of a Solar Empire "definitely not forgotten," Ir... (0)|
|Just because Ironclad Games is developing Sins of a Solar Empire: Rebellion and Sins of a Dark Age, it doesn't mean the 4X space RTS will be left alone to float in the void of space operas.
The studio has "big plans" for the series but "focus right now" is solely on the expansion Rebellion and their fantasy RTS. Sins of a Solar Empire doesn't really need a campaign.
|Posted: 25.05.2012 by Technet2k|
|View all Sins of a Solar Empire news...(7)|