Sins of a Solar Empire (PC)
- Publisher:
- Kalypso Media
- Developer:
- Ironclad Games
- Release Date:
- 20.06.2008
- Minimum System:
- n/a
- Reality Factor:
- Science Fiction
- Real Time:
- Real Time
- Management:
- Minor Economy
- Combat Status:
- Militaristic
- Age:
- Futuristic
Sins of a Solar Empire Interview
Andy Alderson: Sins of a Solar Empire has done well in the states, reaching the top ten sales charts. How does it feel to secure the rights to such a well-regarded franchise?
Andy Alderson: What prompted the delay between the US and European versions of the game? Has it had any effect on the game's profile with reviews having cropped up on most sites back in March?
The delay from US release to European release has been positive in the majority, with outstanding reviews hitting the magazines early, creating a buzz and awareness, but with no information relating to an official European release date, our job is that much harder to promote the correct release and of course maintain the information flow up until June 6th.
Andy Alderson: Can UK gamers expect any new features in the upcoming European release? Will there be any new maps?
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Iron Clad Games: Absolutely! The European release of Sins will be based off the latest version (1.041 as of this interview) and contain six new scenario maps. Even more new features will appear in the upcoming v1.1 update this summer.
Andy Alderson: Will the European version of Sins be pre-patched or will gamers need to download the existing patches from Stardock?
Andy Alderson: Can you confirm a solid release date for the European version of Sins?
Andy Alderson: How does Sins compare to Stardock's other space-sim franchise, Galactic Civilizations? Is it aimed at the same audience?
Andy Alderson: How does the battle system work? Will players use a battle-viewer (like Lost Empire) or will conflicts play out on the main game screen?
Andy Alderson: How versatile is the game's 'Iron Engine'? Will players with older PCs be able to run it?
Andy Alderson: Stardock's Brad Wardell recently revealed that an expansion to Sins is in the works. Have you secured the rights for a European release for the expansion?
Andy Alderson: What multiplayer options will Sins feature? One of the main problems with 4X multiplayer games is that they often can't be completed in one sitting. Will Sins address this issue?
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Iron Clad Games: Sins features multiplayer for up to 10 players over LAN or Internet via Ironclad Online, our free matchmaking service. There are a number of special setup options and map sizes for players to choose from that will either speed-up or slow-down a game to match their needs; on small maps games may last 45 minutes or less. Perhaps the best feature is the ability to save multiplayer games and continue playing them in the future.
Andy Alderson: It's often easy for non-experienced gamers to be intimidated by the wealth of options available in strategy titles. What efforts have been made to to ensure user-friendliness?
Andy Alderson: This will be our last question, is there anything you'd like to add?
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Bring on the Expansion. I love this game...the detail is just terrific and one doesn't notice the little extras unless you zoom-in and see enhancements on your fleet realized in Real time. SP campaign is needed though. |
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im really looking forward to buying this game for sure |
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gotta get tis game/its rad |
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its a good game i suggest you test the 7 deadly sins mod the game will even be better |































