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Sins of a Solar Empire: Entrenchment News (PC)
Sins of a Solar Empire: Rebellion gets boxed retail release
Kalypso Media has brought Ironclad Games' 4X RTS into retail stores, meaning it is now in physical swag form. A "fully illustrated" manual, soundtrack, poster and hotkey card are included.
Rebellion added a number of improvements to Sins of a Solar Empire, namely some huge Titan-class ships, as well as doubling factions as each split into Loyalists and Rebels.
Rebellion added a number of improvements to Sins of a Solar Empire, namely some huge Titan-class ships, as well as doubling factions as each split into Loyalists and Rebels.
Sins of a Solar Empire "definitely not forgotten," Ironclad have "big plans"
Posted: 25.05.2012 by Technet2k
Comments: 0
Just because Ironclad Games is developing Sins of a Solar Empire: Rebellion and Sins of a Dark Age, it doesn't mean the 4X space RTS will be left alone to float in the void of space operas.
The studio has "big plans" for the series but "focus right now" is solely on the expansion Rebellion and their fantasy RTS. Sins of a Solar Empire doesn't really need a campaign.
The studio has "big plans" for the series but "focus right now" is solely on the expansion Rebellion and their fantasy RTS. Sins of a Solar Empire doesn't really need a campaign.
Sins of a Dark Age adopts "very much unused style", Ironclad 'not selling victory'
Posted: 25.05.2012 by Technet2k
Comments: 2
Sins of a Solar Empire developer Ironclad Games is tinkering with Sins of a Dark Age, which leaves the spacey void of sci-fi for medieval style fantasy. It's also a free-to-play strategy title.
Studio co-founder Blair Fraser tells us they opted for an art style "very much unused" today; surrealism. They've applied that same philosophy to characters, lore, gameplay etc.
Studio co-founder Blair Fraser tells us they opted for an art style "very much unused" today; surrealism. They've applied that same philosophy to characters, lore, gameplay etc.
Wardell: If consoles skip 64-bit they'll be "in for some real hurt"
Posted: 11.04.2011 by Technet2k
Comments: 0
Stardock Games' Brad Wardell is excited that we're about to "make this jump to 64-bit" in PC gaming, which gives us "essentially unlimited memory" to play with.
It's "what’s holding us back" right now but 64-bit can set us free. PC will be "so far ahead" if consoles neglect 64-bit in the future. Graphics are "kind of at a standstill".
It's "what’s holding us back" right now but 64-bit can set us free. PC will be "so far ahead" if consoles neglect 64-bit in the future. Graphics are "kind of at a standstill".
Stardock tease "3 big" reveals for 2011, Sins of a Solar Empire 2?
Posted: 23.02.2011 by Technet2k
Comments: 2
PC's Stardock Games has said in their latest customer report that they'll be "making some important announcements" regarding Sins of a Solar Empire.
Overall Stardock will make "3 big announcements" this year for PC. MMO Society is still looking for funds, and may form a 'dedicated business unit'.
Overall Stardock will make "3 big announcements" this year for PC. MMO Society is still looking for funds, and may form a 'dedicated business unit'.






Posted: 17.06.2013 by Technet2k
Comments: 1