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Patch Update: Version 1

- Removed some of the Beta files and conditions that were not needed for testing.
- Removed all defense platforms updates, this will be part of another mod later on.
- All races Repair stations have been updated and will now become a greater part of your defense along with your star base.
- Costs have been modified and updated after Beta for better balancing.
- Repair Stations have had there Slot count increased up to 4 to balance buffing.

--- Tec ---
- All exp modified have been increased
- Hull Decreased 13500 --> 13000
- Hull Repair Rate Increased 6.75 --> 15
- Shield Decreased 7250 --> 7000
- Shield Restore Rate Decreased 13.5 --> 7
- Shield Mitigation Reduced .6 --> .4
- Armor Increased 16.5 --> 18
- Laser / Beam can attack fighters / bombers within range.
- Beam Weapon Range increased 6500 --> 15000
- Beam Weapon Damage / Burst Increased 256 / 1 --> 275 / 2
- Laser Weapon Range increased 8000 --> 10000
- Laser Weapon Damage / Burst Increased 146 / 5 --> 200 / 6
- Missile Weapon Range Increased 10500 --> 30000
- Missile Weapon Damage / Burst Increased 300 / 2 --> 350 / 2
- Star Base Banks decrease 4 --> 3
- Max upgrades increased 8 --> 12
- Trade Income increased
- Cargo Ship Increase 5 --> 10
- Cargo Ship Build Time Decreased 25 sec --> 10 Sec
- Star Base Fighters / Bombers have been upgraded.
- Reduced Max Fighters to 9
- Many of the costs have been reduced. Tech will use more Metal then the other two races.
- Tech will be the best at close range damage / trade / Hull defenses.

--- Advent ---
- All exp modified have been increased
- Hull Decreased 13500 --> 7000
- Hull Repair Rate Decreased 6.75 --> 6
- Shield Increased 7250 --> 13000
- Shield Restore Rate Increased 13.5 --> 15
- Shield Mitigation Increased .6 --> .7
- Armor Decreased 16.5 --> 10
- Laser can attack fighters / bombers within range.
- Laser Weapon Range increased 6500 --> 24000
- Laser Weapon Damage / Burst Decreased 192 / 2 --> 150 / 2
- Plasma Weapon Range increased 8000 --> 12000
- Plasma Weapon Damage / Burst Decreased 146 / 2 --> 100 / 6
- Missile Weapon Range Increased 10500 --> 48000
- Missile Weapon Damage / Burst Decreased 300 / 2 --> 200 / 1
- Star Base Banks increased 4 --> 5
- Max upgrades increased 8 --> 14
- Trade Income increased
- Cargo Ship Build Time Decreased 25 sec --> 20 Sec
- Star Base Fighters / Bombers have been upgraded.
- Reduced Max Fighters to 12
- Many of the costs have been reduced. Advent will use more Crystal then the other two races.
- Advent will be the best at range / shield defense / fighter & bomber support.

--- Vasari ---
- All exp modified have been increased
- Hull Decreased 16500 --> 10000
- Hull Repair Rate Decreased 8.25 --> 10
- Shield Increased 8750 --> 10000
- Shield Restore Rate Decreased 16.5 --> 10
- Shield Mitigation Decreased .6 --> .5
- Armor Decreased 19.5 --> 14
- Chaos Bolt Weapon Range increased 6000 --> 18000
- Chaos Bolt Weapon Damage / Burst increased 164 / 10 --> 200 / 10
- Pulse Gun Weapon Range increased 8000 --> 9000
- Pulse Gun Weapon Damage / Burst Decreased 186 / 3 --> 150 / 3
- Missile Weapon Range Increased 10500 --> 30000
- Missile Weapon Damage / Burst Decreased 325 / 2 --> 250 / 1
- Max upgrades increased 8 --> 10
- Trade Income increased
- Cargo Ships Increased 5 --> 7
- Star Base Fighters / Bombers have been upgraded.
- Reduced Max Fighters to 6
- Many of the costs have been reduced. Vasari will use a mix between Metal and Crystal
- Vasari are masters of nothing, but very versatile and powerful in many other regards.

** My own assessment on these changes is they may seem weak at first, but once you get the research in the military / defense tree going you will have some power houses guarding yourself. And for those who like to get max capital ships they are a great challenge with nice rewards on experience gains

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