Review

Splinter Cell: Conviction Review (PC)

It would be impossible to launch into a review of Splinter Cell: Conviction on the PC without discussing Ubi's controversial DRM, so let's get this over with; it's bloody awful. As a devotee of Steam, registration and lockdown of a game to a specific account is understandable and indeed desirable for long-term ease of use, but the only positive gleaned from Ubisoft's additional requirement of constant internet connectivity is that it highlighted just how shoddy my WiFi connection was. Or wait, was that Ubisoft's servers? Shall I dig into my router logs and find out, or just cut my losses and run a cable over to the corner? Should I ever need to consider these things just to gain access to the single-player portion of any given title?

Of course not. But then, on another level, Ubisoft has almost completely eradicated piracy for Splinter Cell on the PC; so from one - albeit very skewed - perspective, their continuing experimentation has undoubtedly proven a success. A cursory search of the usual shady message boards and internet haunts reveals a confused community still waiting on a stable illegal version, and for that to be the case even days after launch is worthy of note; though that sentence in itself makes me weep for PC gaming. Whether or not supporting DRM of this nature is a price worth paying will depend entirely on your playing circumstances, but it seems that no matter how you prepare for Sam Fisher's latest shooter, get ready for a few teething problems at the least.


- The context-sensitive reminders are useful.
When Fisher's new abilities come in useful.

"All of which is a shame because, as Richie already stated in his review, Conviction is a cracking return to form for a previously ailing series". Gone are those moments of twitchy frustration and endless replaying to ascertain specific guard movements and strobe patterns, and in their place is a brasher, bolder Sam Fisher; perfectly capable of running head-long into a firefight should things go wrong. Not that they will with any degree of frequency; Conviction is remarkably easy for the most part.

It's that shift away from sneaky stealth that will be most jarring for long-term fans, but the reality is that Conviction's short and sharp levels allow for a greater sense of freedom than ever before. Approaching groups of enemies in the shadows and staying undetected still reaps the most consistent rewards, whilst usage of an array of EMP, camera and various incendiary devices is purely optional throughout. Outside of one memorable section, running and gunning is still punished heavily as Fisher can only take a couple of shots before crumpling to the floor. But with the Sonar goggles equipped, stop-and-pop Gears' style cover-based shooting is a perfectly legitimate tactic. That the enemy AI has been dumbed down as a result is a necessary compromise.

You'd also think that level design might end up suffering from the diversity of approach required, but Conviction's linear corridors are amongst the finest ever produced in the series. Standout moments include an assault on old stomping ground Third Echelon and a tour of blackout-ridden Washington DC that actually eclipses Infinity Ward's portrayal of the same in Modern Warfare 2. But for as many years as Ubisoft expended on development, there's only around sixty minutes of single-player content per annum, with the plot drawing a neat line under most of its Bourne-style strands towards the end. But whilst it's not lengthy by any standards, the five to six hours it'll take to finish is of a standard that makes it entirely worthwhile.

Outside of that, the separate co-op campaign is of a similar quality but clocks in at around 2-3 hours to finish. Setting up a room full of enemies to execute in slow-motion with a partner is an undoubted joy, and one that should be expanded on for any future releases; but again the PC version disappoints with absolutely no support for communication between players, including a complete lack of text chat. Hunter (stealth elimination) and Last Stand (horde mode) offer up some further co-op multiplayer mileage, whilst Face-Off allows you players to stalk each other across maps littered with conventional foes.

Aside from the obvious DRM debate, the PC version looks cleaner and undoubtedly crisper than its console cousins, in part thanks to the de facto increased resolution support and higher res textures. Given the protracted development period it does look a little rough in comparison to the best the genre currently offers, but some excellent use of lighting and colour de-saturation goes a long way to counteract any misgivings over previous-generation Unreal tech rumbling beneath. Performance on high settings, at least on my modest rig, was acceptable at worst and clipped along nicely on moments of graphical quietude. Frame rate dips were most prone to occur during the intro movie sequences for each level, but having played the 360 version, that same issue seems to be prevalent throughout each platform release.



Lighting is atmospheric.
In case you forgot while you were here.

So in some respects, Splinter Cell Conviction on the PC is the definitive version of Ubi's reborn franchise. But it's a far more controversial choice for those with flakey broadband connections that just want to experience the single-player, or for anybody that enjoys conversing and strategising with other players in their multiplayer. At its core though is a game of succinct quality that successfully relaunches Sam Fisher's career as a videogame badass, and for that reason alone, it may well be worth a look.

Best Game Moment: Marking and Executing

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Comments

By steven101x1 (SI Member) on May 11, 2010
steven101x1
"Ubisoft has almost completely eradicated piracy for Splinter Cell on the PC". Actually its already been cracked, along with assassins creed 2 and every other DRM out there.
By magus (I just got here) on May 13, 2010
magus
There is a story about Ubisoft's DRM, from a writer who has no idea what he is talking about. I'm shocked that SI would allow such uninformed bullocks to be splattered across their pages. It's unusual to see such naivete at SI - I usually see this type of dribble at IGN or Gamespot. Does this guy work for Ubisoft???

Ubisoft lost the DRM war almost immediately after releasing Assassin's Creed, Settlers 7 took a little longer - but they both have been fully cracked. Splinter Cell: Conviction was cracked so fast, probably because hackers learned from Assassin's Creed, that it was almost simultaneous with the game's release. Ubisoft's idea for draconian DRM lost technically AND publically. Even legit users were scrambling to download anything that would stop the digital bloodleak. If they think they won, especially at this late date when people are probably finished with their games anyway, they are sadly misinformed and / or misguided.

Personally, I hope they do think they have won - so they can keep coming out with non-working DRM which will be easy to crack. They have a whole new audience of people added to the usual "Warezerz" and "Sharezerz" because they forced legit buyers to seek ways to play without their spyware and remote save system. It will be like giving people no choice BUT to play the cracked versions. So yeah - go ahead Ubisoft... make my play.
By lacyxxx (I just got here) on May 16, 2010
lacyxxx
love splinter cell
By lacyxxx (I just got here) on May 16, 2010
lacyxxx
come ge sume
By Manuel_garcia (SI Newbie) on May 18, 2010
Manuel_garcia
@magus - I was obviously looking at the wrong pirate haunts then, because when I checked the 'crack' was anything but stable and there were forums full of people complaining of such. Forgive me if that was incorrect, but it was what I observed as I came to write the review.

Also, you may not have noticed but I did state that the DRM was "bloody awful" before presenting the other side of the argument. I think it's pretty clear where my stance is on that front.
By herodotus (SI Herodotus) on May 23, 2010
herodotus
As a Public statement I condemn Ubi's DRM as there are many gamers, who don't play cracked games, that can't play as they would when travelling or living away from major cities (at least in Oz).
Personally, I do not have a problem with it. But I have excellent broadband, so why would I? I can see more Pubs doing it, EA being one of them and M$ will probably be next.

@Magus
Ubisoft have stated, many months back that if their proprietry DRM is cracked and sales figures slump as a result they will look at ceasing all development for the PC in the future. Well done Pirates >_<
By BoneArc (SI Elite) on Aug 09, 2010
BoneArc
@herodotus , WHAT ?!?!?! thats absurd !
... so it seems that Pirates are responsible for that ?
thats BS man ... DRM is cracked , doesnt let people play the game right AND they are thinking of stopping all PC development ?
Thats just Nuts man.

@Magus . the DRM gets cracked in a snap of a finger .
I remember When Eidos said that Batman Arkham asylum was gooing to be Almost impossible to crack .... 15 days prior to Release they allready Cracked it , i was just amazed of the Futile Efforts that companies do to End Piracy .
By Wowerine (SI Elite) on Aug 09, 2010
Wowerine
Sure. This might be the end of Ubisoft games on the PC... But whatever, they did bring this upon themselves. They got scared so much about the whole pirating thing they wanted to implement the DRM system of protection. Why do you want me to buy a game that I can not sell on ebay or pass to my friend after I'm done with it. That is just wrong.
So now they are running away from the PC platform. Nice, more juice for X360 and PS3 then o.O