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Author: Sporedum.net

Features

General:

- Increased Complexity limits in all editors

- The intro now skips the opening movie.

- Now includes a in game help, just go to Spore guide to find out everything about BetterSpore.

Creature Stage:

- Longer Creature Stage, requires more DNA for each brain level

- No more annoying sea monsters!

Tribal Stage:

- Increases health points for the tribal hut to 800, 1500, and 2500

- starting food is set to 100 instead of 15

- Have more tribal members, more than ever before! (Reduced from 1.3 to decrease chance of crashing)

Space Stage:

- You can now buy the staff of life if you have nearly all the badges.

- It now takes longer to get the high end badges.

- Now find items like healing tools as random items on planets.

- Base of 8 spice stored per colony.

- More variation in price of items between empires.



- Reduce the amount spice is worth on hard difficulty.

- Tools cost more on hard and less on easy difficulty.

- Money dropped from ships is worth more.

- Enemy ships now have more health.

- Ally ships now have more health.



- Costs more to request allies to attack someone.

- Store 999 of everything, except spice!

- Cost more to repair and recharge.

- Your home world produces more spice.

- Costs more to buy up solar systems.



- Now have up to 5 trade routes.

- Easier to fly in the galactic centre.

- There are less large empires.

- Have up to 10 planets in a solar system.

- More chance of a barren planet then T1-3 compared to the original game.



- Abduct from higher up, so you don’t have to keep going lower!

- More buildings and Turrets on T1 and T2 planets.

- Turrets are better defenders.

- Less attacks, less disasters.

- Now up to 3 artifacts per planet.



- Items cost more to buy.

- All items which you place (eg colonies, spice storage, uber turret etc) now do not need to be bought multiply times, but instead cost sporebucks everytime you use it.

- Interstellar Drives have been increased slightly.

- A collection of rare items (Having all 10 of a set) have had their prices increase by over 500%.

- More variation in price of items between empires.



- Items will not always appear when at a shop, depending on each civilization.







New Items in space stage:

- Ultra Cargo Hold

- Ultra Energy Storage

- Ultra Health Upgrade

- Interstellar Drive 6

- Ultra Laser



- Ultra Proton Missile

- Ultra Bomb

- Ultra Pulse

- Ultra Auto Blaster

- Staff of the Apocalypse



- Wand of Life



Changes in v1.4-v1.45



Fixes:

- Fixed all ultra weapon bugs

- Fixed bug where you can’t get Interstellar drive 6

- Fixed spice production

- Fixed homworld spice production

- Fixed spice storage

- Fixed weapon images

- Fixed cost per second on the Happy Ray’s

- Fixed Planet Buster cost. It is now permanent but costs 350,000 per use, and has a 300 second recharge time.

Changes:

- Changed travel cost between stars, now there is no more travel cost between stars

- Changed staff of life to be exactly like the original

New changes:

- Can now buy the staff of life if you have nearly all the badges

- Now includes a in game help, just go to Spore guide to find out everything about BetterSpore.

New Items:

- Wand of Life. A buyable version of the staff of life which has unlimited charges, however costs 2 million sporebucks per use.

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