File Details
Download this file | Go to files list
Author: Sporedum.net
Features
General:
- Increased Complexity limits in all editors
- The intro now skips the opening movie.
- Now includes a in game help, just go to Spore guide to find out everything about BetterSpore.
Creature Stage:
- Longer Creature Stage, requires more DNA for each brain level
- No more annoying sea monsters!
Tribal Stage:
- Increases health points for the tribal hut to 800, 1500, and 2500
- starting food is set to 100 instead of 15
- Have more tribal members, more than ever before! (Reduced from 1.3 to decrease chance of crashing)
Space Stage:
- You can now buy the staff of life if you have nearly all the badges.
- It now takes longer to get the high end badges.
- Now find items like healing tools as random items on planets.
- Base of 8 spice stored per colony.
- More variation in price of items between empires.
- Reduce the amount spice is worth on hard difficulty.
- Tools cost more on hard and less on easy difficulty.
- Money dropped from ships is worth more.
- Enemy ships now have more health.
- Ally ships now have more health.
- Costs more to request allies to attack someone.
- Store 999 of everything, except spice!
- Cost more to repair and recharge.
- Your home world produces more spice.
- Costs more to buy up solar systems.
- Now have up to 5 trade routes.
- Easier to fly in the galactic centre.
- There are less large empires.
- Have up to 10 planets in a solar system.
- More chance of a barren planet then T1-3 compared to the original game.
- Abduct from higher up, so you don’t have to keep going lower!
- More buildings and Turrets on T1 and T2 planets.
- Turrets are better defenders.
- Less attacks, less disasters.
- Now up to 3 artifacts per planet.
- Items cost more to buy.
- All items which you place (eg colonies, spice storage, uber turret etc) now do not need to be bought multiply times, but instead cost sporebucks everytime you use it.
- Interstellar Drives have been increased slightly.
- A collection of rare items (Having all 10 of a set) have had their prices increase by over 500%.
- More variation in price of items between empires.
- Items will not always appear when at a shop, depending on each civilization.
New Items in space stage:
- Ultra Cargo Hold
- Ultra Energy Storage
- Ultra Health Upgrade
- Interstellar Drive 6
- Ultra Laser
- Ultra Proton Missile
- Ultra Bomb
- Ultra Pulse
- Ultra Auto Blaster
- Staff of the Apocalypse
- Wand of Life
Changes in v1.4-v1.45
Fixes:
- Fixed all ultra weapon bugs
- Fixed bug where you can’t get Interstellar drive 6
- Fixed spice production
- Fixed homworld spice production
- Fixed spice storage
- Fixed weapon images
- Fixed cost per second on the Happy Ray’s
- Fixed Planet Buster cost. It is now permanent but costs 350,000 per use, and has a 300 second recharge time.
Changes:
- Changed travel cost between stars, now there is no more travel cost between stars
- Changed staff of life to be exactly like the original
New changes:
- Can now buy the staff of life if you have nearly all the badges
- Now includes a in game help, just go to Spore guide to find out everything about BetterSpore.
New Items:
- Wand of Life. A buyable version of the staff of life which has unlimited charges, however costs 2 million sporebucks per use.
Changes from v1.45 to v1.48:
v1.48 Fixes:
- Fixed spice storage.
- Fixed problem where it still cost money to travel from planet to planet.
- Fixed Tribal stage
Additions/Removals:
- Improved Complexity removed.
- Permanent Terraform tools no longer cost money each use.
- Now as you gain badges you get more cargo storage slots.
- Grow Reachable mod is now included in this mod.
- Ultra Auto Blaster removed due to crashes.
Balance Changes:
-Even longer creature stage.
New Items:
- 10 new artifacts:
- Ring of the Valaykna
- Ring of the Zorg
- Ring of Atane
- Ring of Klingon
- Ring of the Quarim
- Ring of the Zen Empire
- Ring of Achmenmon
- Ring of Turcus
- Ring of Stellatus
- Ring of the Grox
- Tactical Nuke.
Features
General:
- Increased Complexity limits in all editors
- The intro now skips the opening movie.
- Now includes a in game help, just go to Spore guide to find out everything about BetterSpore.
Creature Stage:
- Longer Creature Stage, requires more DNA for each brain level
- No more annoying sea monsters!
Tribal Stage:
- Increases health points for the tribal hut to 800, 1500, and 2500
- starting food is set to 100 instead of 15
- Have more tribal members, more than ever before! (Reduced from 1.3 to decrease chance of crashing)
Space Stage:
- You can now buy the staff of life if you have nearly all the badges.
- It now takes longer to get the high end badges.
- Now find items like healing tools as random items on planets.
- Base of 8 spice stored per colony.
- More variation in price of items between empires.
- Reduce the amount spice is worth on hard difficulty.
- Tools cost more on hard and less on easy difficulty.
- Money dropped from ships is worth more.
- Enemy ships now have more health.
- Ally ships now have more health.
- Costs more to request allies to attack someone.
- Store 999 of everything, except spice!
- Cost more to repair and recharge.
- Your home world produces more spice.
- Costs more to buy up solar systems.
- Now have up to 5 trade routes.
- Easier to fly in the galactic centre.
- There are less large empires.
- Have up to 10 planets in a solar system.
- More chance of a barren planet then T1-3 compared to the original game.
- Abduct from higher up, so you don’t have to keep going lower!
- More buildings and Turrets on T1 and T2 planets.
- Turrets are better defenders.
- Less attacks, less disasters.
- Now up to 3 artifacts per planet.
- Items cost more to buy.
- All items which you place (eg colonies, spice storage, uber turret etc) now do not need to be bought multiply times, but instead cost sporebucks everytime you use it.
- Interstellar Drives have been increased slightly.
- A collection of rare items (Having all 10 of a set) have had their prices increase by over 500%.
- More variation in price of items between empires.
- Items will not always appear when at a shop, depending on each civilization.
New Items in space stage:
- Ultra Cargo Hold
- Ultra Energy Storage
- Ultra Health Upgrade
- Interstellar Drive 6
- Ultra Laser
- Ultra Proton Missile
- Ultra Bomb
- Ultra Pulse
- Ultra Auto Blaster
- Staff of the Apocalypse
- Wand of Life
Changes in v1.4-v1.45
Fixes:
- Fixed all ultra weapon bugs
- Fixed bug where you can’t get Interstellar drive 6
- Fixed spice production
- Fixed homworld spice production
- Fixed spice storage
- Fixed weapon images
- Fixed cost per second on the Happy Ray’s
- Fixed Planet Buster cost. It is now permanent but costs 350,000 per use, and has a 300 second recharge time.
Changes:
- Changed travel cost between stars, now there is no more travel cost between stars
- Changed staff of life to be exactly like the original
New changes:
- Can now buy the staff of life if you have nearly all the badges
- Now includes a in game help, just go to Spore guide to find out everything about BetterSpore.
New Items:
- Wand of Life. A buyable version of the staff of life which has unlimited charges, however costs 2 million sporebucks per use.
Changes from v1.45 to v1.48:
v1.48 Fixes:
- Fixed spice storage.
- Fixed problem where it still cost money to travel from planet to planet.
- Fixed Tribal stage
Additions/Removals:
- Improved Complexity removed.
- Permanent Terraform tools no longer cost money each use.
- Now as you gain badges you get more cargo storage slots.
- Grow Reachable mod is now included in this mod.
- Ultra Auto Blaster removed due to crashes.
Balance Changes:
-Even longer creature stage.
New Items:
- 10 new artifacts:
- Ring of the Valaykna
- Ring of the Zorg
- Ring of Atane
- Ring of Klingon
- Ring of the Quarim
- Ring of the Zen Empire
- Ring of Achmenmon
- Ring of Turcus
- Ring of Stellatus
- Ring of the Grox
- Tactical Nuke.








