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This option pack contains configuration files for AtmosFear 1.3
You can choose the settings that are more suitable for you.
The options are:
- Tonal range
You can choose the tonal range that is responsible for overall
'tint' of the colors. You can choose from
- Default: the sun is almost white and the tint is as close to
the correct white balance as possible.
- Medium (Yellow sun tint) gives the sun lit areas a slight
yellow tint
- Medium (Yellow hemisphere tint) reduces influence of the
blue color that comes from the sky and gives shadows less
blue tint and areas lit by the sun a yellow tint.
- Wide is the mode where both medium options are combined
The shadows are less blue and the overall look is much
warmer.
NOTE: refer to docs/tonal_range.html for preview.
- Night brightness
You can choose the brightness of the nights
- Default: it's getting dark right after the sunset and the
nights are almost pitch black.
- Medium: you can walk without the flashlight on in most
locations but it is still hard to spot attacking mutant on
the dark ground. Tunnels and buildings interiors remain
dark.
- Bright: You don't need the flashlight or the nightvision in
the open. Tunnels and buildings interiors remain dark
NOTE: refer to docs/nights.html for preview.
- Weather periods length
You can choose how fast the weather changes from good to bad
(and opposite)
- Weather balance
You can choose from 3 options:
- Default: the good and bad weather periods length varies
depending on the area.
- Mostly good: the good wether periods last longer than bad
weather in all areas
- Mostly bad: the bad wether periods last longer than good
weather in all areas
- Alternative console settings
You can install and load alternative console settings.
(If you like bloom or don't like DOF)
You can choose the settings that are more suitable for you.
The options are:
- Tonal range
You can choose the tonal range that is responsible for overall
'tint' of the colors. You can choose from
- Default: the sun is almost white and the tint is as close to
the correct white balance as possible.
- Medium (Yellow sun tint) gives the sun lit areas a slight
yellow tint
- Medium (Yellow hemisphere tint) reduces influence of the
blue color that comes from the sky and gives shadows less
blue tint and areas lit by the sun a yellow tint.
- Wide is the mode where both medium options are combined
The shadows are less blue and the overall look is much
warmer.
NOTE: refer to docs/tonal_range.html for preview.
- Night brightness
You can choose the brightness of the nights
- Default: it's getting dark right after the sunset and the
nights are almost pitch black.
- Medium: you can walk without the flashlight on in most
locations but it is still hard to spot attacking mutant on
the dark ground. Tunnels and buildings interiors remain
dark.
- Bright: You don't need the flashlight or the nightvision in
the open. Tunnels and buildings interiors remain dark
NOTE: refer to docs/nights.html for preview.
- Weather periods length
You can choose how fast the weather changes from good to bad
(and opposite)
- Weather balance
You can choose from 3 options:
- Default: the good and bad weather periods length varies
depending on the area.
- Mostly good: the good wether periods last longer than bad
weather in all areas
- Mostly bad: the bad wether periods last longer than good
weather in all areas
- Alternative console settings
You can install and load alternative console settings.
(If you like bloom or don't like DOF)









