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First New textures:
- Weapons have a new and better texture
- New texture for armor Winter
- Winter in the Zone
- Lack of grass (the lowest)
- New textures for objects. At the moment, first aid kits, detectors, ammunition
- New menu (+ festive winter climate)
- Mod compatible with AF2 (New weather, emissions, weather conditions)
- New texture detectors (now Svarog is more readable)
- New Guitar knife
- New binoculars + animation
- New revised Hud
- Fixed the "location" icon for the new texture additives
- New texture for accessories weapons sights, grenade launchers, etc.)
- Added dynamic Hud: look behind the mask + frost
- New textures: water, trees, doors, windows, floor
Second Sounds:
- New weapon sounds
- New music in the menu
- New sounds of the environment
- New with mutants
- Added more sounds of weapons
- Fixed ambient sounds were that mingled with the AF
Third Weapons:
- A new look
- New animations
- Golden Ak-74U
- Realistic weapon performance
- Fixed weapon textures
- AK - 47
- Added new ammo 7.62x39
- New animation sprint SVD, SVU, PKM, Spas-12, winchester 1300
- M14
- Saiga
4th Mutants:
- New mutants (Cat, Zombie, Crip)
- New textures mutants
5th AI:
- Stalkers shoot straighter even on "Novice"
- Impact flask
- Change weapon depending on the distance from the enemy
- Search the dead bodies
- Searching for artifacts
- When you are shooting near stalkers are becoming vigilant
6th Other changes:
- Changed AI game on a more "intelligent"
- New pictures on TV
- All improvement (tools required)
- Fixed bug with "crooked" pointing
- Swaying arms and form of the injuries and the impact of the flask
- Decrease in inventory grid
- More artifacts in the anomaly of anomalies on average 3-4
- Torch light changed to a more heavenly
- The real name of arms
- Removing the weapons in the bases
- Changed the colorist to Hud-a in the game
- Added Dynamic Hud in the mask with the effect of frost
- The dropping of the distant sights
- New time and time to start playing
- Weapons have a new and better texture
- New texture for armor Winter
- Winter in the Zone
- Lack of grass (the lowest)
- New textures for objects. At the moment, first aid kits, detectors, ammunition
- New menu (+ festive winter climate)
- Mod compatible with AF2 (New weather, emissions, weather conditions)
- New texture detectors (now Svarog is more readable)
- New Guitar knife
- New binoculars + animation
- New revised Hud
- Fixed the "location" icon for the new texture additives
- New texture for accessories weapons sights, grenade launchers, etc.)
- Added dynamic Hud: look behind the mask + frost
- New textures: water, trees, doors, windows, floor
Second Sounds:
- New weapon sounds
- New music in the menu
- New sounds of the environment
- New with mutants
- Added more sounds of weapons
- Fixed ambient sounds were that mingled with the AF
Third Weapons:
- A new look
- New animations
- Golden Ak-74U
- Realistic weapon performance
- Fixed weapon textures
- AK - 47
- Added new ammo 7.62x39
- New animation sprint SVD, SVU, PKM, Spas-12, winchester 1300
- M14
- Saiga
4th Mutants:
- New mutants (Cat, Zombie, Crip)
- New textures mutants
5th AI:
- Stalkers shoot straighter even on "Novice"
- Impact flask
- Change weapon depending on the distance from the enemy
- Search the dead bodies
- Searching for artifacts
- When you are shooting near stalkers are becoming vigilant
6th Other changes:
- Changed AI game on a more "intelligent"
- New pictures on TV
- All improvement (tools required)
- Fixed bug with "crooked" pointing
- Swaying arms and form of the injuries and the impact of the flask
- Decrease in inventory grid
- More artifacts in the anomaly of anomalies on average 3-4
- Torch light changed to a more heavenly
- The real name of arms
- Removing the weapons in the bases
- Changed the colorist to Hud-a in the game
- Added Dynamic Hud in the mask with the effect of frost
- The dropping of the distant sights
- New time and time to start playing









