S.T.A.L.K.E.R.: Clear Sky HQ
S.T.A.L.K.E.R.: Clear Sky HQ (PC)
The story of S.T.A.L.K.E.R.: Clear Sky brings the players one year prior to the events of the original S.T.A.L.K.E.R. game in 2011.
A group of stalkers has for the first time reached the very heart of the Zone – Chernobyl Nuclear Power Plant, and brings about a cataclysm on the brink of a catastrophe. An immense blowout of anomalous energy changes the Zone. There are no more reliable and relatively safe roads. The entire levels vanish in the outbursts of anomalies. Stalkers and...
A group of stalkers has for the first time reached the very heart of the Zone – Chernobyl Nuclear Power Plant, and brings about a cataclysm on the brink of a catastrophe. An immense blowout of anomalous energy changes the Zone. There are no more reliable and relatively safe roads. The entire levels vanish in the outbursts of anomalies. Stalkers and...
The story of S.T.A.L.K.E.R.: Clear Sky brings the players one year prior to the events of the original S.T.A.L.K.E.R. game in 2011.
A group of stalkers has for the first time reached the very heart of the Zone – Chernobyl Nuclear Power Plant, and brings about a cataclysm on the brink of a catastrophe. An immense blowout of anomalous energy changes the Zone. There are no more reliable and relatively safe roads. The entire levels vanish in the outbursts of anomalies. Stalkers and even expeditions die or end up sealed on the lost territories. New areas, which remained unknown since the time of the Zone emergence, appear on the Zone map. The Zone continues to shake with blowouts. The Zone is unstable. The anomalous activity is at its maximum.
Changes of the Zone map known to stalkers shake the fragile balance of forces in the Zone. Among the groupings, there flare up hostilities for the new territories, artifact fields and spheres of influence. There are no more old enemies or friends – now everyone is for himself. The Factions War has started between the groupings.
The protagonist is a mercenary who appeared at the edge of the opposition between stalker factions, Strelok and even the Zone itself. The main character will have to play the key role in the events, which led to creation of the Zone up to the point from which the original S.T.A.L.K.E.R. game begins.
What’s waiting for stalkers in the opened depths of the Zone? Which new challenges bear in the new territories? Why blowouts continue shaking the Zone? Why did the Zone change? How to remove its instability? Which faction will take the upper hand in the factions war? Why did Strelok end up in the death truck? What happened to Strelok prior to that? Was there any other choice to make? These and many other questions will get answered in the official prequel S.T.A.L.K.E.R.: Clear Sky.
Features:
Atmosphere of the Exclusion Zone
Research of new depths of the Zone – Red Forest, Limansk, Pripyat Undergrounds and more.
A-Life-driven Factions War
Possibility to play and lead any faction to victory
Advanced A-Life system
Varied behaviour of NPC stalkers in the A-Life world
Advanced spectacular storyline scenes
Improved AI of computer-controlled characters
Skirting around dynamic obstacles by NPCs
Use of grenades by NPCs
Fast Travel
Improved concept of detectors, artifacts and anomalies
New system of upgrades for weapons and armor
Weapons and armor repair
Reworked HUD and PDA
New version of the game engine - X-Ray 1.5.
DirectX 10 renderer
Improved DirectX 9 renderer - parallax bump, soft particles, depth of field, motion blur, eye adaptation effect.
Cutting-edge and detailed game graphics (normal map)
Inverse kinematics
New animation engine
A group of stalkers has for the first time reached the very heart of the Zone – Chernobyl Nuclear Power Plant, and brings about a cataclysm on the brink of a catastrophe. An immense blowout of anomalous energy changes the Zone. There are no more reliable and relatively safe roads. The entire levels vanish in the outbursts of anomalies. Stalkers and even expeditions die or end up sealed on the lost territories. New areas, which remained unknown since the time of the Zone emergence, appear on the Zone map. The Zone continues to shake with blowouts. The Zone is unstable. The anomalous activity is at its maximum.
Changes of the Zone map known to stalkers shake the fragile balance of forces in the Zone. Among the groupings, there flare up hostilities for the new territories, artifact fields and spheres of influence. There are no more old enemies or friends – now everyone is for himself. The Factions War has started between the groupings.
The protagonist is a mercenary who appeared at the edge of the opposition between stalker factions, Strelok and even the Zone itself. The main character will have to play the key role in the events, which led to creation of the Zone up to the point from which the original S.T.A.L.K.E.R. game begins.
What’s waiting for stalkers in the opened depths of the Zone? Which new challenges bear in the new territories? Why blowouts continue shaking the Zone? Why did the Zone change? How to remove its instability? Which faction will take the upper hand in the factions war? Why did Strelok end up in the death truck? What happened to Strelok prior to that? Was there any other choice to make? These and many other questions will get answered in the official prequel S.T.A.L.K.E.R.: Clear Sky.
Features:
Available on: PC PC Rank: 59 / 5,250 | Overall Rank: 59 / 13,447
Game tags: Action, Science Fiction, First-Person, Horror, Modern Times
Latest Media
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S.T.A.L.K.E.R.: Clear Sky DirectX 10 Trailer
02:51 | 3,742 views | 0 comments -
S.T.A.L.K.E.R.: Clear Sky Gameplay Trailer #1
02:30 | 2,883 views | 1 comments
News
| GSC Game World disputes bitComposer claims on S.T.A.L... (2) |
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| The S.T.A.L.K.E.R. series looked, for a moment, secured. Publisher bitComposer Entertainment have announced they acquired the license for video game adaptation, but GSC Game World says otherwise. While bitComposer is adamant they "hold the license for PC and video games", Eugene Kuchma from GSC claims trademark filings show bitComposer doesn't own rights to make S.T.A.L.K.E.R. games. |
| Posted: 13.12.2012 by Technet2k |
| S.T.A.L.K.E.R. license acquired by bitComposer (12) |
| The post-apocalyptic world lives on as publisher bitComposer Entertainment has acquired the "exclusive worldwide rights" to the S.T.A.L.K.E.R. license for all "future video game adaptations". They're excited to now own the "reputable brand" of S.T.A.L.K.E.R. which has sold millions of copies. All other rights for the franchise "remain with the Strugatsky brothers," so no movies. |
| Posted: 12.12.2012 by Technet2k |
| Union Studio founded by former S.T.A.L.K.E.R. employees (3) |
| We've already seen the formation of Vostok Games after the break-up of S.T.A.L.K.E.R. developer GSC, but it looks like another company is emerging from the stricken studio's ashes. |
| Posted: 04.06.2012 by Nakerman |
| View all S.T.A.L.K.E.R.: Clear Sky news...(4) |

















