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Readme File:
«ClearSky.EnGraphos.mod (0.5)»

for S.T.A.L.K.E.R. Clear Sky v1.5.0.4

by EnGraphos

2009


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INSTALL INSTRUCTIONS
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Put the gamedata folder to your S.T.A.L.K.E.R. Clear Sky directory

Change the $game_data$ line in fsgame.ltx to look like below :

$game_data$ = true| true| $fs_root$| gamedata

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CHANGE in this mod version 05
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- this version has better accuracy for all weapons

- ADVICE=======>do not put on weapons upgrade with accuracy (many of you guys know what happend when you overupgrade accuracy)

- pkm-machinegun more eficient



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ABOUT MOD...content
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- better start (simple detector, vintorez, bm16, mp5, pm, ammo for all and a one silencer)

- you can buy every single armor/weapon upgrade

- armors now all have 5 artefact slots once upgraded

- you can attach silencers to upgraded pistols

- exo outfits sprint alowed

- damage weapons are moderate powerfull and are pretty much the same for grups : assault rifles(9), sniper rifles(3), shotguns(4), submachineguns(2), machinegun(1), handguns ((9)pistols:9mm; 45cal; 9,18mm)...i have not mod gauss gun or rpg

- damage upgrade for weapons are now very powerfull (with damage from start and upgrade a weapon can become overpowerfull, i did not recomand to play on veteran or master difficulty)

- pistols are now very efficients

- "quest tresure"now are more rich in content, and the price for information is not cheap, so you need to make a hard work to get the "tresure"(you find this "juicy" tresure only in: marsh, cordon, garbage, agropom and dark valey)

- artefacts now has better effects, "mama bread" is the best i find one in garbage at entrance in car park with stalker prisoners of bandits, but in every big zone:-) is at least one...

- svd sprint allowed

- weapon degradation is slow now

- npcs can buy weapons and ammo, or sell you ammo

------------mods made by other stalkers included in this mod------------------------------------------

- blue dot for dead bodyes (LuxZg)

- clear sky mechanic can upgrade all (Bartimaeus)

- full upgrade for all outfits an weapons (joosukazail)

- weapon damage (Reptile4077)


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IMPORTANT TIPS...
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1.before modife armor or weapons make a savegame in front of mechanic...so if you select something wrong you reload the save


2.now every "quest tresure" information from barmans or anothers npcs are very avaluable...you can find armors (before they apear on traders, i made this to have a chance for a better outfit or weapon without join a faction...only you have to be neutral with theat faction), artefacts (theat normaly are hard to find, or imposible), weapons and other items.....so is worth to pay the price and see what you find...ha ha...


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CREDITS
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Many thanks to:

- "niphty" for his tutorials

- "m0r3g0r3" for better start mod

-"LuxZg" and "Mystery0000" for Minimap mod - blue dot for dead bodies v1.1

- "Reptile4077" for Clear Sky - Weapon Damage

- "Bartimaeus" for clear sky mechanic upgrade all mod

- "joosukazail" for Full upgrades armors and weapons mod (1.0)

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- 10x to filefront....and sorry for my bad english if i made mistakes, but i em francophon

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PERMISSIONS
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Feel free to use this mod
in any way you like.
Just credit me!

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