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Author: red7204

Readme File:
This fix will stop the bandit leader (Yoga), bandit trader (Tooth), bandit tech (Limpid), bandit barman (Borov), and the minigame character from pulling out their weapons and leaving the base, most likely to get gunned down by Duty.

I learned about this from the GSC forum members (Thanks Grunt!) and decided to make a fix for this, as I have not seen a mod yet about it.

Go into gamedataconfigsscriptsgarbage

Open gar_bandit_leader.ltx

Add the line combat_ignore_cond = true under the [walker lines. Like; (Just right over meet@)

[walker@start_leader]
path_walk = gar_smart_terrain_3_5_bandit_leader_walk
path_look = gar_smart_terrain_3_5_bandit_leader_look
;2nd iteration
on_info = {+gar_quest_kill_digger_traitor_done} walker@kill_digger_traitor_leader
on_info2 = {+gar_quest_kill_digger_traitor_call} remark@talk_with_traitor_leader
combat_ignore_cond = true
meet = meet@a


This is the change that I made to each file

To install extract the zip and place the gamedata file in the Clear Sky directory
This can be merged if you have not edited the files that I have changed already

If you haven't modified the fsgame.ltx before, you have to change
$game_data$ = false| true| $fs_root$| gamedata to
$game_data$ = true| true| $fs_root$| gamedata

By all means use this change or the this fix in any mod you wish to create because it fixes a major pain with the bandit faction
Just give credit, Thanks
Any Problems or Questions, Please Contact Me at redvt72@aol.com

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