Mod: OGSM CS
This mod from the OGSM Team adds atmosphere, all missing mutants and armor, and fixes a lot of bugs.
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- File Instructions:
- Readme File:
OGSM Clear Sky (Old Good Stalker Mod)
Design: OGSM Team
official site : www.ogsmod.ru
The mod is designed for the English version of the licensed games 1.5.07 and 1.5.08 and you must start from the beginning.
Installation :Put the folder called gamedata into your Stalker CS root directory.
Find your fsgame.ltx file in the "c:programfilesdeepsilverStalker Clearsky" directory.
Open this file with a text editor like notepad and find the following line,
$game_data$ = false| true| $fs_root$| gamedata
Change the false to true so it looks like this,
$game_data$ = true| true| $fs_root$| gamedata
* Extra PDA.
-You will start with an extra PDA containing info about the Zone,mutants,factions and personal info.You need to collect the info.
* Enhanced faction war in the swamps in which you can help.
* Corrected relation detoriating with Bandits in Cordon and Agroprom when performing secondary quests
* Reworked the final level.
-You can now walk around on the level and you will have to search for the Gauss rifle and extra equipment at the NPP level while fighting off the Monolith faction.
* Artefacts respawn.
-You can find artefacts in anomoly fields after you already have taken artefacts from it.(thanks to Pavlov)
* Adjusted characteristics of damage in different types of ammunition.
* Adjusted basic characteristics of all weapons in the game.
* Adjusted traders according to the faction they belong.
* You can loot suits and armor.Trader prices are adjusted according to that.
* Changed some icons in the inventory.
* Restored full dialogue with Sidorovich after the return of the loot.
* Extra dialogue with Forrester about repairs.
* Corrected improvement in relations with Duty and Freedom, from the implementation of primary and secondary jobs.
* Slightly adjusted some of the characteristics of the lowest artefacts.
* Reduced accuracy and knockdown ability gunner at the checkpoint at Cordone.
* Increased the range and brightness of the flashlight.
* Freeplay.At the beginning of the freeplay the extra equipment is removed and added the missing level changers between the levels.
* Fixed the missing flash drive in Cordon.Talk to Drifter after you rescued him.
* Fixed the sudden death of Wolf's brother and Drifter.
* Fixed the missing corpse of the poltergeist after it have been killed.
* Fixed the inability to drag and drop objects in the Seva suit.
* Replaced the image of some locations on the loading screen, atmospheric pictures from unused materials.
* Weapons on bases are allowed.
* New monsters added:
-Zombies(including the kamikaze zombie)
-All monsters respawn and have their unique capabilities written in the PDA after being hunted down.
* In the Agroprom underground the rodents are replaced with rats.
* Added dynamite in the game for any kind of demolitions from a distance.
* Added secondary quest from the Zoo keeper.You need to take this quest before going into the Agroprom underground.
* Added transparent inventory.
* Added onscreen information for stash info.
* Added third person view.
* Added monster parts to collect and sell.
* Added sleeping bag.You can now sleep and dream.
* Added hunger.
* Added radio which can recieve some frequencies.
* Added harmonica and guitar which can be used to make music.
* Added effect when critical wounded.
* Added all the missing suits and armor.
* Added Hospital level on the main map.On the global map of the Zone the Hospital level is now present.
* Added the names of the locations and of the key points on the map, hoover your cursor over them to see them.
* Added extra dialogue to NPC's.
-All NPC's have a new line"Do you know any stories?" and there are 12 stories to collect with info, history and legends of the Zone.
-All these stories will be stored in the PDA.
* Vodka gives a short-term protection against mental influence and restoring mental health.
* You can drag small objects and the corpses of monsters.
* Indicators for hunger and sleep.
* Indicator on the screen for mental health status.
* Added clock on the game screen (for normal and widescreen monitors).
* New indicators for radiation exposure and broken weapons(for normal and widescreen monitors).
* New bloody marks. Blood is now greater.
* NPC can now die from bleeding.
* NPC can now help to heal seriously wounded comrades, as well as heal themselves.
* With NPC you can now trade more.
* Removed flashing disc icon.
* Global redesigned the entire upgrade system.
* New suits and armor can be upgraded.
* In Limansk there are now Renegades instead of Bandits to prevent relation detoriation.
And some other changes.
AUTHORS OF THE MOD:
Special thanks to:
© 2007-2009 OGSM Team
|File Name: ogsm_clear_sky_english.rar|| Author: Admin
|File Size: 63.04 MB||Files Added: 9,406|
|Downloads: 26,544 (12 last week)||Author Downloads: 16,190,597 (70,957 last week)|
|Posted: 03.06.2009||Supporters: n/a|