Game Card

S.T.A.L.K.E.R.: Clear Sky (PC)

Genre: Shooter
Publisher:
Deep Silver
Developer:
GSC Game World
US Release:
05.09.2008
EU Release:
n/a
Minimum System:
n/a
Type:
Action
Reality Factor:
Science Fiction
Perspective:
First-Person
Extra:
Horror
Age:
Modern Times
S.T.A.L.K.E.R.: Clear Sky Headquarters
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Review

We play S.T.A.L.K.E.R.: Clear Sky...

How many glitches can a sane gamer take? You often find yourself excusing texture problems or AI inaccuracies, but game breaking bugs are often the final straw. That would have been the case for the original STALKER if it wasn’t for its superb sense of atmosphere. Alone in the Zone, (the aftermath area affected by the Chernobyl disaster) PC gamers were treated to a harrowing look into what was easily possible. The original game might have been a tad unfinished and it definitely required the series of patches it got, but many overlooked its technical shortfalls as a minor annoyance. Its lengthy development time was soon forgotten as you lost yourself in a living-breathing world. This was a birth of a new IP.

It wasn’t much of a surprise that soon after its March 2007 release date; GCS Game World announced that a prequel was on its way. Titled as STALKER: Clear Sky, its pre-release hype machine boasted improved lighting, a more powerful X-Ray (the game’s graphics engine) and a world-wide faction system that allowed you to start wars between the game’s inhabitants. That’s not forgetting the simple joy of being able to enter the barren wasteland and settle down next to a camp fire with your chums. With its release last Friday does Clear Sky manage to make it two for two or does it miss the mark?


Clear Sky

If Only It Would Run Like This

It’s a testament to Clear Sky that it was patched before it was released outside of Russia. Many of its issues that we came across may indeed be already gone. It’s best to start with what’s wrong, because it’s what you’ll first notice. The game still crashes on occasion and there are plenty of bugs. It’s not as bad as the original game, but it’s still just missing the mark. Luckily you can save the game without being dumped to desktop and Vista does produce a playable experience. Patching the game, like Shadow of Chernobyl, will require a new game to be started so it’s worth weighing up the patch notes.

The most depressing thing is the resources that are needed. We ran the game on a BFG 8800 GTS, Core 2 Duo 3 Ghz and with 4 GB of Ram on Windows Vista at 1280x1024 (19 Inch). The rig could manage high settings (with maximum producing slight shuddering) and the Enhanced Dynamic Lighting mode. One step up is the DirectX10 Dynamic Lighting, which when combined with Maximum settings produces a gorgeous slideshow. We’ve also tested it on a similar rig with a slightly better processor and a Radeon 4870 and it struggled. In the end it needed the Static Lighting to be playable. We’re unsure as to whether the new lighting mode is akin to Crysis’ ‘Enthusiast ‘(formally Very High) settings where it’s a game for the future. It’s also possible (as with the last STALKER) that the game just requires optimization. If that’s the case, several patches down the line could warrant this criticism as defunct.

That’s not to say that Clear Sky is ugly on the settings we ran. The Zone is as deliciously detailed as the original, if not more. Realistic vegetation, wide expanses of open flora, wind affected grass, derelict buildings and detailed character models all combine to produce a pretty game. There is the odd rough edge and the lip syncing is still far from perfect, but good localisation and lighting rectify any visual shortfalls. While we’re not able to run it maxed out, Clear Sky does impress on many occasions.


The Reality of Playing
Grain Effects Are Used

What was worrying is, while it improves on the graphics, it loses on its atmosphere. The original title was genuinely unnerving, worrying and frightening simultaneously. You felt alone, without help for miles. It was you versus the world. Sustain a wound and out of bandages? You’re toast. The game was difficult enough; balanced perfectly. Then along comes Clear Sky.

It quickly becomes obvious that Clear Sky is all about the combat. There’s little occasion where you’re sitting at your PC, trembling in your radiation suit. The only time you’ll feel slightly on edge in Clear Sky is when it’s night time. The echoes of dog barking. The gentle whisper of the trees. The sound of nuclear silence. Then you turn on your flashlight, keep an eye on the radar and remember you’re just playing a game. We’ve seen fellow STALKERs sit around the camp fire before. We’ve seen them fight off the wildlife. It quickly becomes a case of ‘seen that, done it’. STALKER is no longer about the zone; it’s about the guns.

Like the earlier game, the shooting mechanics are a bit hit and miss. There’s no wild spraying and pistols don’t have the range of sniper rifles. Shotguns will jam and carefully aiming SMG shots at the head will drop your enemies. You’ll manage your ammo and weapons via the improved inventory. This accompanies an improved PDA which simplifies quest management, reminds you of past conversations and tracks the movement of Clear Sky’s various factions.


Murky Sky
What It Can Look Like

Thus we arrive at Clear Sky’s biggest ‘pulling point.’ You’ll come across groups such as the Bandits, Clear Sky, the Army and Freedom. Undertaking missions will increase your favour towards while the opposite comes from shooting at them. Each of the faction sends out patrols and combat groups to take new territory, defend outposts and assault enemy positions. You’re free to get involved or just avoid the fights. What it does do is bring the world to life. It dynamically changes your surroundings and causes you to react. It works and it’s Clear Sky’s saving grace, it’s saviour from mediocrity.

Being a prequel you’ll visit the same places, see familiar faces and experience the same difficulty as before. The game includes a fast travel system and it’s still broken up into large sections with fairly quick loading screens. Multiplayer contains a ‘capture the artefact’ mode that’s worth a pop, but it’ll unlikely hold your attention.


Clear Sky fails to amaze this time around, but does offer a solid shooting experience. Consider it a warm-up for the holiday season, a game to tide over your destructive urges until the big boys arrive.

Best Gaming Moment: Withstanding a horde of blind dogs while on your last clip of ammo.

  • DirectX 10 Trailer
    S.T.A.L.K.E.R.: Clear Sky: 00259215.jpg
    Length 02:51 Views 2162
    Posted 21.04.08
  • Gameplay Trailer #1
    S.T.A.L.K.E.R.: Clear Sky: 00219536.jpg
    Length 02:30 Views 1851
    Posted 01.08.07
  • Clear Sky 'Atmosphere' Trailer
    S.T.A.L.K.E.R.: Clear Sky: 00269234.jpg
    Length 05:16 Views 1371
    Posted 03.07.08

User Comments

By JamieSI on Sep 09, 2008
JamieSI
Patches will most likely resolve a few of these issues, there should also be some talent coming in from the modding community for S.T.A.L.K.E.R. Keep an eye on our modding section for files =)
By herodotus on Sep 09, 2008
herodotus
Out-of-the-box requiring immediate patch reeks of poor QA testing. I think Deep Silver are a little concerned with the imminent release of "Fallout 3" and pushed GSC into a hasty release. The game's a lot cheaper (rrp) than the first, which is good, but its' no longer refreshingly different. Reading player's reviews, it seems they are polarized. You either love it or hate it. I think I'll wait for the post-fallout sale (no pun intended).
By Knave on Sep 09, 2008
Knave
I thought it was more expensive?
i could have sworn i picked up the original for 30... it can't have been too long after the release.

Anyways, i was a big fan of the first one. But by the sounds of it, I think I'll hold off on the purchas until they release a patch or two. There are too many quality games coming out in the near future (Fallout 3)
By jhellie_baby on Sep 10, 2008
jhellie_baby
i think I'm gonna like this version compared to the first one..that one was nice though...but i'm gonna check this out anyway..
By V4ndall on Sep 10, 2008
V4ndall
The sad thing is that's just another game about graphics and fighting with traditional european bugspam flavor...
By herodotus on Sep 10, 2008
herodotus
Well, it's available in Australia, but it's full of bugs and is not that different from the first outing. The game's specs are also wildly high (think CRYSIS, then add some more)...and 10GB HD space!
By V4ndall on Sep 11, 2008
V4ndall
OK, I've got my hands on the game. First of all the said specs aren't so high for me. On my 2 year old rig (P C2D - 2 x 2,13 GHz, EVGA 8800 GTX 768MB [from the first series that were out] and 6 GB RAM @800 MHz) I run it on Vista 64 @ 1600x1050 with DX10 Dynamic Lightning, Anizo and AA maxed out, all options on (volumetric fog etc.) on, Sun & Sun Rays High. The only noticeable FPS drop is when I set SSOC to High. Well it's playable then, even in combat, but the game just feels slow so it's the only option I keep set on Medium. Maybe it's because of RAM or the 1.04 patch I don't know but it runs great on a system that got choked by Crisis on settings above Medium...

The other thing is the game's graphics just don't appeal to me... Well sure the levels are very atmospheric and stuff, shadows are cast very realistically but the game has a weird issue that makes it look pixelated on SSOC lower than high and resolution lower than my monitor's native, no mater what AA I set. It's like there's no way to smooth what you see and thus everything seems awfully synthetic. Few years older Oblivion looked more appealing to me somehow.

I've played for something like 8h so far. And my conclusions are: All S:SOC aspirations for RPGish plot are gone. The game is a plain Run & Gun, every quest I got, no matter how presented always came down to mass enemy extermination. I played S:SOC some time ago, but the levels I remember since then and are present in S:CS look identical to me, so either the changes are far too negliable to notice or simply they aren't present at all. Despite all the S:SOC mods to alter damage system and weapon balance developers again decided to stick with the absurd values form S:SOC where enemies can withstand a whole SMG clip before dying unless hit in the head which I consider the worst part of the game, especially with no mod to solve this at the moment.

As for the good things there's a nice weapon upgrade & repair system making the looting for survival a lot more enjoyable. I haven't came across any "show stopping" bugs either, the only things are low AI manovering / coordination capabilities (but nothing drastically bad compared to most other FPS games) and that the game seems to have a weird understanding of a term "QuickLoad" when you die, namely you are forced to return to main menu to load...

All in all the game is quite good but overly repetitive and shoot-out oriented and sure as hell not enough innovative compared to its predecessor.
By sfabobby03 on Sep 11, 2008
sfabobby03
Looks pretty good to me. I may have to go out and get me a copy of it at Hastings.
By Wowerine on Sep 14, 2008
Wowerine
I loved the first part. And I think I will love this one too. No matter the bugs. I'm a fan from the first day the original came out. Spectacular game, the original.
By Nicolas19 on Sep 15, 2008
Nicolas19
STALKER was one of the most interesting games of all time, IMHO. Technical, gameplay issues damaged it greatly, but I loved it, and still loving it.
Specs are a bit high for me... especially taking into account that I by far surpassed the recommended specs for SOC, but worked awful on my notebook, in spite of the patches.
By skullmaster on Sep 23, 2008
skullmaster
i have got dat game 2 years had it only on 1v3 its 2 hard
By skullmaster on Sep 23, 2008
skullmaster
dfd
By skullmaster on Sep 23, 2008
skullmaster
fsdf
By loyalknight10 on Sep 23, 2008
loyalknight10
This is one of my favorite games. The graphics content was cool and lovable.I always liked to play this type of games.
By Battle_Ben on Sep 29, 2008
Battle_Ben
STALKER was and still is amazing, the graphics are gorgeous (even with only a Nvidia 7950 GT OC and 3 gigs of RAM), the environments are diverse and the enemies are tough (they trow grenades now and are smarter), But fear not this time around every gun and suit can be customized to give you the edge. Sure its got bugs and glitches but even the retail version is playable from beginning to end. Sadly the game becomes unplayable on my machine if i try to patch it (frame rate hits rock-bottom).
By Praetorian on Oct 06, 2008
Praetorian
Just got this , a very very horible game waste of my money :( The most unplayable FPS that i have ever played (thumbs down)...Wasted 30 of my lifes minutes
By lichlord on Oct 08, 2008
lichlord
looks cool
By Herlin on Oct 27, 2008
Herlin
Yeah, the first game was alot of fun, I will definatly look into this one.
By herodotus on Nov 17, 2008
herodotus
Afraid Fallout3 has taken some of the thunder from Clear Sky (as obtuse as that sounds). That and the multitude of as yet un-fixed (unfixable?) bugs.
By nobuargaoda on Dec 06, 2008
nobuargaoda
typically,fps have many bugs! But just ignore it! S.T.A.L.K.E.R rocks!
By devel on Dec 06, 2008
devel
Just by looking at the second screenshot, you have to admit it seems pretty cool!
And who doesn't love chaotic FPS's with big freaking monsters to shoot out? I know i do.
By slaythat on Apr 15, 2009
slaythat
Glitches drag it down, but Clear Sky provides plenty of haunting ambience and challenging gameplay.

The Good:
Amazing, oppressive atmosphere Enemy stalker AI is often remarkable Huge, chilling world to explore Faction war gameplay adds focus and replay value.
The Bad:
High level of difficulty won't be for everybody Bugs, bugs, bugs A number of small frustrations.