File Details

Download this file | Go to files list



by Massimo
User: xMAX


> 0 Overture
> 1. Install
> 2. Features
> 3. Uninstall
> 4. Legal Agreement
> 5. Thanks to
> 6. Pictures and screenshots (bad in quality though...) about the MaxStalkerMODv.2-INTERNATIONAL (in zip file)
> 7. ReadMe (in zip file)
> 8. ADD ON

0. Overture

THIS MOD replaces all my old MODS, except MaxCompassMOD (it is inside, and optional, the main .ZIP file)

WHAT THIS MOD doesnt do!

No weapon modifications (they can alterate deeply the game!)
except 2 objects, but as you 'll see here they have been really and well balanced.

-- The "Ft2000" does more damage and has longer range and precision.
This is NOT an unique weapon and it is not ONLY for you. It's SHARED with enemy NPC.

-- The "ExoOutfit" has the RUN (sprint) chance on.
Now you can move faster.

Anyway you can buy those items ONLY after some main Quest and before Prypiat's mission.


I want show you, CLEARLY, what I have done....
(and see the comparative table image - old/new - too)

-- Ft2000 - hibrid machine gun - Def price 17000 ru (Def weight 4,6 Kg).
New features (more Precision / Range / Damage) + 9000 ru (upgrade + 0,5 Kg)
Bigger availability +50% price >>> New price 39000 ru (New weight 5,1 Kg)

-- ExoOutfit - strong, mechanical outfit - Def price 50000 ru (Def weight 15 Kg)
New feature (Run mode) + 14000 ru (Def weight 15 Kg) (upgrade + 3 Kg)
Bigger availability +50% price >>> New price 96000 ru (New weight 18 Kg).

All prices are "nominal". In real game they change, and 'll be much more, like all others.
[Do attention about their repairation: it 'll cost a lot...]

Honestly it is not easy estabilish new "prices", but I believe.. they are correct enough and hard!
(At the last.. nothing changes so much for +/- 5/10000 ru)

In this MOD you can invest better your money, and, finishing game, you 'll have not so much money like in default game...
[ I have terminated the last game with only 18.000 ru. Initially, in first - not modded - games, I had 200000/350000 ru remaining at the end! O.o]
...and indirectly that's another good feature.

No stupid 1.000 zombies and/or mutants in levels.

THIS IS A REALLY BALANCED MODALITY FOR "STALKER - SHOC" and a great improvement (for any single file) respect the old MaxStalkerMODv1.1-International.
Anyway it maintains the original storyline and the "atmosphere" of the original STALKER.

It is also a little PATCH, because corrects some error in STALKER v.10003

Generally, I can say about it: its a good "fine adjustment" of original STALKER's game, though it, originally, was, and is, always a GREAT GAME.

Btw STALKER is not an horror game OR I want kill 1.000.000 of monsters with my BFG and I want be IMMORTAL !
And (for me!) a lot of outfits/armours or weapons (new or old, modified and not) doesnt add anything of really NEW, but only confusion and a lot of trash.
Let me say this: I think that just in original not modded GAME there are a lot of useless trash.
A certain number is good... but when that number is high..well... uhmm...ehm... uhmmm... But.. that's ok.
The show must go on!

Anyway... HERE... Quality NOT Quantity... about ALL features.
(Visible. Tangible. Realistic. Credible.)


--Tip? With a good weapon, in single shot (1) mode, sometime, you can kill everyone without, almost :), risk! and without waste ammos.
But work fast with your mouse.


-- Inside .ZIP file you can find another zipped (mini) MOD: the "MaxCompassMOD".
It is OPTIONAL and can replace the default Hud Compass. You can choose your language (DE, ES, USA, UK, ITA, FRA) also.
Read instructions inside there.


1. Install

-- Go to your S.T.A.L.K.E.R Install-Directory
-- Change in fsgame.ltx file the line into:

$game_data$ = true| true| $fs_root$| gamedata\

-- Uncompress the archive "" in main folder (usually "STALKER - Shadow of Chernobyl"...) or temporarily in other folder if you want see.
Then move and/or copy there). Unzipped MOD file has GAMEDATA folder pre-builded.

[My suggestion:
Try this MOD mixed with REPAIR MOD for your language (For me, STALKER without Repair Mod is REALLY bad) but DONT REPLACE the system.ltx file !!!
(it is compatible with ANY repair MOD) .
Try it too with the NO ANNOYING SOUNDS MOD for the SCENARIO subfolder, or other MOD you want.
Just be careful about overwriting files or your Game can crash]


-- Add to COMMAND LINE, on desktop, in Stalker launching icon,
-noprefetch -nodistort

The -noprefetch avoids useless preload.
The -nodistort is very good, because avoids the fire "distorsion" of your weapons when you shot and, at the same time, the globular effect of anomalies.
By it you can gain some FPS too.


-- BE CAREFUL about installation:
Because this is an INTERNATIONAL version it comes without REPAIR MOD (depending single language)

So.. install BEFORE this MOD and AFTER the REPAIR MOD, but without replace the SYSTEM.LTX file!!!

If you have not REPAIR MOD and you dont want use (in future) it,
edit the SYSTEM.LTX file of this MOD in Config folder

Go to

files = dialogs_test, dialogs, dialogs_escape, dialogs_garbage,
dialogs_agroprom, dialogs_deadcity, dialogs_darkvalley, dialogs_pripyat,
dialogs_bar, dialogs_yantar, dialogs_military, dialogs_labx18,
dialogs_radar, dialogs_aes, dialogs_repair

and DELETE dialogs_repair
and the last comma


-- Start your game and enjoy the MaxStalkerMODv.2-INTERNATIONAL.

2. Features:

--1-- CARS enabled! You can drive every car/machine in CORDON level.
They are near Sidorovich and another one in the friendly Stalkers village.
Remember... they can be damaged!
Inside, you can use some little weapon, but you cannot heal yourself, though they (and the movement) give a good protection.
They have Lights too for the night. Key is the same of your usual Torch (OutFit'Light).
Some little bug is possible, but this bug is in ORIGINAL file. Programmers decided dont use CARS and so they didnt fix it.

-- Tip 1 (when you cannot run for maximum weight):
One car before the broken railway' bridge in Cordon (for <<< >>> Bridge - Sidorovich).
Another car before the gate level for Garbage (for <<< >>> Garbage - Bridge).
-- Tip 2: maybe you can kill soldiers on the road by the car? :)
-- Tip 3: Stay for the most on the normal road. They are not RALLY cars :)

--2-- SKY ROTATION added and improved. This is the ONLY and REAL dynamic sky. (Also fixed the usual glitch/bug of the full time circle).

--3-- NPC/ACTOR's SHADOWs follow the position of the SUN. (That not means that you see it. For the most it is always behind sky/clouds).
The SUN generically raises at (about) EAST and goes down at (about) WEST.

--4-- FOG, RAIN, HORIZON vision and WIND CORRECTED (about corresponding real time: before the night - night / before the morning - morning).

--5-- NIGHT now is a bit (just a "bit", because you can see anyway) more credible.

--6-- All WEATHER features generically heavily changed, and much better than default. More nice and more realistic at the same time.

NOTE about numbers 2,3,4,5,6.
THIS is NOT valid for all Stalker' maps due different conditions
(Remember: many zones are heavily contaminated and full of anomalies and radiations, with space/time/visual alterations.
And that is right, respecting atmosphere/storyline of STALKER).

--7-- CARRY Modality tweaked > 60kg - 80kg (default 50kg-60kg). Hey Strelok! You are for sure a STRONG and STRANGE Stalker, but not SUPERMAN :)

--8-- Better range for ACTION KEY (Now no more: Hey.. Sidorovich... why you stay so far? or .. I cannot grab that item!)

--9-- Player has an HEIGHT of 1,90 m. (190 cm). The default value is 1,85 m. (185 cm). Just a little fun thing. Not necessary.. but ok.

--10-- Better and smaller TARGETING CROSS

--11-- No player's HEAD movement when he (you!) walk/run. ( It is knows as "Headbobbing" ). [ Remember!!! set
cam_inert 0.
in your USER. LTX ].

--12-- New optimal ENEMY DETECTION for Army, Bandits, Stalkers (Some FOV has been increased for a better AI)

--13-- NPC Stalkers can see and grab items (better weapons if happens) around. And if you drop some weapon on them, eventually they can grab and use it.

--14-- Better NPC/MONSTERS SPAWNING and more time for avoid annoying continue RESPAWN. Now you can travel in S.T.A.L.K.E.R. as an adventurer too! :)

--15-- Now PLAYER (you) has LESS HUNGRY. Reduction is 50%.( It is enough eat max 1 time for 1 day - 24 hours)

--16-- WARNING ICONS on screen (radiation, food, broken weapon, miniPDA flashing... etc etc) have decreased size!

--17-- NPC can feel PANIC and run away (if they see or live a bad, bad situation). No Monoliths.

--18-- Now NPCs turn off their NightLight when you shot them. (If you dont like this feature, delete the file sr_light.script . But I suggest: Dont delete. They do it like you do it. So... think more about, before you attack in night)

--19-- A bit lesser DISPERSION base (that means you waste lesser ammos and time for kill)

--20-- A bit greater RANK for friend/neutral/enemy NPC and MONSTERS (that means they are a bit harder).

--21-- BANDAGE' TEXTURE error fixed. By default, the object on ground is TOTALLY different respect what you see/grab.

--22-- SNORK monsters have now an appropriate and better sound (not like a lion)

--23-- ADDED features, availability and new prices for FT2000 (a versatile weapon, with Scope and a Grenade Launcher too) and ExoOutfit,
for a better and more fun GAME and balance difficulties in Prypiat and Chernobil (vs Monolith).
Anyway, for have them (and if you want them), you need a lot of MONEY, and only after some main QUEST.

--24-- DELETED the useless and boring flashing ICON on right bottom of the screen.

--25-- QUEST TIME duration increased to 10 days (default is 1 day - in seconds). A classic! :). Hidden side quests are NOT enabled because "normal" quests are enough! and may create some error in the GAME.

The theoric FIX about Reward Reputation has been nullified, because your RANK (if all reward rep. values are "positive") 'll be maximum EXPERT/EXPERIENCED (I dont know what english users read about) and not MASTER!!!

[NOTE about number 25: shortly I suppose there is an original ERROR/BUG in Reputation/Rank state...]

--26-- Distance for TORCH light increased. Radius reduced.

--27-- REMOVE time reduced for broken/dead objects/bodies.

--28-- INVENTORY grid is now smaller: BUT the WIDTH has 10 squares! (So you can see more items at once and dont need to scroll so much!!!).

--29-- BINOCULARS view "cleaned" and improved (about x20)! And all weapon SCOPES are been “cleaned” and simplified for a best and a quick performance.

And dont care too much about original Linees, Degrees, Angulars, Circles, Numbers... etc...etc... on ORIGINAL scopes/binoculars...
They are substiancially and for the most FALSE. Just "appearance". Only experience (for not linear weapon and for.. example.. when you launch a grenade...) and the Central Dots are the right approach.

--30-- Camping NPC can play HARMONICA (or guitar) and some NEW MUSIC too!!!

--31-- PRICE of BANDAGEs and MEDIKITs increased (default prices were NOT ABSOLUTELY CREDIBLE) for their great and immediate Healing power!.

--32-- NEW improved look for HUD (graphically better than my old HUD and with some fine correction).
NOW is the BEST HUD! No doubt.
FULL functional, clear and minimal (more!: DELETED the USELESS player's default and crimbling position).

--33-- New reduced look for PDA! (DELETED FALSE borders)

--34-- SSP-99 OutFit price corrected,
due its general features (Def price 15000 ru / New price 18000 ru) and for avoid some confusion.

--35-- MONOLITH' OutFit WRONG price FIXED,
due its general features (Def price 10000 ru / New price 18000 ru) and for avoid some confusion.

--36-- DUTY PSZ-9D OutFit WRONG price FIXED,
due its general features (Def price 14000 ru / New price 18000 ru) and for avoid some confusion.

(NOTE about number 35, 36: These 2 OutFits are equivalent. For SURE, new prices are much better and correct than old default prices)

--37-- (FREEDOM) SVOBODA HEAVY Outfit WRONG price FIXED (the default outfit is a bit better than default Duty PSZ-9D, though it has an higher weight)
(Def price 12000 / New price 20000)

--38-- SEVA OutFit WRONG price FIXED.
Well... this is incredibile. It is, TOTALLY, worser than SSP-99M OutFit and with +2Kg and it costs more O.o!
(Def price 30000 ru / New price 24000 ru).

--39-- SSP-99M OutFit WRONG price FIXED (Def price 24000 ru / New price 30000 ru)

(NOTE about numbers 38,39:
Anyway the internal "resistance" (less consumption) of SEVA is better than SSP-99M, 3% vs 0,5% about BURN and CHEMICAL BURN,
but these 2 values are evidently irrisory respect all the others full "valid" values and in game.)

--40-- Bigger (and quests depending) availability for ROCKET Laucher RPG-7u (and relative ammos). The NEW price, for balance, is 15000 ru (Def 10000 ru).
Remember always: all prices are "nominal" and not what you 'll pay in shop >>> much more.

NOTE about number 40: I didnt know fix the bug about the UNLOAD this weapon, though I tried in many and many ways.
Ammo, OG-7V, doesnt re-appear in inventory when you unload the Launcher! O.o
Maybe some other MOD has fixed it.. dont know.
For any suggestion, or corrected file/files, about > welcome

--41-- Real CIGARETTES textures pack (Marlboro, Lucky Strike, Camel). Well... I smoke Camel! :) (THANKS to BOLM's mod)

--42-- Now you can BUY or SELL AMMO's weapon [ and some other fun stuff, just like a souvenir :) ] to/from NPC.

--43-- Error about GP37' Grenade Launcher (M203) FIXED. NOW you can use it.

--44-- EXPLOSION of inflammable/explosive items has no more delay (Def 5 sec). Now they explode soon when you shot them enough.

--45-- Now the KNIFE has a "real" weight = 0.3 Kg

--46-- Better VISIBILITY for any ITEM in (new) Inventory / Trade, and now you can see better the (redesigned) "pseudo dog tail"..etc..etc..

--47-- VIEW CAMERA enabled (you can need it for CARS too) by adding (yourself!) these 4 lines in your USER.LTX :

bind turn_engine kK
bind cam_1 kF1
bind cam_2 kF2
bind cam_3 kF3

Key k tun on/off Car engine
Key F1 enable 1° person view (default)
Key F2 enable 3° person view
Key F3 enable free 3° person/out view

--48-- (Suggestion) Use the MaxCompassMOD inside main .zip file, for replace the default Compass.


3. Uninstall

Delete or rename the gamedata folder created!

4. Legal Agreement

Feel free to use this MOD and have fun with your NEW Stalker SHOC! And just say THANKS to me!!!!! :)
Every modification in this ZIP file is your responsability!.
This MOD is BALANCED (too hard for explain) as respawn, number of NPC, damage active/passive, etc etc.
for make BETTER the default STALKER.

For any bug (except "normal" little bugs of the GAME) or good suggestion contact me.

5. Thanks to

and to the Staff

(and sorry for my english. I am not...)


6. PICTURES/screenshots about files in ""


7. README file (this) in ""



DONT CARE ABOUT red warnings in STALKER console: "... invalid ogg-comment... etc..etc.."!
OGG comment is only an internal value about the meter RANGE (diffusion) of the sound.

Some KNOWN BUG (little or great...) that now I can just remember about GAME (not the MOD):
-- sometime in CORDON time goes forward exactly 12 hours (example after the 8.00 ( you can have 21.00 (9.00 p.m.)
-- sometime in FREEDOM camp, sentinels on main tower walks on the...air
-- many inanimated items dont stay exactly on ground but on.. AIR (few distance/height)
-- in YANTAR, Kruglov (if he live) can block the metal door of the Shop/Laboratory and you can be trapped in or you cannot enter
-- wooden boxes near SIDOROVICH door can block the door (anyway it is not so important and doesnt too much problems)
-- many DIALOGS wrong (question/answer)
-- many PRICES wrong and not corresponding item's quality/value (I have fixed only some of them... those more "visible"...)
-- default ACTION key (range) sometime too "short"
-- in YANTAR, around shop/laboratory, you can have a crash after DUTYs come to guard and/or you interact with them.
-- you can listen guitar-harmonica music when NPCc have not more a guitar or harmonica in their hand/mouth.
-- in CORDON you can see some "ghost" soldier at Southpost. If you shot him, he can desappear (though your Warning visibility red - red color in the MOD - line stay always high)
-- cars (added by MOD) can have bugs, but this is comprensible because programmers never fixed them, not using in final game
-- some feature of some quest (NPC wrong presence, repetition of dialogs, etc...etc..)
-- sometime you can see only the particular light presence of ARTIFACT, but artifact there is not
-- sometime artifact can "enter" in other "solid" object and you cannot more grab it.
-- sometime GRENADE doesnt work with key 4 (solution: press casually some other key and/or save and reload)
-- sometime you can be stucked speaking/trading or just near professor in YANTAR shop/laboratory (solution: save and reload)
-- sometime you can "see" NPC (some piece of..) behind some wood, wall, metal etc. etc.
-- heavy weapon ROCKET Laucher, RPG-7u, is unloadable

and for sure a lot of others.. that now I forgot, but it is ok...


Personally I consider a great error of Stalker's programmers the RADIATION (yellow) line inside the INVENTORY and NOT on HUD.
Maybe a good player/script programmer/modder 'll fix it, with a relative MOD.
Let me know if someone does it > welcome



I hope you want appreciate my little work.

Have fun.

Download this file | Go to files list