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Author: quicksilver1203
Readme File:
STALKER Enhancement v1.0
for S.T.A.L.K.E.R. Shadow of Chernobyl v1.0005 or later
I am sorry if my English sucks and want to thank you for trying out my mod.
-=Instalation=-
Just copy the fsgame.ltx file, gamedata folder and every subfolder and files inside to the STALKER main directory (usually C:Program FilesTHQS.T.A.L.K.E.R. Shadow of Chernobyl)
I strongly suggest that you back up your gamedata folder if you have any other mods already installed.
Not sure if you need to start a new game, probably not.
-=Features and characteristics=-
Traders:
Traders sell specific equipment:
Petrenko:
Russian rifles, snipers, SPAS12, Winchester 1300, Duty armors, some pistols, scientific medkit, antirad, canned food ...
Skinflint:
NATO rifles, snipers, SPAS12, Winchester 1300, Freedom armors, some pistols, army medkit, antirad, canned food ...
Sakharov:
SEVA suit, SSP-99 suit, SSP-99M suit, snipers, SPAS12, Winchester 1300, L85, LR300, Abakan, Groza, some pistols and artefacts, army/science medkit, antirad, canned food ...
Barkeep:
SEVA suit, Exo suit, Military suit, Stalker suit, LR300, SG550, G36, Abakan, Groza, Val, snipers, SPAS12, Winchester 1300, some pistols and artefacts, army/science medkit, antirad, canned food ...
Sidorovich:
Sawn-off shotgun, AK74, AK74U, MP5, L85, Merc suit, Monolith suit, some pistols and artefacts, medkit, antirad, food ...
and some other stuff.
New equipment:
- Geiger counter
- Detector of anomalous and radioactive fields
The first detector can not be seen in the inventory so you need to sell it and then buy a new one.
- PDA
- Binoculars
- Knife
- Bolt
- Flashlight
- All five (5) documents from Lab X18. Costs 1RU.
The Vanilla version you get only the fourth, but now in your PDA you can read all about the experiments.
All you need to do is to buy the documents from a dealer and after if you want to sell it, throw away or set on fire: D
Inventory:
The first seven devices are those that you normally have with you but do not appear.
With this mod you can attach them on the belt so that the reality is at a higher level.
Possibility of attaching psy-helmet to the belt (maybe unlogical but it it here).
16 slot on the belt to place new stuff and artefacts.
Changed inventory icons for weapons, energy drinks (non-stop), etc. to make them look like the items ingame.
Weapons, armors, items, equipment, etc.:
My settings for weapons and armors where more weapons can be upgraded with plug-ins - scopes, grenades, silencers; armors and weapons are balanced.
My descriptions of armors, weapons, items, equipment, etc.
My armor textures with added faction logos.
Textures of weapons taken from the Clear Sky for more realistic display of weapons in comparison to the Vanilla version.
New Marked One icon.
Modified STALKER Oblivion Lost alpha build hand texture.
Sawn-off shotgun now goes to pistol slot.
Included mods:
Gnomus scope mod - reallistic scopes. Author: Gnomus
Dunin ammo mod - changes the number of ammunition in the box (before it was varrying, now it is constant - how many ammo in the clip, so many in the box). Author: Dunin
Radio mod - more songs on the radio in the 100 Rads bar and megaphone. Author: Theophagy
Satellite map mod - gray-blue satellite map of the Zone. Author: Silenzio
Harmonica mod - NPCs can now play harmonica too. Author: Gordon-X
-=Future versions=-
I will try to make the trader's merchandise depends on missions you finished.
If you made more progress (eg. at Brain schorcher) you will be able to buy better stuff than you could earlier (eg. at Agroprom documents).
-=Disclaimer=-
I did not make following mods: Gnomus scope mod, Dunin ammo mod, Radio mod, Satellite map mod, Harmonica mod.
Someone else made them and I do not claim any rights to them.
Full credits goes to the real authors of these mods and they are listed after the desciription of the mods.
If someone else believe I did not credit them for their mod included here, please contact me with some proof and I will be glad to properly credit you.
-=Credits=-
Gnomus for Scopes mod
Dunin for Ammo mod
Theopagy for Radio mod
Silenzio for Map mod
Gordon-X for Harmonica mod
-=Known issues=-
Bolt still can not be bought. It's WIP.
If someone knows how to fix this issue or if you find any more bugs please contact me.
-=Permission=-
This mod and/or its parts can be used as long as its authors (people credited and myself) are properly credited.
-=Contact=-
e-mail: quicksilver1203@gmail.com
Readme File:
STALKER Enhancement v1.0
for S.T.A.L.K.E.R. Shadow of Chernobyl v1.0005 or later
I am sorry if my English sucks and want to thank you for trying out my mod.
-=Instalation=-
Just copy the fsgame.ltx file, gamedata folder and every subfolder and files inside to the STALKER main directory (usually C:Program FilesTHQS.T.A.L.K.E.R. Shadow of Chernobyl)
I strongly suggest that you back up your gamedata folder if you have any other mods already installed.
Not sure if you need to start a new game, probably not.
-=Features and characteristics=-
Traders:
Traders sell specific equipment:
Petrenko:
Russian rifles, snipers, SPAS12, Winchester 1300, Duty armors, some pistols, scientific medkit, antirad, canned food ...
Skinflint:
NATO rifles, snipers, SPAS12, Winchester 1300, Freedom armors, some pistols, army medkit, antirad, canned food ...
Sakharov:
SEVA suit, SSP-99 suit, SSP-99M suit, snipers, SPAS12, Winchester 1300, L85, LR300, Abakan, Groza, some pistols and artefacts, army/science medkit, antirad, canned food ...
Barkeep:
SEVA suit, Exo suit, Military suit, Stalker suit, LR300, SG550, G36, Abakan, Groza, Val, snipers, SPAS12, Winchester 1300, some pistols and artefacts, army/science medkit, antirad, canned food ...
Sidorovich:
Sawn-off shotgun, AK74, AK74U, MP5, L85, Merc suit, Monolith suit, some pistols and artefacts, medkit, antirad, food ...
and some other stuff.
New equipment:
- Geiger counter
- Detector of anomalous and radioactive fields
The first detector can not be seen in the inventory so you need to sell it and then buy a new one.
- PDA
- Binoculars
- Knife
- Bolt
- Flashlight
- All five (5) documents from Lab X18. Costs 1RU.
The Vanilla version you get only the fourth, but now in your PDA you can read all about the experiments.
All you need to do is to buy the documents from a dealer and after if you want to sell it, throw away or set on fire: D
Inventory:
The first seven devices are those that you normally have with you but do not appear.
With this mod you can attach them on the belt so that the reality is at a higher level.
Possibility of attaching psy-helmet to the belt (maybe unlogical but it it here).
16 slot on the belt to place new stuff and artefacts.
Changed inventory icons for weapons, energy drinks (non-stop), etc. to make them look like the items ingame.
Weapons, armors, items, equipment, etc.:
My settings for weapons and armors where more weapons can be upgraded with plug-ins - scopes, grenades, silencers; armors and weapons are balanced.
My descriptions of armors, weapons, items, equipment, etc.
My armor textures with added faction logos.
Textures of weapons taken from the Clear Sky for more realistic display of weapons in comparison to the Vanilla version.
New Marked One icon.
Modified STALKER Oblivion Lost alpha build hand texture.
Sawn-off shotgun now goes to pistol slot.
Included mods:
Gnomus scope mod - reallistic scopes. Author: Gnomus
Dunin ammo mod - changes the number of ammunition in the box (before it was varrying, now it is constant - how many ammo in the clip, so many in the box). Author: Dunin
Radio mod - more songs on the radio in the 100 Rads bar and megaphone. Author: Theophagy
Satellite map mod - gray-blue satellite map of the Zone. Author: Silenzio
Harmonica mod - NPCs can now play harmonica too. Author: Gordon-X
-=Future versions=-
I will try to make the trader's merchandise depends on missions you finished.
If you made more progress (eg. at Brain schorcher) you will be able to buy better stuff than you could earlier (eg. at Agroprom documents).
-=Disclaimer=-
I did not make following mods: Gnomus scope mod, Dunin ammo mod, Radio mod, Satellite map mod, Harmonica mod.
Someone else made them and I do not claim any rights to them.
Full credits goes to the real authors of these mods and they are listed after the desciription of the mods.
If someone else believe I did not credit them for their mod included here, please contact me with some proof and I will be glad to properly credit you.
-=Credits=-
Gnomus for Scopes mod
Dunin for Ammo mod
Theopagy for Radio mod
Silenzio for Map mod
Gordon-X for Harmonica mod
-=Known issues=-
Bolt still can not be bought. It's WIP.
If someone knows how to fix this issue or if you find any more bugs please contact me.
-=Permission=-
This mod and/or its parts can be used as long as its authors (people credited and myself) are properly credited.
-=Contact=-
e-mail: quicksilver1203@gmail.com









