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And here is the first
beta (and last I hope XD) of my Mod, I really changed everything since
version 1.0, working much more in terms of gameplay and sound while
getting involved more changes in configs and textures, Thx for
Artistpavel and Holden, our two masters awesome and has all the STALKER
community so active and enjoyable, and GSC Gameworld has obviously
you're the best ... ENJOY! x)

The balance of the game has been
completely reworked since the first version of many popular features of
the community have been built and modified for a game more dynamic, more
unpredictable ...

* Complete overhaul of AI, the stalkers
can perform more actions than ever, trying to survive above all, will
flee if the battle seems to them too unbalanced, will be much more
attentive to noise, again, depending on the weather they will be more or
less capable identify the player, 'infiltration is really possible and is
often paid (the same behavior has been built has some mutants that may
very well not see you)

* alife is more
dynamic, Respawn have been improved, some monsters ever seen in Lurk or
Amk are integrated, monsters that can not normally see that in the
groundwater can be encountered at the surface, the packs of mutants are
more numerous, more aggressive and really attack in groups.
* The weapons available to the
NPC is more varied, depending on their skills in action, may now see
effective weapons in the cord, group leaders are obviously better
equipped than the average, have seen a special weapon.

* The ABC Sleeping Bag Mod and repair mod is added.


The weather has been completely reworked from the work of
trojacnuch and Artistpavel, the horizon is wide now, the cycle méteo
random and dynamic
I also added a method similar to the mist
mode "mist" of the weather AMK has a specific time of day.


Mod arsenal was built and has
reworked animations from Supplemental Gosuke few independent weapons
have been added.

* The Ballistic has been reworked to be
more realistic and vibrant without becoming burdensome, the accuracy is
very variable depending on the weapon, choose the type of cartridge is
an important point, as the choice of additional equipment,weapons jammed slower but this factor also depends on the weapon
damage suffered, making the fighting more difficult and nervous x)
* Some animations have been
completely reworked and some textures


Full re-textured from the work of Argus, artistapavel,
many textures and Clear Sky Call of Prypiat have also been added, I
reworked some part of it.


Shaders advanced From Artispavel modified with shaders of Clear
Sky and Call of Prypiat,
parralax occlusion maping, dynamic soft shadows, advanced depth on Field,
Enhanced Water ...


I added a nice interface, simple
and functional, I also completely reworked icons NPC and player after my
own screens


The campfire music has been completely
reworked with hundreds of new acoustic music which adds a certain
atmosphere around the campfires, the other NPC's comment that sometimes
the music just heard and can play a song in their turn, the NPC now also
play the harmonica (19 songs)

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