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This mod was created with the propose of Faction war zone wich every faction want to conquer camps with the option to player joinleave a faction, an improved AI, bring Clear Sky faction from S.t.a.l.k.e.r.: Clear Sky and another features.

CSFM 2.4.2 Change Log :
Added Viking Stalker Weapon Overhaul for CSFM;
Added Patch#3;
Added COP Use Item Sounds by MrSkeyker;
Added the ability to join to Clear Sky via xRatx NPC!;
Rebalanced Traders Content;
Sleep Bag can be dropped now and it can be bought at any trader;
Psy Zones : You no longer bleed in Psy-zones, instead you will lose Psy health (That Blue bar near Health Bar in Inventory... Thanks to ZRP);
Bug Fix : Fixed a "bug" that duplicates your Sleep Bag;
Bug Fix : Fixed a typo that may lead to CTD when you are join at a faction in Shakarov, Lukash and Vorinin;
Bug Fix : Fixed the stay time of Ecologist Stalkers in Yantar Ecologists Bunkers;
"Bug" Fix : Mole is now semi-immortal (This isn't real a bug fix... I forget to add him semi-immortality);
Bug Fix : Added ZRP anomaly_evader and anomaly_holder to prevent bugs with Stalker Are Not Blind Mod and Kruglov path on the Burner Anomalies;
Tushkano Corpose (Mutant Part) no longer heals you - Instead it will give you some radiation;
Redone & Fixed xrs_armor scheme, now all npc's should properly upgrade to the suits;
Restored some vaniila HUD (MP5, VSS and AK74u's);
Re-introduced Dexxx's Blowout (with Turn ONOFF option at xiani_config.script - It does have radom spawns and all factions are able to look for shelter);
... and many many things that I forget to write here :P

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