Mod: Zone of Alienation - Experimental Pistol Scalings
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These are experimental changes to pistol damage, let me know how they go. I'm trying my hand here at adding a new variable to bullets, increasing their bleeding rather than simply increasing their damage.
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- File Instructions:
- -Scaled bleeding, actor now retains the old bleeding variable, while NPCs have 0.08 in their bleeding_v, making them appear to be about even, (theoretically). NPCs will now bleed out faster when shot.
-increased damage for all pistol rounds by 0.05, raising the entire scale by that amount, doesn't sound like much, but it's multiplied by the pistol's damage value and we are factoring in the other variables here.
-increased the impair variable for all pistols by a margin of 0.20 or so, it should be significant enough when combined with the new bleeding_v values on NPCs to give pistols more lethality.
|File Name: ZoA_experimental_pistol_tweaks.7z|| Author: Admin
|File Size: 10 KB||Files Added: 9,769|
|Downloads: 74 (3 last week)||Author Downloads: 17,389,493 (57,372 last week)|
|Posted: 03.05.2012||Supporters: n/a|