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Starshatter by Destroyer Studios - retail v4.03 -> v4.50 patch
The 4.5.0 update to Starshatter includes an all new rendering engine based on
DirectX 9, a new user-interface, a new terrain engine and improvements to
shading, textures, and graphical effects such as bump and specular maps.
Additional improvements include increased missile payload for ships, minor bug
fixes with flight patterns, and more responsive controls. This major update
requires Starshatter v.4.0.3 to be installer before updating.
Existing players should note that the system requirements have increased due to
the more advanced graphics engine in Starshatter v4.5.0. In order to use the
new graphics engine, you must have a 3D card with support for hardware
transformation and lighting. Software rendering is no longer supported in
v4.5.0 and owners who require this should stay with v4.0.3.
The 4.5.0 update to Starshatter includes an all new rendering engine based on
DirectX 9, a new user-interface, a new terrain engine and improvements to
shading, textures, and graphical effects such as bump and specular maps.
Additional improvements include increased missile payload for ships, minor bug
fixes with flight patterns, and more responsive controls. This major update
requires Starshatter v.4.0.3 to be installer before updating.
Existing players should note that the system requirements have increased due to
the more advanced graphics engine in Starshatter v4.5.0. In order to use the
new graphics engine, you must have a 3D card with support for hardware
transformation and lighting. Software rendering is no longer supported in
v4.5.0 and owners who require this should stay with v4.0.3.







