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Readme File:
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Sovereign Class Pack

- Apparently, Major Payne converted and rebulit the Hawkeye's wonderful Sovereign mesh a few years back for Borg Incursion: Vital Responses. I then took up the job to revamp and retexture the ship. The end result looked superb so it was time for a release. The new ship has less pollies than the Rick Knox Sovereign Class and the hull is brighter compared to Admirals Sovereign.

Features and Updates:
- Finalized revision of the textures and complete overhaul of hardpoints.
- Includes Production Sovereign with no registry
- Hero Picard unit is included, complete with custom registries.
- Also includes an alternate War Sovereign.
- Terran Empire Enterprise E now added.
- Several Bonus Content Added.

- Buildbuttons and Admirals Log Pictures have been included.

- The ship has been balanced to stock A2.

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Credits:

Model: Hawkeye, rebuilt by Major Payne and further revamped by K_merse
Textures: Hawkeye, edited by Jetfreak
ODF: Jetfreak
Buildbutton and Admirals Log Picture: Jetfreak

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The Sovereign Class:

Introduced: Late 2370s
Ship type: Explorer
Length: 685m.
Major Conflits fought: The Battle of Sector 001 (2373) and the Dominion War (2374-2375)

Introduced in the late 2370s to supplement the Galaxy Class, the Sovereign Class is the Federations most advanced
starship to date. She is equipped with powerful shields, cutting edge weaponry, and advanced technology that allow
it to defend the Federation and her allies from threats of any kind. Unique and above all, the Sovereign represents
a new standard for future Federation starship designs.

Notable Ships:
USS Enterprise NCC-1701-E - Current Federation Flagship, the sixth starship to bear the prestigous name.
USS Sovereign NCC-73811 - Class pathfinder and had an important role in solving the Maelstrom Incident.
ISS Enterprise NCC-1701-E - Terran Empire flagship. Operated by Regent Picard and his forces.

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Installation: (Requires rudimentary modding skill)

Installation Method 1: (To add the ships as a new buildable unit.)

1) Back up the original files you will replace first. This is always a must.

Legend: (Use accordingly, apply to all models)
fship.sod = model
fship.odf = odf file

2) Open the SOD Folder and put the fship.sod in the folder

3) Open the odf/ships Folder and put the fship.odf in the folder

4) Open the Textures/RGB Folder and place the all TGA files in the folder

5) Open the bitmaps/admiralslog/shipimages Folder and put all bitmap files in the folder

6) Open tech1.tt located in the techtree folder and add the following line:
fship.odf 1 fyard.odf

7) Open fulltech.tt located in the techtree folder and add the following line:
fship.odf 0

8) Open the odf/stations folder, open any shipyard or station then add under the list of builditems
buildItemX = "fship" ( The X stands for the next number on the list)

9) Open gui_global.spr located in the sprites folder and add the following line: (make sure that they are aligned properly)
b_fship buildbuttonfilename 0 0 64 64

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Installation Method 2: (To replace the existing unit. If you already have these items installed)

1) Back up the original files you will replace first. This is always a must.

2) Replace the textures and sods.

3) Rebalance the odf accordingly.

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Special Thanks:

- Gene Roddenberry for creating such an enduring franchise.

- To all those who supported the mod's development, your ideas, input, critique, and attention to detail was most helpful. This compilation would not be possible if it wasnt for your efforts.

- My art teacher, his Photoshop techniques and aesthetic advice really helped me improve my skill. Thanks man.

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If you want to use any of these items in any of your mods, please contact me first via armada2modder@yahoo.com or jetfreak@starbase34.net

If you encounter any form of errors, please refer to the files comments section or www.starbase34.net

- Jetfreak
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