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Star Wars Jedi Knight II: Jedi Outcast: All Downloads (30)
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Single-player demo.
Expand Full Description & Credits
Expand Full Description & Credits- File Instructions:
- ###############################################################
LucasArts Entertainment Company LLC
Star Wars(r) Jedi Knight(r) II: Jedi Outcast(tm) Demo
Version 1.0
###############################################################
Thank you for playing Star Wars Jedi Knight II: Jedi Outcast.
We recommend that you read this file to get the most up to date
information about installing, running, and playing the game.
Be sure to check the LucasArts website at www.lucasarts.com for
the very latest information related to Jedi Outcast.
###############################################################
System Requirements
-------------------
Computer: 100% DirectX compatible computer required.
CPU: Pentium II 350 MHz or faster CPU required.
Pentium III or Athlon class 500 MHz or faster CPU recommended.
Memory: 64 MB RAM required. 128 MB RAM recommended. 128 MB
required for Windows 2000 and XP.
Graphics Card: 16 MB OpenGL compatible AGP or PCI 3D Hardware
Accelerator required. 32 MB recommended.
Sound Card: 16-bit sound card required.
CD-ROM: Quad Speed CD-ROM drive required for CD version of demo.
Input Device: Keyboard and mouse required. Joystick supported.
DirectX: Microsoft DirectX 8.0a must be installed to play
the Jedi Outcast Demo. A link to the Microsoft DirectX page
is available at the LucasArts website.
NOTE: DirectX may require the "latest" updates for your
operating system. This may also include the latest drivers
for your particular motherboard, sound and video hardware.
Installation: Installation requires 80 MB of free hard
drive space. We recommend that you have at least an
additional 200 MB of free space available after installing
the game for the Windows swap/page file and save games.
Multiplayer Support
-------------------
NOTE: There are no multiplayer levels available in this demo.
Multiplayer is only available in the full version of Jedi
Outcast. The following are the multiplayer specifications
for the full version of Jedi Outcast.
Pentium II 400 MHz or faster CPU recommended for Multiplayer.
Pentium III 600 MHz or faster recommended for Dedicated Server.
Local Area Network Play: Supports up to 32 players via Local
Area Network.
Internet Play: Supports up to 16+ players via 56Kbps or faster
connection to the Internet.
Video Cards Supported
---------------------
For a list of supported video cards at the time of release,
please refer to the Troubleshooting Guide
###############################################################
General Information
-------------------
Installing the Star Wars Jedi Knight II: Jedi Outcast Demo
----------------------------------------------------------
Double-click on JK2Demo.exe begin installing the Star Wars
Jedi Knight II: Jedi Outcast Demo. You will be prompted to
choose Automatic or Custom Installation.
Automatic installs the Star Wars Jedi Knight II: Jedi Outcast
Demo into the default location on your hard drive. Choosing
Custom install allows you to change the installation location.
The default installation location is
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast Demo.
Running the Jedi Outcast Demo
-----------------------------
To run the demo, click on your Start Menu, select Programs,
then LucasArts, then Star Wars JK II Jedi Outcast Demo and
click on Play Star Wars JK II Jedi Outcast Demo. This will
bring up the Launcher screen. Click on Play Star Wars JK II
Jedi Outcast Demo on the launcher and it will begin the demo.
Installing Jedi Outcast with Regional Setting Set To Hungarian
--------------------------------------------------------------
To install Jedi Outcast on a system with the Regional Setting
set to Hungarian, you will need to change the region to English
United States) and complete the installation, then change back
to Hungarian. Please check the Microsoft Windows update site
for other solutions to this problem.
Laptop Systems
--------------
We did not test Jedi Outcast with laptop systems and therefore
we cannot guarantee compatibility. The reason that we do not
test with laptop systems is because of the wide variety of
hardware configurations that ship with the laptop systems of
today, it would be impossible to configure a game that would
work with all of them. Many laptops are limited in their ability
to be used as a gaming machine because of memory configurations,
their microchannel architecture, port configurations (i.e. no
place for a joystick) and "sound systems" that are primarily
designed to be used with productivity software.
The other common problem is that laptop systems will attempt to
compress the traditional version of the standard 101-function
keyboard (found on almost all desktop systems) into a much
smaller key configuration. This is often done by relying on
multi-function keys that allow the user to assign different
functions to the same key. Unfortunately, this has been known
to cause problems with our games.
Desktop Color Palette
---------------------
We recommend that you set your desktop to High Color (16 bit)
color. When playing Jedi Outcast with your desktop set to a
color palette other than 16 bit, you may experience various
problems while running the game.
Task Switching
--------------
Task switching is disabled when playing Jedi Outcast in full
screen mode. In order to task switch, you must change Full
Screen to Off in the Video Setup screen.
CTRL-ESC
--------
We recommend that you do not use CTRL-ESC while playing.
"Console" commands
------------------
Jedi Outcast's console commands are primarily used for
development, testing, and product support purposes. Users
unfamiliar with these console commands should not attempt to
use them, as their use may result in game crashes, corrupted
graphics, and/or a variety of other issues. Console commands
and errors resulting from the use of console commands and/or
cheats are unsupported.
NUMPAD Keys
-----------
Due to the dual function of the NUMPAD (number pad) Keys, you
may experience problems when trying to enter numbers with the
NUMPAD (trying to type 4, for example, will also bring the
cursor over to the left). Because of this issue, we recommend
limited use of the NUMPAD in Jedi Outcast.
###############################################################
Star Wars Jedi Knight II Jedi Outcast Back Story
Originally Documented at:
www.lucasarts.com/products/outcast/html/spin.html
WEEK 1
------
Report from New Republic security chief on Bakura
-------------------------------------------------
A complaint was recorded from nearby salvage operator
working for the New Republic in the Endor system. The
salvager was under contract to strip derelict Star
Destroyers orbiting Endor, but when his team arrived they
found no armor, shield generators, or power cores onboard
the starships. New Republic records indicate that only the
armaments were removed from these ships and all other
systems should be intact. While the breach of contract
issue needs to be settled by the Senate, a higher priority
should be placed on locating the missing equipment.
Report from Rogue Leader
------------------------
While returning from a routine patrol to Phaeda, Rogue
Squadron encountered an old Sentinel-class Imperial shuttle
near Cairn, but it was lost in the asteroid field. I want
to request an intelligence report on all unaccounted Cygnus
Spaceworks or Sienar Fleet Systems transports and landing
craft sold to the Empire, as well as a list of possible
current owners for this type of ship. I recommend
increasing the New Republic presence in the Lenico system
until this ship can be identified. It is unlikely that the
starship is acting independently. Rogue Squadron is
currently heading into the Deep Core to look into the
connections between Admiral Horrsk and the rumors of rogue
Imperial ships forming allegiances with the warlords in
that region.
WEEK 2
------
Report from independent agent, Kyle Katarn
------------------------------------------
To: Mon Mothma
From: Kyle Katarn
Mission to Tatooine successful. Imperial recruiters have
been rousted as planned. Imperial resistance greater than
anticipated - please adjust pay accordingly. Remnant
casualties low, but apparent ringleader dead (but not
before he could rattle on about being "reborn," whatever
that means). I have uncovered information that Imperials
are searching for "Force sensitive" recruits. Next time you
have a mission dealing with the Force, leave me out of it -
Skywalker is your on-call Jedi.
Report from NRI agent on Honoghr
--------------------------------
Several sources report that Imperial Remnant forces have
been consolidating in the Outer Rim under the leadership of
former Imperial Navy Admiral Galak Fyyar. While the build-
up is still relatively small, it could pose a threat to the
New Republic should it continue. A background check on
Fyyar reveals that he was known more for his technological
innovation than his skills as a military leader during the
time of the Empire. He worked closely with the Emperor
before his death and disappeared for several years after
Palpatine's death. It appears his prominence in the Remnant
has grown significantly since he returned to action two
years ago.
WEEK 3
------
Report from Senator of Varonat
------------------------------
Former New Republic officer Lando Calrissian recently
approached the Senate to request aid in increasing Cloud
City's security forces. He reported growing criminal
syndicate activities in the city, but gave no evidence or
details about the problem. We doubt Calrissian's intentions
and motives, since he has not officially held a position at
that mining colony since he left his post as Baron
Administrator nine years ago, and therefore denied his
request. A background check on Calrissian revealed several
questionable business dealings revolving around Outer Rim
mining operations, and it appears that since he left the
New Republic he has distanced himself from the Senate. My
staff believes that there are two probable courses of
action from Calrissian. The first would be to enlist the
help from his powerful connections still left in the New
Republic (the Solos and Luke Skywalker) to persuade the
Senate. Second, he may use his vast personal resources to
personally improve Cloud City's defenses. I would like to
file a request to gather more intelligence on Calrissian's
current connection to Cloud City and the settlement's
alleged problems.
Update on Jedi Academy recruitment
----------------------------------
Luke Skywalker and his team are returning from Dathomir
where they successfully made contact with a prospective
praxeum student. Skywalker also mentioned several reports
from the Lenico system about a woman who uses Force powers
for criminal gain, but he has no knowledge of a Force-
sensitive resident of that area of the Galaxy. He has
requested an updated intelligence report on other possible
candidates for his academy.
WEEK 4
------
Report from NRI agent on Tatooine
---------------------------------
To: Mon Mothma
From: Captain Loftus
The recovery and incarceration team has arrived on Tatooine
as instructed. We have located the Imperial headquarters
previously raided by Kyle Katarn. His report was
understated, to say the least. Imperial casualties were
evidently very high. We have found only one terrified
survivor, who is en route to Coruscant for questioning. At
the risk of overstepping my bounds, I humbly request that
agent Katarn be prohibited from undertaking further
intelligence-gathering missions. He continues to exhibit a
run-and-gun attitude and ask questions with his blaster.
Additional report to follow once we interrogate our
prisoner.
Report from informant on Nar Shaddaa
------------------------------------
A large shipment of Tenloss Disintegrator rifles have
disappeared from a cargo ship refueling on Nar Shaddaa. The
ship was bound for Belsavis, but there have been no
official complaints registered with the New Republic yet.
No information was available about who may have been
responsible for taking these rifles or why the shipment was
headed to Belsavis.
WEEK 5
------
Request from Senator of Bilbringi
---------------------------------
There has been an official request placed by a Senator from
Bilbringi to send a communications crew to the mining
colony on Artus Prime near the Outer Rim. One of the last
weekly transmissions from the colony administrator revealed
the discovery of a large deposit of Artusian crystals.
Since then, however, there have been no further
transmissions to the Senate regarding the collection and
processing of the Artusian crystals as required by New
Republic ordinance 20098-B outlining the handling of
substances considered unstable and/or dangerous.
WEEK 6
------
Report from NRI agent on Bespin
-------------------------------
After investigating the situation on Cloud City there was
no evidence of any major public disturbances that would
require New Republic assistance. The settlement should
therefore remain under the control of the local
authorities. As for Calrissian's connection, further
investigations are necessary. It is either a very minor
connection or a very well concealed one. I would like to
formally request the ability to make contact with
Calrissian personally to evaluate his current situation.
Report from NRI communications team
-----------------------------------
Several transmissions encrypted with an older Imperial code
have been sent from Kejim, the home of a defunct Imperial
listening post. Kejim has been abandoned since the
destruction of the Death Star. We are currently working on
breaking the code. The signal of the transmissions was very
weak and it is highly unlikely that Kejim is up and
operating again for the Remnant or anyone else at this
time.
WEEK 7
------
Report from NRI agent in Hutt Space
-----------------------------------
An informant on Nar Shaddaa has revealed some interesting
information. It appears that a garbage hauling and disposal
company from Nar Shaddaa has just won a contract to handle
these services for all of Cloud City. However, Cloud City
has never required this service before because they have
always recycled their garbage for use as fuel for the gas
mining operation. In addition, the garbage hauling company
is owned and operated by Reelo Baruk, a formerly notorious
Rodian gangster who has managed to keep his snout clean in
recent years. A thorough background check on Baruk revealed
that even though he was one of the most highly regarded
crime bosses in Hutt space (a difficult feat for a non-
Hutt), he has evidently turned his back on crime. All of
his company paperwork is official and registered with the
New Republic. It appears that he has become the only
legitimate businessman on Nar Shaddaa.
Report from NRI communications team
-----------------------------------
The low quality of the Kejim transmissions has made
deciphering the entire dialogue nearly impossible. There
are small pieces that are decipherable, however. The
transmissions seem to be directed to a Galak Fyyar, former
Imperial Navy Admiral who has been active in the Outer Rim
recently. It appears Kejim may be up and operational for
the Remnant after all.
WEEK 8
------
Report from NRI agent on Coruscant
----------------------------------
In response to the request from the Senator from Bilbringi,
a supply ship with a communications crew was sent to the
mining colony of Artus Prime. The ship was due back
yesterday, but has yet to return. And there have been no
transmissions from that ship since it reached the Outer
Rim.
Request from Mon Mothma:
-----------------------
Locate agents Kyle Katarn and Jan Orrs in regards to the
Kejim situation. Give them no details on the situation, and
let me know as soon as they come in range of my personal
comm system, as I wish to brief them personally.
WEEK 9
------
Report from NRI interrogation officer on Coruscant
--------------------------------------------------
Besides several stories about the questionable techniques
of agent Kyle Katarn, very little information was gathered
from the interviews with the Imperial survivor arrested on
Tatooine. He did however reveal that his orders originated
from Kejim, but after significant probing it seems as
though the Remnant entrusted very little information to
those operating on the desert planet. Request advisement on
next course of action with the current captives.
Report from NRI communications team
-----------------------------------
Kejim communications have been successfully translated. We
will transmit them to you immediately. Stand by. Also, Kyle
Katarn and Jan Orrs are currently coming into range, Mon
Mothma. You should be able to reach them by holovid.
###############################################################
Game Controls
-------------
Weapons
-------
1 Stun Baton/Lightsaber
2 Blaster Pistol
3 Blaster Rifle
4 Disrupter Rifle
5 Bowcaster
6 Heavy Repeater
7 DEMP 2
8 Flechette
9 Merr Sonn
0 Throwable Weapons
\ Current Weapon
R or MWHEELDOWN Next Weapon
G or MWHEELUP Previous Weapon
Force Powers
------------
F1 Push
F2 Pull
F3 Speed
F4 Mind Trick
F5 Heal
F6 Grip
F7 Lightning
F Use Force Power
X Force Next
Z Force Previous
Attack/Look
-----------
MOUSE1 Attack
ALT or MOUSE2 Alternate Attack
L Lightsaber Style
E or CTRL Use
PGUP Look Up
PGDN Look Down
/ Mouse Look
END Center View
P Third Person View
Movement
--------
W or UP ARROW Walk Forward
S or DOWN ARROW Backpedal
LEFT ARROW Turn Left
RIGHT ARROW Turn Right
SHIFT Run/Walk
END Center View
A or , Move Left
D or . Move Right
V Sidestep/Turn
SPACE Up/Jump
C Down/Crouch
Inventory
---------
MOUSE3 or G Electrobinoculars
B Bacta Canister
KP_PGDN Seeker Drone
KP_LEFTARROW Light Amp. Goggles
KP_5 Assault Sentry
ENTER Use Held Item
] Next Inventory
[ Previous Inventory
Quick Keys
----------
TAB or M Datapad
F9 Quick Load
F10 Load Game Menu
F11 Save Game Menu
F12 Quick Save
###############################################################
Game Control Issues
-------------------
Jumps
-----
There are three kinds of jumps: non-force jumps, force-jumps
and force-flips. If you have no Force Jump ability, you will
always do a non-force jump. These jumps are very short. Once
you do have Force Jump ability, you can still do a non-force
jump by quickly tapping the jump button once.
Once you have Force Jump ability, you can do Force-Jumps
and Force-Flips (as well as some other acrobatics listed
later in this document). To execute a Force-Jump, press
and hold the jump button. If you want to jump in a
direction, run in that direction before jumping or tap that
direction at the start of the jump. If you hold down the
direction during the force-jump, it will become a force-
flip.
When you land on enemies from a jump, you will knock them
down and immediately jump off of them (or roll off them if
you are holding crouch). You have some degree of control
over the direction of this. You may continue an attack
into a jump or flip and you may attack in the middle of a
jump or flip.
Crouch Jumping
--------------
Sometimes you may find that there's a ledge above your character
that is just out of range of your standard jump. In these rare
cases, try crouch jumping. By pressing the crouch key (default:
c-key) while near that ledge during your jump, you can pull
your characters feet up a little higher and possibly land on
that hard to reach ledge.
This is also an effective technique to use in multiplayer when
you're trying to out-maneuver an adversary. If you crouch
and/or crouch jump, you become a smaller target that is much
more difficult to hit from a distance.
Leaning
-------
To lean, just hold the USE button and strafe left or right.
This feature only works in first person mode. You cannot shoot
while leaning, but you can use mind trick.
Acrobatics
----------
Acrobatics are key for evading enemies and allow you to
maneuver into a better fighting position.
Command: Forward or Backward or Strafe Right or Strafe Left
+ Crouch
Conditions: Must be running or landing from a jump.
Move Type: Roll
Description: You will roll in the direction you have
pressed. Rolling from a jump may help absorb some of the
impact damage. Be careful, though, because once you enter
a roll, your momentum will carry you forward until the roll
stops. You can still turn while rolling so you can use it
to outflank an enemy or avoid rolling off a cliff. You
may not attack during a roll.
Command: Forward + Jump x 2
(Press Jump once to jump and again to flip)
Conditions: Must be running towards a wall and have at
least Force Jump level 2
Move Type: Back-flip off wall
Description: You will take a couple steps up the wall in
front of you and flip backwards away from the wall. You may
end up behind a pursuer, leaving him open for an attack.
Command: Strafe-Left/Right + Jump
Conditions: Standing still with a wall to your left or right,
must have at least Force Jump level 2
Move Type: Right or Left-Flip off wall (respectively)
Description: You will take a couple steps up the wall to
your left or right (depending where the wall is) then flip
toward the opposite direction off the wall.
Command: Strafe-Left/Right + Forward + Jump
Conditions: Running with a wall to your left, must have at
least Force Jump level 2
Move Type: Wall-run on a wall.
Description: You will rise up off the ground and run along
the wall for a short time. If you hit the jump button again
in the middle of this move, you will flip off the wall.
###############################################################
(c) 2002 LucasArts Entertainment Company LLC.
(c) 2002 Lucasfilm Ltd. & TM or (r) as indicated.
All rights reserved. Used under authorization.

File Name: jk2demo.exe |
Author: Admin |
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File Size: 66.45 MB |
Files Added: 9,671 |
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Downloads: 7,762 (2 last week) |
Author Downloads: 16,452,771 (74,016 last week) |
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Posted: 27.12.2003 |
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By armandoval2000 (I just got here) on Jun 05, 2009
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