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Changes since 2.304:

* Fixed bug (dismounted engineers' squad icon)

* Fixed bug (Helicopters now only switch off engines after a proper landing)


* Fixed bug (Fire on burning church is detached from the building)


* Fixed bug (Improved thermal signatures for Bunkers)


* Fixed bug (Hotkey X makes HIND move forward)


* Fixed bug (Breaking up platoons and merging the sections later now results in proper unit designations)


* Fixed bug (improved aiming for more vulnerable spots or targets)


* Fixed bug (using the tree scatter tool on forest areas now results in tree replacement)


* Fixed bug (Improved movement of troops within built-up areas)


* Fixed bug (vehicles now continue reloading in multiplayer sessions if left alone by the player)


* Fixed bug (M1 TCs hatch now locks in proper position)


* Fixed bug (Sound of interrupted cal .50 reload process not properly synchronized)


* Fixed bug (M1 TIS reticule pixel error)


* Fixed bug (adjusted Mercedes GD240 vulnerability, espe-cially to small arms fire)


* Fixed bug (Improved thermal signatures for many vehicles)


* Fixed bug (adjusted rules for RPGs fired from within buildings)


* Fixed bug (levitating vehicles in network sessions)


* Fixed bug (SB PRO PE crashed to desktop when using the "Position" drop down menu while controlling infantry)


* Fixed bug (reduced cal .50 muzzle flash)


* Fixed bug (Tweaked collision model; a human operator must be in control of at least one of the colliding vehicles; collisions of computer-controlled vehicles with static environmental objects are less likely to result in severe damages)


* Fixed bug (transient noise artifacts in multiplayer sessions)


* Fixed bug (Manual steering from F8 position of multi-crewed vehicles now enabled)


* Fixed bug (RPGs are exploding on the inside of walls of the buildings from which they are fired.)


* Fixed bugs (Driving behavior improved especially for road marches)


* Fixed bug (Network sessions: The ammo levels in PCs can get out of sync between clients and hosts)


* Fixed bug (Network sessions: Client computers lose control over their organic dismounts.)


* Fixed bug (M2/M3 Bradleys were too tough to kill)


* Fixed bug (The CV90 tutorial dealing with UGV caused a crash to desktop)


* Fixed bug (Deploying a UGV inside of a house made the building collapse)


* Fixed bug (Network sessions: AAR event messages were timing out, making the AAR look very incomplete for clients)


* Fixed bug (engines would turn themselves on frequently, even after stopping and having no contact with enemy and no orders)


* Fixed bug (Network sessions: Client owned vehicles did not get repaired. The timer will eventually expire for them, but whatever is broken will stay that way.)


* Fixed bug (Engineers would not mark breached lanes)


* Fixed bug (Consistent tree collapse in network sessions, irrespective of host or client ownership)


* Fixed bug (small rock clusters now require top speed collisions to cause serious damage)


* Fixed bug (Computer-controlled BRDMs would not open fire on ASLAVs unless human observer was present)

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