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## Uneven Odds ##
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Version : Beta v1.6

Players : 8 (6 Vs 2)
Size : 5x5
Water : Yes
No Rush : Yes

Created By : DarkVortex
Tested by : wclark.uk

Created with : Supreme Scenario Editor 0.471 BETA by Hazard (hazard_x@gmx.net)
Official SupCom map Editor v4 by GPG
Supreme Marker Editor 0.921 BETA by Hazard (hazard_x@gmx.net)



Description
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On this remote planet, the seraphim cornered a pair of commanders who were assessing the planet as a potential location for Fort Clarke. The battle that took place resulted in heavy losses for both sides, and was a pivotal moment in the war.


This is a map made to challenge even the best of players by pitting 2 against 6. This map is best played with naval and land units, as using both together effectively will mean a sure defeat for your opponent. But beware of missiles...



Installation
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To install put the folder "Uneven Odds v1.6" and it's contents into the directory where you installed FA.

Typical install locations:

C:Program FilesTHQGas Powered GamesSupreme Commandermaps

C:Program FilesTHQGas Powered GamesSupreme Commander - Forged Alliancemaps


Change log
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v1.6
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- Removed the experimental wreckages in the middle
- Added some smaller wreckages on each island instead, more on the 2 player island for balancing
- Added 4 more mass extractors and 1 more hydrocarbon point on the 2 player island
- Added a few more decals

V1.5
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- Improved marker support to provide full compatibility with Forged Alliance and Supreme Commander
- Added more decals
- Added some wreckage in the middle for reclaiming/aesthetics

v1.4
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- 1st public beta release
- Added alot more decals


v1.3
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- Some more land adjustments

v1.2
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- More minor changes to the textures
- Removed most decals added in last update
- Tweaked middle island so you can build on it more easily
- Made sea floor look better
- Changed shape of hills either side of middle passage on the left side to be better as defence points

v1.1
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- Minor changes to the textures
- Added yet more decals
- Improved marker layouts
- Expanded middle island so you can build on it

v1.0
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- Improved the textures
- Added more decals
- Removed the vast amount of rocks on the sea bed
- Changed some marker layouts

v0.9
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- Added textures to the map
- Added some decals
- Added more rocks to the sea bed
- Improved the landform
- Raised some land in the middle making it into a little island
- Added hydrocarbon and mass extractor points to the middle

v0.8
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- Ships now able to move over middle path

v0.7
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- Mass extractor and hydrocarbon points for positions 5,6,7,8 only spawn with players to balance resource availability
- Moved rally point markers for AI
- Moved combat zone markers for AI
- Other AI markers also moved to better positions

v0.6
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- Players 1,2,7 and 8 should now be able to build sea factory during No Rush time (fixed)
- Refined shape of land

v0.5
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- Named the map
- Players 1,2,7 and 8 should now be able to build sea factory during No Rush time (part 1 fix)
- Removed some trees rocks/boulders and modified the buildings in the middle
- Tweaked position of mass extractor points
- Tweaked position of some hydrocarbon spots

v0.4
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- Moved mass extractor points
- Improved the land shape
- Balanced the map
- Added more trees rocks/boulders and some structures

v0.3
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- Better markers
- Edited land shape again

v0.2
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- Better markers
- Better land shape, improved No Rush boundarys

v0.1
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- The 1st draft of the map.



Known issues
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Players on the side with 6 starting points can attack each other during No Rush time. This unfortunately cannot be fixed without changing the playability of the map, so all we can do is suggest you ally the sides!



Other
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Created by: DarkVortex
Alpha testers: wclark.uk



Credits
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Please do not edit or change this map without my consent.
Feel free to distribute it as you wish, but keep the credits with the file.

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