Mod: AutoGive (with unit/res donation)
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This mod from falcontx is a UI mod. It has two functions. See File Details for more info.
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- File Instructions:
AutoGive (with Unit/Resource Donation)
AutoGive is a UI-mod that provides two different functions. The primary function
is that it detects when a game is started with the Assassination victory
condition and automatically begins monitoring the commander's health. As your
commander loses health, you will be notified. Then, upon death, all assets are
automatically transferred to the first surviving ally. You can also assign
AutoGive to the ally of your choice (details below). The secondary function is
that it allows you to easily give resources or units to an ally at any point
during the game.
AutoGive was inspired by One Key Unit Donation (OKD) by Jiver and LazyShare by
SvartfaR. Each of these mods provide the ability to give resources/units to
allies during the game. I used what I considered to be the best features from
each one during the development of this mod, with permission, of course. Also,
since I used the ally-to-key mapping method from OKD, I worked with SvartfaR to
include compatibility with LazyShare, for those that prefer his way of mapping
allies to keys.
* One Key Unit Donation: INCOMPATIBLE
The unit and resource donation functionality provided by this mod is very
similar to what is provided by One Key Unit Donation. Running both would
be redundant, so One Key Unit Donation is considered incompatible.
* LazyShare: COMPATIBLE
The way that allies are identified by LazyShare is unique in that players
are assigned an identifier that is indicated on the scoreboard. Since some
users may prefer this over the static user assignments that this script
uses, this mod has been made compatible with LazyShare.
At the time of release, AutoGive is not known to be incompatible with any other
If you got it from the Vault, it's already installed, so you just need to enable
it via the Mod Manager. Otherwise, you need to place the AutoGive folder in your
mods directory, and then enable it via the Mod Manager.
Once enabled, start a game or replay and bring up the Key Bindings menu
(normally by pressing F1). You will be asked if you would like to set the
AutoGive default keys. Choose "Yes". You'll find the defaults listed below. You
may reassign them if you'd prefer something else.
Usage (without LazyShare)
If LazyShare is not installed, the following default keys are assigned:
[Shift-Fx] donates 50% of stored mass to ally x
[Ctrl-Fx] donates 50% of stored energy to ally x
[Ctrl+Shift-Fx] donates selected units to ally x
[Ctrl+Alt-Fx] establishes AutoGive to ally x
So, what is x? x is a number from 1-6 that is used to identify which ally you
are choosing. The ally numbers are determined from the order that your allies
are listed on the Diplomacy Menu (normally accessed by pressing F4 in game). So,
for example, if you want to give 50% of your stored mass to the 2nd ally listed
on the Diplomacy Menu, you would press [Shift-F2], or, if you want to give all
of your assets to the 3rd person listed on the Diplomacy Menu when your
commander dies, you would press [Ctrl+Alt+F3].
Usage (with LazyShare)
If LazyShare is installed, the following default keys are assigned:
[Ctrl+Alt-Numpad1] establishes AutoGive to ally 1
[Ctrl+Alt-Numpad2] establishes AutoGive to ally 2
[Ctrl+Alt-Numpad3] establishes AutoGive to ally 3
If LazyShare is installed, the key assignments for donating resources and units
are controlled by LazyShare. This mod simply adds the AutoGive functionality. If
you are using LazyShare version 1, this script will always AutoGive to ally #1,
as assigned by LazyShare. However, if you use the latest version of LazyShare,
you may choose which ally you would like to AutoGive to using the key
assignments above. These key assignments correspond to the ally IDs assigned by
If you're playing an assassination game, AutoGive is automatically enabled, and
you will see a message at the beginning of the game indicating this. As such, if
your commander dies, all of your units/resources will be donated to the the
first non-dead ally on the list automatically. However, if you would like to
AutoGive to a specific ally, you may press the corresponding key assignment any
time before you die to reassign AutoGive. Once AutoGive has been manually
reassigned, the key assignment becomes a toggle, so pressing it a second time
will disable AutoGive. It should also be noted that if your chosen ally is
already dead, AutoGive will automatically revert to using the first non-dead
ally in the list. AutoGive can not be used in non-Assassination games.
This mod remaps some of the user debug keys in order to make room for it's
standard default keymapping. If you use the debug features in FA, take a look at
hookluakeymapdefaultKeyMap.lua to identify the changes.
This is a UI only mod, which means that you may use it in multiplayer games
regardless of whether anyone else has the mod or not.
Bug reports welcome.
Also available from the Vault. Search for AutoGive.
|File Name: autogive.zip|| Author: Admin
|File Size: 9 KB||Files Added: 10,654|
|Downloads: 1,021 (2 last week)||Author Downloads: 18,100,378 (55,807 last week)|
|Posted: 02.06.2009||Supporters: n/a|