Preview

Sword of the Stars II Preview (PC)

It must be nice to have single-handedly spawned an entire sub-genre of videogames. I wonder if Alan Emrich knew that the phrase he used when previewing Master of Orion back in 1993 would stick and go on to define its own class of games. Apparently he's still around somewhere, we should bring him in and ask him about that, would make a good read... what? The preview? Oh right, yeah. Back in June we interviewed Chris Stewart of Kerberos Productions about their upcoming 4X Strategy sequel, Sword of the Stars 2: The Lords of Winter, and at this year's GamesCom we sat down with him to go over it in more detail.
 

Ok, whilst the MARS 2.0 engine is looking good, I don't remember it looking this good...
The original Sword of the Stars game was released back in 2006, and went some way to help renew interest in a sub-genre that only really had Civilization to keep it going at the time. It combined traditional turn-based 4X gameplay with an oddly cinematic and engaging real-time combat model that really added flavour to off-set the natural dullness empire management can sometimes have, and the fact that it's now getting a sequel is a perfect example of how successful it's been. Things were a little dire when their original publisher Lighthouse Interactive went bust, and even the Murder of Crows expansion may not have made it to retail. But who should step in but Paradox Interactive, who helped bring about the last SOTS expansion, Argos Naval Yard, and who are now publishing this sequel.

Sadly, The Winter Lords still doesn't have a playable build for us to play with, with Chris only showing off some more Tech demos of how the ships will look, and a rough glimpse at how the new system dynamic will play out as well. In fairness though, in person the MARS 2.0 Engine is looking quite good. Even back in 2006, MARS 1 could have been considered a little bit dated by modern standards, but having rebuilt the engine from the ground up, Kerberos have kept up to date with current rendering technologies, and whilst it may not be top of the range, it's still competitive.

Smooth lines, high-detail ship models... hell, you can even give individual ships names and it will appear on the side. A lot of work has gone into the details of ships, since they are basically the main element of the game. Ships have been made more modular as well, and will include more parts, and more hardpoints and elements to 'interact' with during combat (read: blowup). Ship classes have been tweaked, and a great emphasis has been placed on the larger ships.
 
Look at the hardpoints on this baby
Not much seems to be changing with regards to how combat works, aside from the odd tweaking. In the first game, ships moved along one set 'plane', which they only diverged from in order to avoid collisions. Now, there are three separate 2D planes that ships can operate along, to give a faux-3D feel and expand the combat dynamics a bit more. It's still early days though, so we'll keep you updated should anything change.

The only other big thing to talk about is the galaxy map. In a move similar to what Creative Assembly did in Empire: Total War, Kerberos have made a similar trade off: The galaxies themselves will be physically smaller, but each Star now has a whole system to explore. There will be a sun, planets, asteroids and other objects to control and interact with, which will do wonders for the strategic element of the game. How can you have front lines when you may not even be able to control a whole system, and the enemy can just go around you? Chris was showing off a tech demo of the system at GamesCom as well, and it looking impressive, but we'll need to see how it handles. This "Size to Detail" balance will need to be carefully tweaked so that games aren't too small.

Apart from that, a lot of the old-school Sword of the Star elements seem to be coming in. Tech trees will still be randomised, and they will be balanced as well so that you're never prevented from winning just because you don't have certain rare techs or anything like that. Due to the time progression, the technology levels have also progressed, so no need to re-invent stuff you were researching during the first game. The composition of systems, such as how many planets and other stellar objects will also be randomized, and you can now also create semi-autonomous 'provinces' within your empire when certain requirements are met. Above all, the game is going to stick to the core mantra - Easy to Play, Hard to Master.
 
I wouldn't want to meet this in a back alley
Sword of the Stars 2 is looking like it will be a very worthy sequel. It's still very early days at the moment so it's hard to give any worth-while analysis, but we're optimistic in the sense that we don't believe they're going to dick around or anything. The key thing to watch out for in the coming months will be to see if the developers take an 'appeasing' steps to make the game more appealing to a wider audience. We'll be keeping an eye on this one, and we can't wait to get a hand on the first playable build.

Most Anticipated Feature: Too early to tell at this rate, but I reckon the improvements made to ship design might be a little bit special.

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Comments

By Kres (SI Elite) on Sep 08, 2010
Kres
Looking grand. It's on my list.
By SirRoderick (SI Elite) on Sep 08, 2010
SirRoderick
Looking forward to this. Biggest problem I have with the first is the that the scale is just too much. Sounds like i'll love this then.
By djole381 (SI Elite) on Sep 09, 2010
djole381
Looks awesome. Can't wait till it's released...
By vikingsteel (I just got here) on Sep 10, 2010
vikingsteel
WHERE can I buy this game? Hopefully in a box, for retail sales. ken-k@cox.net
By Kres (SI Elite) on Sep 10, 2010
Kres
Check the release date mate. It's out in 2011.
By bosnian_dragon (SI Core) on Sep 10, 2010
bosnian_dragon
I played Sword of the Stars and the expansion but it didn't keep me addicted for long enough. I don't know why. I had much more fun with Galactic Civilizations II.
By AlanEmrich (I just got here) on Sep 13, 2010
AlanEmrich
Yeah, Alan Emrich is still around and teaching Game Design at the Art Institute of California: Orange County and running a small game company, Victory Point Games.

I'm easy to find if you really want that interview...

Alan Emrich
By bosnian_dragon (SI Core) on Sep 15, 2010
bosnian_dragon
Nice to see the feedback from Alan too :) Cheers man!
By paelleon (SI Veteran Member) on Sep 16, 2010
paelleon
It seems it will be a good sequel. SOTS is quite a nice and huge 4X game, excellent in multiplayer (very poor diplomacy though). But I still prefer Space Empires 5.. damn, I love to blow up whole star systems to make room for my Dyson Spheres! ;-)
By djole381 (SI Elite) on Sep 17, 2011
djole381
Damn, another delay. As the release date comes close the devs decide to treat us with another month long delay. Dammit, and I was sooo fired up for this game. Now I have to find something else to play in the meantime :(
By SirRoderick (SI Elite) on Sep 18, 2011
SirRoderick
Look on the bright side, less chance of game-breaking bugs when you DO get it :)
By djole381 (SI Elite) on Sep 18, 2011
djole381
They had their chance to iron out the bugs when they delayed the game the first time. The original release date was in August but then they moved it to September and now they're even considering a closed beta. I just hope "SotS 2" gets released this year since the devs can't decide what to do next.
By SirRoderick (SI Elite) on Sep 21, 2011
SirRoderick
At least it's no "SPORE"
Remember that one?