TA3D (PC)
- Publisher:
- n/a
- Developer:
- n/a
- Release Date:
- 17.07.2006
- Minimum System:
- n/a
- Age:
- Futuristic
- Management:
- No Economy
- Combat Status:
- Militaristic
- Extra:
- Militaristic
- Map Size:
- Global
- Real Time:
- Real Time
- Reality Factor:
- Science Fiction
- Type:
- Action
Game Description
So TA3D is a remake of Total Annihilation engine under GPL(that means free...) which uses original game files (means it doesn't run without *.hpi or *.ufo files from the original game,the demo or a mod). The goal? Make this great game run better on modern hardware, and bring a new features(original AI is a bit classic(too easy), units models might be more detailed,...).
No I am not mad!! Total Annihilation was in 256 colors(don't lie, if I did not tell you you would never know!) with isometric 3D (means no perspective, no camera, prerendered terrain,...). Most of the game can be easily ported to real 3D: models of units are already in 3D just need to draw the models with perspective; terrain is prerendered but with height map we can make some corrections; sprites, huh, it's pure 2D...but we can extract 3D data from luminosity(yes it is possible and already done, look at rocks in TA3D: real 3D rocks!!). With accelerated rendering(OpenGl) you can get higher frame rate with more details!!
You can say there is an other project(more advanced...) with the same goal... Yes but I have tested it and I don't realy like the modifications they made to the gameplay, it only runs on windows (linux port not ready) and I couldn't finish my first play against the computer (who is responsible for this crash, windows??). Worse, they don't use files from TA like maps!! The TA community has done great work, we can't let this be lost!!
Available on: PC
Game Popularity Ranking
This graph shows you how much this game was visited through time.
| PC Rank: | 2696 of 3,475 |
| Overall Rank: | 5129 of 9,315 |
− 1441 since yesterday
- New TA3D Full-Game [17.07.2006]


















