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Team Fortress 2 News (PC)

Team Fortress 2 and Saints Row: The Third give each other DLC

Posted: 17.01.2012 by JonahFalcon

Comments: 0
 
It seems that CheapyD won't be the only free stuff coming in the next Saints Row: The Third update, at least in the Steam version. Gamers who bought Saints Row: The Third on Steam will be getting some free Team Fortress 2 heads which are much like the Johnny Gat heads worn by the player in the bank heist - only with Team Fortress 2.

If that weren't enough, gamers who preordered Saints Row: The Third on Steam will get stuff for Team Fortress 2.

Valve reports record usage numbers for Steam

Posted: 08.01.2012 by JonahFalcon

Comments: 10
 
Valve has reported that the digital distribution service Steam enjoyed record numbers in 2011, enjoying over 5M users over the course of 40M accounts. 4M concurrent users play on Steam at any one time.

Newell: Piracy is "almost always a service problem" and not price, DRM agitates

Posted: 28.11.2011 by Technet2k

Comments: 7
 
Valve boss Gabe Newell blames poor service for the real reason software piracy is so widespread, with pricing a second consideration. Region locks and launch delays aid piracy.

There's a "fundamental misconception" about why people pirate software, argues Newell. Valve's goal is to "create greater service" than the pirates can offer, making it a "non-issue".

Valve: 'Games as a service' in 5 years "won't be a buzzword like it is now"

Posted: 15.11.2011 by Technet2k

Comments: 1
 
Half-Life creator and Steam operator Valve has long heralded 'games as a service', and many big studios and publishers are now embracing that philosophy and business model.

The traditional "fixed-product to consumer model", whether retail or digital, is "just more limited" compared to those where the "game is connected, alive," and bristling with "valuable features."

Valve "fully committed" to silent protagonists, comedy "tougher"

Posted: 12.10.2011 by Technet2k

Comments: 3
 
The mute player character has become Valve's secret weapon, but it's creatively restrictive laments writer Mark Laidlaw, but there's "no turning back."

They will take it "as far as it possibly could go." The humour is "more subjective" and it's difficult gauging reactions. No Portal 2 tester "cracked a smile".