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The Chronicles of Riddick: Escape from Butcher Bay - Developer's Cut News (PC)
Chronicles of Riddick team were told "constantly not to do what we were doing"
Producer Ian Stevens of Chronicles of Riddick: Escape from Butcher Bay reveals, startlingly, that the much lauded action game almost become a "Devil May Cry rip-off." Didn't cave to pressure.
The team ignored the dissenters and pushed ahead, releasing an Xbox hit with an 89 metacritic score. It could have "blown up in our face" and led to them all being fired.
The team ignored the dissenters and pushed ahead, releasing an Xbox hit with an 89 metacritic score. It could have "blown up in our face" and led to them all being fired.
Starbreeze "don't look at it from a genre perspective anymore," it's the experience
Posted: 23.01.2012 by Technet2k
Comments: 2
Syndicate developer Starbreeze Studios says designing video games, at least for them, has moved on from choosing a genre and then filling in the blanks from there - it's the experience.
It's "what kind of game" they want to make which decide "whatever elements" feature in it. Syndicate has to have "top-notch shooting" but doesn't need to compete.
It's "what kind of game" they want to make which decide "whatever elements" feature in it. Syndicate has to have "top-notch shooting" but doesn't need to compete.










Posted: 20.02.2012 by Technet2k
Comments: 7