Mod: Tel Meskoa and Tel Matouigius 1.2
5 Islands with quests and a small story lots of new items ~90 exterior cells, ~160 interior cells, 2 new playable races, 2 mercenaries, buyable castle ...
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- File Instructions:
This mod was first released in 2005 for the german version of morrowind... but some day i got insane and started translating with my poor english...
so feel free to laugh about my english :P
Quests and small story
2 New Playable Races
~90 Exterior cells
~160 Interior cells
It is compatible with Tamriel Rebuilt and the moved Wizards' Islands
It is possible that "Vurts Bitter Coast Trees II" can look strange since it uses an esp, when i tested it some of the trees where half in the ground... but it should be playable ...
I recommend characters with level 40-50
At Tel Mora is a teleport shrine with that you can travel to Tel Meskoa, from there
you can travel with a ship to Tel Matouigius.
The main quest on Tel Matouigius can only be started if the guild quests on Tel Meskoa are done.
You will not see the islands on the map unless you use the MCP (Morrowind Code Patch)
under - Interface changes - you need to activate Map expansion.
Grisum, Beta Tester ! (german version)
Garak, Admin of planetmorrowind.de, thanks for hosting the german version since 2005
speedy2 (sxc.hu) and Shejan, Amanita muscaria Texture
Focuras, vocie of Dreoram
Lady E some particle effect meshes and creatures
got a question ? bug ? etc write me a mail, you will find the adress in the readme file...
There is also a list (spoiler) where to find the quests, in case u missed something...
i hope i didn't forget anything... enjoy
|File Name: Tel_Meskoa_and_Tel_Matouigius_EV-41896-1-2.7z|| Author: Admin
|File Size: 13.45 MB||Files Added: 9,769|
|Downloads: 249 (1 last week)||Author Downloads: 17,371,772 (43,412 last week)|
|Posted: 05.04.2012||Supporters: n/a|