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Morrowind is the third game in the series called the ”Elder Scrolls”. You might be familiar with the previous games in the series, such as "Arena" and "Daggerfall" or the one of the side games, "Redguard" and "Battlespire", but most certain you're well aware of Morrowind's sequels: "Oblivion" and "Skyrim". Morrowind hit the store sheleves back in 2002 and became an instant hit among the entire gaming comunity. It was not only embraced due to its stunning graphics of that time but also for the intriguing storyline, the immersive gameworld and its depth. Some RPG enthusiasts also regard Morrowind to be one of the best role-playing games of all time, sharing the title with other huge games such as ”Baldur's Gate”, ”Neverwinter Nights” and ”Dragon Age:Origins”.

The game takes place on the island of Vvardenfell, which is a province in Morrowind. Due to the nature of the game you can actually do anything you like, whenever you like. Perhaps that's also the reason why its still being popular, 10 years after its release. Although Morrowind is a great game its not hard to see the facts that its not aging that well. Sure it there's graphic replacers, sure there's new animations to get, but what about the gameworld itself? Is it only me who's bothered by the rather ”empty” island of Vvardenfell? Ever walked into a city and felt, this sure have some potential although it doesn't fit 2012 standards? Welcome to Morrowind Rebirth!

Rebirth started of in 2007 with my ”New Cities Project” which basiclly can be described as town expansions. Even though they got good reviews and became quite popular, I couldn't stop to think of how Morrowind could have been if Bethsoft had spent more time developing the game. After loads of hours I finally made the decision to merge all my mods into one single project, into what is now known as Morrowind Rebirth. So what can you as a player expect while playing Morrowind Rebirth? Here's a small preview:

New events and exciting places to visit
Explore the Island of Vvardenfell once again. But things have changed since the last time you were on visit. Bandits make it harder to travel throughout the wilderness, new dark cults have formed and it's harder than ever to survive in an already dark world.

Rebuilt cities with loads of details
Cities is no longer an empty shell with a few NPC's wandering about. Discover how things might have turned out if the developers had more time to improve on their creation. A massive increase in detail including new traders, NPC's, houses, Inns and an overall feel that cities are actually "alive".

Over 20 new creatures to battle
Draw your weapons against a huge array of new creatures such as the mighty Draugr Deathlord, the chilling Frost Monarch or be charmed by the Daedra Seducer. Make no misstake, these foes are not to be taken lightly.

New weapons, armor and misc items
Battle your way through Vvardenfell with new shiny stuff such as the Falmer Longsword, the Dwemer Staff or just feel safe running around with new armor pieces such as the Imperial Captain's Helmet or the Templar Shield. Morrowind Rebirth features over 15 new weapons and a load of new armor pieces.

New music, splashscreens & new main menu
Over 1 hour of new music, both for battles and for exploration. New splashscreens and a new really nice main menu. Be aware of that these are optional.

Better landscapes with less seams and floaters.
Do you have a problem with floaters, seams or just that some areas look and feel ”boring”? Well no more. With Rebirth I've tried to elimiate these ”issues”, giving each area a unique look without overworking it. There's also far less seams and floaters which obviously will make the gameworld a better place to live in.

Balance tweaks and bugfixes
Fixes a lot of vanilla errors, bugs and balance issues.

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