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The Elder Scrolls III: Morrowind News (PC)

Morrowind to Skyrim conversion mod Skywind still looking for voice actors

Posted: 14.07.2014 by nickhorth1

Comments: 0
 
The good folks behind the wildly ambitious mod Skywind, which remakes the entirety of The Elder Scrolls 3: Morrowind in the Skyrim engine, are still looking for contributors to the project.

Specifically they need voice actors to help record the tonnes of audio dialogue in the game, and volunteers to listen to those tonnes of voice samples and pick the best ones out. Here's a video from the team explaining more.

New trailer released for The Elder Scrolls V: Skyrim mod recreating Morrowind

Posted: 07.12.2013 by JonahFalcon

Comments: 3
 
Morroblivion, a group of fan modders have been working on a mod for The Elder Scrolls V: Skyrim called "Skywind", which completely recreates the third game of the series, Morrowind.

The Elder Scrolls Anthology exclusive to PC, includes 5 major titles and all DLC

Posted: 02.08.2013 by Technet2k

Comments: 12
 
Bethesda has dusted off The Elder Scrolls back catalogue to package it together with their more recent throat yodelling and dragon slaying. The Anthology includes Arena, Daggerfall, Morrowind, Oblivion and Skyrim.

All DLC releases are included too. The physical bundle also features 5 maps for avid cartographers and slightly lost adventurers of Tamriel, Iliac Bay, Morrowind, Cyrodiil and Skyrim.

Veteran Elder Scrolls developer joins Turbine

Posted: 20.10.2012 by JonahFalcon

Comments: 1
 
Videogame industry veteran Ken Rolston, part of the creative force behind The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion and Kingdoms of Amalur: Reckoning, is joining MMO developer Turbine.

Bethesda: Morrowind and Cyrodiil viewable in Skyrim 'for aesthetics'

Posted: 15.02.2012 by Technet2k

Comments: 3
 
Climb a tall mountain in The Elder Scrolls V: Skyrim and you might be able to peek at neighboring lands Morrowind and Cyrodiil. Why? Because it would be odd if they were missing.

Todd Howard teases that "maybe we'll use it one day," but primarily it was to give players something to see if they looked in that direction. None of it is in high detail - it's just background.
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