Mod: Origin of the Mages Guild v5
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This is mod deals directly with Oblivion mage lore. It is based on the in-game book "Origin of the Mages Guild"and has you rebuild the Mages Guild, as described in that book, through a series of quests. It is best experienced by starting a new game, as
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- This mod allows you to Restore the Mages Guild back to its former glory after Travens years in power had brought it to the brink of ruin. The mod is based on the book "Origin of the Mages Guild" and it is the guild described in that book that you will be recreating in this mod. By completing various quests you will see the Guild slowly live again, with visitors, students and others coming and going as old areas are reopened, new staff hired and new research implimented for the good of all.
The mod will work right from the start of the game and if enabled when you create a new character will slowly reveal areas of the guild that got shut down as a result of Travens Policies. If enabled it after you become Archmage, access to most areas is granted but if you lack the right skills, some areas may remain off limits until you reach at least Apprentice in all schools of Magic. By the time you are Archmage, you will not only have a reason to study magic but you will know what you want to restore and when you finally have the power to do it. I present you with quests that allow you to do just that.
Before the end of the last quest you will have a fully function STRICT LORE Guild to be proud off and will have been introduced to several lore based topics via audio briefings available from various characters through out the mod.
The other thing you may stumble across is a few FREEPLAY quests that just happen when you stumble upon them. All come complete with extra Audio to explain game lore and all can be done by anybody, even players that never joined the Guild. One adds the Cyrodiil Vampire Clan back to Oblivion so they finally have a real presence in side the Imperial city as they should have and explains Vampiric Lore and the differences between various clans.
You will end up wishing some of the improvements where available to you when you did the recommendation quests but this hind sight and desire is perfectly ok, it shows you finally understand how far the guild had fallen before you came along and fixed it.
Expect to see lots of Necromancers, Ghosts, Zombies, Skeletons and Vampires are you progress through this mod, as well as the usual go here, do that type quests.
|File Name: Origin_of_the_Mages_Guild_V5.zip|| Author: Admin
|File Size: 25.47 MB||Files Added: 10,611|
|Downloads: 4,530 (1 last week)||Author Downloads: 18,061,022 (60,532 last week)|
|Posted: 25.01.2008||Supporters: n/a|