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The Elder Scrolls IV: Oblivion News (PC)
Veteran Elder Scrolls developer joins Turbine
Videogame industry veteran Ken Rolston, part of the creative force behind The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion and Kingdoms of Amalur: Reckoning, is joining MMO developer Turbine.
Bethesda's Howard: Skyrim has been patched more than Oblivion or Fallout 3
Posted: 21.02.2012 by JonahFalcon
Comments: 0
Bethesda's Todd Howard has stated that the developer's patched The Elder Scrolls V: Skyrim more than any game they have released before, including The Elder Scrolls IV: Oblivion and Fallout 3, and still considers Skyrim the company's "most solid release".
Fallout 3 & Oblivion Double Pack announced for PC, 360
Posted: 18.02.2012 by JonahFalcon
Comments: 1
Bethesda Softworks has announced a new two-game bundle for PC and Xbox 360, the Fallout 3 & Oblivion Double Pack, which will be released on the 3rd April.
Bethesda: Morrowind and Cyrodiil viewable in Skyrim 'for aesthetics'
Posted: 15.02.2012 by Technet2k
Comments: 3
Climb a tall mountain in The Elder Scrolls V: Skyrim and you might be able to peek at neighboring lands Morrowind and Cyrodiil. Why? Because it would be odd if they were missing.
Todd Howard teases that "maybe we'll use it one day," but primarily it was to give players something to see if they looked in that direction. None of it is in high detail - it's just background.
Todd Howard teases that "maybe we'll use it one day," but primarily it was to give players something to see if they looked in that direction. None of it is in high detail - it's just background.
Howard: Skyrim levelling "like Fallout 3," weaker stuff stays in
Posted: 27.10.2011 by Technet2k
Comments: 1
Did The Elder Scrolls IV: Oblivion keep you from really feeling like a demi-god? Skyrim's enemies won't always be equal in skill, reveals Todd Howard.
Bethesda has opted to use Fallout 3's model instead, which has you face "harder things" as we level up, but "easier things stay around" for us to "just decimate".
Bethesda has opted to use Fallout 3's model instead, which has you face "harder things" as we level up, but "easier things stay around" for us to "just decimate".







Posted: 20.10.2012 by JonahFalcon
Comments: 1