| Code: |
Description: |
| boolprop locktiles (True/False) |
Set to false to place floor tiles outside lot |
| boolprop ShowLotPackageFilename (True/False) |
In neighborhood, shows filename of house when lot is highlighted |
| boolProp simShadows (True/False) |
Toggle shadows on/off for Sims |
| boolprop displayLookAtBoxes (True/False) |
Set to true and blocks appear on Sims faces and on parts where Sims look at |
| boolProp displayPaths (True/False) |
Set to true to see the path where the selected Sim walks to |
| boolprop renderSelectedSimLevel (True/False) |
Set to true and walls will no longer cut away from selected Sim |
| boolProp guob (True/False) |
Set to false to remove shadows on objects inside house |
| boolprop objectShadows (True/False) |
Set to false to remove removes shadows on objects outside house |
| boolprop lotInfoAdvancedMode (True/False) |
Set to true to show lot information |
| boolprop carsCompact (True/False) |
Set to true and cars will have more detail in neighborhood |
| boolprop lotTerrainPaints (True/False) |
Set to false to remove floorpainting on lot |
| boolprop lotWater (True/False) |
Set to false to remove removes water (ponds) from lots |
| boolprop displayNeighborhoodProps (True/False) |
Set to false to remove props like rocks and towers from neighborhood |
| boolprop displayNeighborhoodRoads (True/False) |
Set to false to remove roads from neighborhood |
| boolprop displayNeighborhoodFlora (True/False) |
Set to false to removes trees/plants from neighborhood |
| boolprop displayNeighborhoodWater (True/False) |
Set to false to remove water from neighborhood |
| boolprop displayLotImposters (True/False) |
Set to false to removes house graphics from neighborhood |
| boolprop displayNeighborhoodRoadsWithModel (True/False) |
Set to false to remove bridges from neighborhood. |
| boolprop lotTerrainLighting (True/False) |
Set to false and lots will not light up when highlighted in neighborhood |
| slowmotion |
Puts the game in slow motion. Enter any number that 0 through 8 (0=fastest and 8=slowest) |
| clear |
Clears all cheat codes on the screen, but codes are still in effect. |
| boolprop constrainFloorElevation true |
Disables the ability to change elevation of floor tiles. |
| boolprop constrainFloorElevation false |
Allows you to change elevation of floor tiles. |
| intProp maxNumOfVisitingSims 8 |
You can invite more people to your parties. |
| boolProp snapObjectsToGrid true/false |
You can place objects outside the grid. |
| motherlode |
50,000 simoleans |
| faceBlendLimits (on/off) |
turns off facial bounding limitations. It prevents the normal corrections the game will make for two parents with very different facial structures. |
| aging on |
turn on aging |
| StretchSkeleton |
makes your sims larger or smaller |
| aging off |
turn off aging |
| vsync (on/off) |
increases game performance but lowers graphics |
| moveobjects (on/off) |
moves objects and deletes you couldnt before |
| help -all |
list cheats |
| autopatch (on/off) |
ets you know if theres a patch |
| kaching |
get 1000 cash |
| exit |
closes cheat window |
| expand |
expands or contracts cheat window |
| boolprop allObjectLightsOn (True/False) |
Set to true to light up objects continuously instead of only when used |
| social_debug |
You can tell what social reaction will happen before you do it |
| RoofSlopeAngle (15-75) |
Changes the slope angle of a roof |
| boolProp testingcheatsenabled true/false |
if set to true ALL other cheats work. |
| boolprop allow45degreeangleofrotation true |
Use your , & . keys to rotate the objects. It allows you to put objects on angles |
| maxmotives |
Fills all motive bars. |
| motivedecay off |
Stops the motive bars from moving. |
| deleteAllCharacters |
At neighborhood view only, removes every Sim from the neighborhood. |
| TerrainType (desert/temperate) |
Only for use in neighborhood view, toggles between the two terrain types. |
| slowMotion # |
Make you set the game speed. (# = 0 to 8, 0 is normal) |
| boolProp enablePostProcessing true |
Turns Postprocessing on. |
| boolProp enablePostProcessing false |
Turns Postprocessing off. |
| bloom rgb # |
Sitcom flashback blur effect (# = 0.0 to 1.0) (require postprocessing on) |
| vignette # # # |
Blurry bits at the edge of the screen. (# = 0.0 to 1.0) (require postprocessing on) |
| filmGrain # |
Makes the screen grainy. (# = 0.0 to 1.0) (require postprocessing on) |
| letterBox # |
Adds a letterbox effect to the view. (# = 0.0 to 0.4) (require postprocessing on) |
| deleteAllCharacters |
At neighborhood view only, removes every Sim from the neighborhood. |
| TerrainType (desert/temperate) |
Only for use in neighborhood view, toggles between the two terrain types. |
| slowMotion # |
Make you set the game speed. (# = 0 to 8, 0 is normal) |
| boolProp enablePostProcessing true |
Turns Postprocessing on. |
| boolProp enablePostProcessing false |
Turns Postprocessing off. |
| bloom rgb # |
Sitcom flashback blur effect (# = 0.0 to 1.0) (require postprocessing on) |
| vignette # # # |
Blurry bits at the edge of the screen. (# = 0.0 to 1.0) (require postprocessing on) |
| filmGrain # |
Makes the screen grainy. (# = 0.0 to 1.0) (require postprocessing on) |
| letterBox # |
Adds a letterbox effect to the view. (# = 0.0 to 0.4) (require postprocessing on) |
| -w |
Windowed Mode |
| -r[width]x[height] |
Start with desired resolution (in pixels). |
| -f |
Fullscreen Mode |
| -nosound |
Disables sound |