While playing, press CTRL + SHIFT + C to open a dialogue box. Then enter the following cheat codes:
| Code: |
Description: |
| Kaching |
adds $1000 to account |
| Motherlode |
adds $50,000 to account |
| move_objects on |
manipulate or force delete objects |
| move_objects off |
disables above code |
| motiveDecay off |
Infinite Needs (whatever the hell that is) |
| maxMotives |
Restores need meters to maximum |
| boolProp TestingCheatsEnabled true |
(This cheat is case sensitive) Once the cheat has been entered, hold down shift and left click on any Sim or object. You'll get new options. |
| UnlockCareerRewards |
Allows access to all career rewards. |
| AgeSimsCheat on/off |
Adds "Set Age" to the interaction menu. Any sim you click on can be set to any age group. |
| AspirationLevel (0-5) |
0 puts them at the lowest, 5 in the platinum level. |
| ShowHeadlines on/off |
Makes invisible thought balloons. Useful for movie making. |
| RoofSlopeAngle (15-75) |
In build mode, it adjusts the slope angle on all roofs on a lot. |
| LockAspiration on/off # |
Freezes Aspiration point decay for all sims on the lot. |
| AspirationPoints # |
Permits for more expensive aspiration reward objects. |
| MotiveDecay on/off |
Turns natural need decay on or off. |
| MaxMotives |
Sets all needs for all playable sims on the lot to full. |
| setHighestAllowedLevel # |
Make # the number of allowed floors you want to able to build. |
| Aging off/on |
Turns aging off or on. Every sim living on the lot is affected. |
| familyfunds (insert family surname) # |
This code can be used to increase the beginning funds of the family named to what you want |
| help |
brings up a list of all cheats in the game. |
| boolprop constrainFloorElevation false |
Allows you to change elevation of floor tiles. |
| boolprop displayNeighborhoodRoadsWithModel (True/False) |
Set to false to remove bridges from neighborhood |
| clear |
Clears all cheat codes on the screen, but codes are still in effect. |
| boolProp TestingCheatsEnabled true |
(This cheat is case sensitive) Once the cheat has been entered, hold down shift and left click on any Sim or object. You'll get new options. |
| UnlockCareerRewards |
Allows access to all career rewards. |
| AgeSimsCheat on/off |
Adds "Set Age" to the interaction menu. Any sim you click on can be set to any age group. |
| AspirationLevel (0-5) |
0 puts them at the lowest, 5 in the platinum level. |
| ShowHeadlines on/off |
Makes invisible thought balloons. Useful for movie making. |
| RoofSlopeAngle (15-75) |
In build mode, it adjusts the slope angle on all roofs on a lot. |
| LockAspiration on/off # |
Freezes Aspiration point decay for all sims on the lot. |
| AspirationPoints # |
Permits for more expensive aspiration reward objects. |
| MotiveDecay on/off |
Turns natural need decay on or off. |
| MaxMotives |
Sets all needs for all playable sims on the lot to full. |
| setHighestAllowedLevel # |
Make # the number of allowed floors you want to able to build. |
| Aging off/on |
Turns aging off or on. Every sim living on the lot is affected. |
| familyfunds (insert family surname) # |
This code can be used to increase the beginning funds of the family named to what you want |
| help |
brings up a list of all cheats in the game. |
| boolprop constrainFloorElevation false |
Allows you to change elevation of floor tiles. |
| boolprop displayNeighborhoodRoadsWithModel (True/False) |
Set to false to remove bridges from neighborhood |
| clear |
Clears all cheat codes on the screen, but codes are still in effect. |
| exit |
closes cheat window |
| boolprop constrainFloorElevation true |
Disables the ability to change elevation of floor tiles. |
| expand |
expands or contracts cheat window |
| vsync (on/off) |
increases game performance but lowers graphics |
| boolprop ShowLotPackageFilename (True/False) |
In neighborhood, shows filename of house when lot is highlighted |
| StretchSkeleton |
makes your sims larger or smaller |
| slowmotion |
Puts the game in slow motion. Enter any number that 0 through 8 (0=fastest and 8=slowest) |
| boolprop lotTerrainLighting (True/False) |
Set to false and lots will not light up when highlighted in neighborhood |
| boolprop locktiles (True/False) |
Set to false to place floor tiles outside lot |
| boolprop lotTerrainPaints (True/False) |
Set to false to remove floorpainting on lot |
| boolprop displayNeighborhoodProps (True/False) |
Set to false to remove props like rocks and towers from neighborhood |
| boolprop objectShadows (True/False) |
Set to false to remove removes shadows on objects outside house |
| boolprop lotWater (True/False) |
Set to false to remove removes water (ponds) from lots |
| boolprop displayNeighborhoodRoads (True/False) |
Set to false to remove roads from neighborhood |
| boolProp guob (True/False) |
Set to false to remove shadows on objects inside house |
| boolprop displayNeighborhoodWater (True/False) |
Set to false to remove water from neighborhood |
| boolprop displayLotImposters (True/False) |
Set to false to removes house graphics from neighborhood |
| boolprop displayNeighborhoodFlora (True/False) |
Set to false to removes trees/plants from neighborhood |
| boolprop displayLookAtBoxes (True/False) |
Set to true and blocks appear on Sims faces and on parts where Sims look at |
| boolprop carsCompact (True/False) |
Set to true and cars will have more detail in neighborhood |
| boolprop renderSelectedSimLevel (True/False) |
Set to true and walls will no longer cut away from selected Sim |
| boolprop allObjectLightsOn (True/False) |
Set to true to light up objects continuously instead of only when used |
| boolProp displayPaths (True/False) |
Set to true to see the path where the selected Sim walks to |
| boolprop lotInfoAdvancedMode (True/False) |
boolProp simShadows (True/False) |
| aging on |
turn on aging |
| faceBlendLimits (on/off) |
turns off facial bounding limitations. It prevents the normal corrections the game will make for two parents with very different facial structures. |
| intProp maxNumOfVisitingSims # |
You can invite more people to your parties. |
| boolProp snapObjectsToGrid true/false |
You can place objects outside the grid. |
| social_debug |
You can tell what social reaction will happen before you do it |
| letterBox # |
Adds a letterbox effect to the view. (# = 0.0 to 0.4) (require postprocessing on) |
| vignette # # # |
Blurry bits at the edge of the screen. (# = 0.0 to 1.0) (require postprocessing on) |
| filmGrain # |
Makes the screen grainy. (# = 0.0 to 1.0) (require postprocessing on) |
| bloom rgb # |
Sitcom flashback blur effect (# = 0.0 to 1.0) (require postprocessing on) |
| boolProp enablePostProcessing false |
Turns Postprocessing off. |
| boolProp enablePostProcessing true |
Turns Postprocessing on. |
| deleteAllCharacters |
At neighborhood view only, removes every Sim from the neighborhood. |
| TerrainType (desert/temperate) |
Only for use in neighborhood view, toggles between the two terrain types |