| Code: |
Description: |
| move_objects on |
You gain the ability to move objects you aren't supposed to. NOTE: Don't delete your sims! This gets rid of them perminently unless you don't save! |
| Kaching |
$1000 |
| intprop censorgridsize 0 |
removes the blur |
| boolprop carsCompact |
adds more details to the cars in the neighborhoods |
| !;!;!;!;!;!;!;!;! |
after typing motherlode, your money should increase with that. |
| motherlode |
50,000 simoleans |
| boolProp allow45DegreeAngleOfRotation true/false |
Allows you to rotate objects at a 45 Degree Angle |
| boolProp TestingCheatsEnabled true |
turns on debug mode |
| boolProp TestingCheatsEnabled false |
turns off debug mode |
| changelotzoning dorm |
Makes an existing lot a dormitory. |
| boolProp simShadows (true or false) |
Toggle shadows for Sims |
| intProp |
Use in neighborhood screen to invite guests with a party |
| Vsync |
Increase game performance with some graphics glitches |
| faceBlendLimits |
Turn off facial DNA blending in Create A Sim |
| slowMotion (0-8) |
Slow motion; 0 is normal, 8 is slowest |
| StretchSkeleton (number) |
Make Sims larger or smaller; 1.0 is normal |
| aging (on or off) |
Prevent Sims from aging |
| autoPatch (on or off) |
Toggle automatic game updates |
| deleteAllCharacters |
Remove all Sims; use in neighborhood view |
| expand |
Expand or contract console window |
| exit |
Close console window |
| help |
List most cheat codes |
| help (cheat command) |
Display information about indicated cheat |
| boolprop displayLookAtBoxes (True/False) |
Set to true and blocks appear on Sims faces and on parts where Sims look at |
| boolprop displayNeighborhoodFlora (True/False) |
Set to false to removes trees/plants from neighborhood |
| social_debug |
You can tell what social reaction will happen before you do it |
| boolProp snapObjectsToGrid true/false |
You can place objects outside the grid. |
| intProp maxNumOfVisitingSims # |
You can invite more people to your parties. |
| boolprop lotInfoAdvancedMode (True/False) |
Set to true to show lot information |
| boolProp displayPaths (True/False) |
Set to true to see the path where the selected Sim walks to |
| boolprop allObjectLightsOn (True/False) |
Set to true to light up objects continuously instead of only when used |
| boolprop renderSelectedSimLevel (True/False) |
Set to true and walls will no longer cut away from selected Sim |
| boolprop displayNeighborhoodRoads (True/False) |
(True/False) Set to false to remove roads from neighborhood |
| boolprop displayLotImposters (True/False) |
Set to false to removes house graphics from neighborhood |
| boolprop displayNeighborhoodWater (True/False) |
Set to false to remove water from neighborhood |
| boolProp guob (True/False) |
Set to false to remove shadows on objects inside house |
| boolprop lotWater (True/False) |
Set to false to remove removes water (ponds) from lots |
| boolprop displayNeighborhoodProps (True/False) |
Set to false to remove props like rocks and towers from neighborhood |
| boolprop lotTerrainPaints (True/False) |
Set to false to remove floorpainting on lot |
| boolprop displayNeighborhoodRoadsWithModel (True/False) |
Set to false to remove bridges from neighborhood. |
| boolprop locktiles (True/False) |
Set to false to place floor tiles outside lot |
| boolprop lotTerrainLighting (True/False) |
Set to false and lots will not light up when highlighted in neighborhood |
| autopatch (on/off) |
lets you know if theres a patch |
| boolprop ShowLotPackageFilename (True/False) |
In neighborhood, shows filename of house when lot is highlighted |
| boolProp testingcheatsenabled true/false |
if set to true ALL other cheats work. |
| boolprop constrainFloorElevation true |
Disables the ability to change elevation of floor tiles. |
| clear |
Clears all cheat codes on the screen, but codes are still in effect. |
| RoofSlopeAngle (15-75) |
Changes the slope angle of a roof |
| boolprop constrainFloorElevation false |
Allows you to change elevation of floor tiles. |
| letterBox # |
Adds a letterbox effect to the view. (# = 0.0 to 0.4) (require postprocessing on) |
| vignette # # # |
Blurry bits at the edge of the screen. (# = 0.0 to 1.0) (require postprocessing on) |
| filmGrain # |
Makes the screen grainy. (# = 0.0 to 1.0) (require postprocessing on) |
| bloom rgb # |
Sitcom flashback blur effect (# = 0.0 to 1.0) (require postprocessing on) |
| boolProp enablePostProcessing false |
Turns Postprocessing off. |
| boolProp enablePostProcessing true |
Turns Postprocessing on. |
| TerrainType (desert/temperate) |
Only for use in neighborhood view, toggles between the two terrain types. |
| boolprop dormspecifictoolsdisabled false |
Enables all building mode tools |
| boolprop dormspecifictoolsdisabled true |
Disables some building mode tools |