Mod: Collective Thief: DS Texture Pack 1.0.3
This is a large texture pack by John P. It contains over 600 high quality, high resolution textures designed to enhance, yet retain the original look of Thief 3. It touches a little bit of everything, including the loading screens. The installer is ver
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- File Instructions:
- Collective Thief: DS Texture Pack By John P.
About the pack:
This is version 1.03 of the Collective Texture Pack.
The patch for the 1.0 version of the Collective Texture Pack should be deleted if you have it, since it is now redundant and will in fact adversely affect your install if used with this newer release.
This Install Readme can be considered a full ‘users manual’ for the Collective Texture Pack. The information here is quite extensive and elaborate, and you won’t necessarily need to know everything the Readme encompasses in order to use the pack.
In fact, the Collective Texture Pack install process should be quite self explanatory, easy and straight forward. But it’s in the few cases where things go wrong, or you don’t know what a certain action would do, that it’s a good idea to have read everything.
In addition, there’s a User Agreement at the end that I’d like you to read.
But initially, you can browse through most of this Readme and skip to the parts that you think will be of use to you, using the table of contents above as a guide.
The word “Collective” in the name of this texture pack was chosen because it’s a collection of all the textures I made (for Thief: DS) that used to have separate installers.
All of those textures have been ‘collected’ in this installer – most of them in improved versions. In addition, I also added a lot of new textures.
This installer is improved on several areas compared to the old, separate installers:
The introduction of ibt_patcher.exe (more information further down in this Readme) makes the install/uninstall process of this pack much, much faster than with the old texture packs. While it before could take as much as 20 minutes to install/uninstall the biggest texture pack, this new and in fact much larger pack should only take about 3 minutes to install (and 2 minutes to uninstall). In addition, the process is now more reliable and much better looking.
The install process has also been made more efficient in other ways, and is therefore less taxing on hardware than my previous, separate texture packs.
Good luck - and I hope this pack will be a positive experience.
To avoid problems with the game and the texture pack, here is what you should do:
· Uninstall any old texture packs (that I have made).
· Uninstall then reinstall the game (optional but recommended).
· Patch the game to 1.1 (some game versions are already patched).
· If you want to have it installed, install a game Editor.
· Lastly, check that you have approximately 175MB of free hard drive space available in your game install directory (if not, free up some space), then install this Collective Texture Pack (the estimated 175MB is for a full install of this pack).
· After you’ve finished installing everything, you may want to defragment your hard drive.
About my textures:
I thought I’d mention some of the difficulties I’ve encountered making my texture versions, and the reasons you may encounter some “glitches” in-game:
· Several of my textures are made from scratch, using a photo source. This however means I have had to create new normal maps for those textures from scratch as well. Even though there is a normal map filter for Photoshop, that filter does not cut it when it comes to making normal maps with real depth/height. The only real way of doing that, is to have access to a high and low poly-count model and make it from those.
Since I don’t have that, I have had to develop my own methods of creating real depth/height. This is a job that takes time, and is not as easy as simply running a filter. The resulting normal map may not be as good as it would be if it was made by a game developer who has the right tools; however I think I’ve done OK with what I’ve had to work with.
· I’ve done my utmost to make every new wall and floor texture I’ve created tile perfectly when repeated. In other words; if the game uses a wall texture several times side by side or above and/or below, it should tile in a seamless fashion.
However – since the game itself in some instances has glitches that make the textures clip when repeated, it may sometimes look as if I haven’t done a good job in this regard. But they will tile OK if repeated out-of-game, for instance in Photoshop.
· Some textures that should be used for smaller areas, or be tiled across when used on large areas, are instead stretched across. For instance, in stead of using a brick wall texture several times on a wall (tiling it), the game stretches the texture across the wall. This makes the bricks larger, but it also makes the texture blurrier. This is not a glitch in the game or my textures; this is how the developers chose to do it in those instances. I’m just mentioning this as well because it’s another thing that makes my (and the original) textures look worse than they are.
· Sometimes for some reason, a character’s texture does not belong to the normal map being used (or vice versa). In other words; the texture may be meant for that particular character, but then for some reason a normal map not belonging to that character has been used. However – if I then try to fix this by altering the normal map used, I will at the same time affect the character that the normal map actually belongs to. OK – that was a little confusing, but I hope you understand what I mean. I’ve done my best to fix the normal maps in these cases, but it may have adverse effects here and there. If so, it’s not any worse than it already is with the original textures/normal maps – it will just occur in different places than in the originals.
· A lot of the textures in this game are also shared among several objects/characters, so to change one texture to make it look perfect with one character may adversely affect another character or object somewhere else. This has also further made the process harder.
· Even though this is a ‘high resolution texture pack’, I have still tried to make it as efficient as possible, so in some instances the textures may still be viewed as too low res., however this is most of the time caused by the point I made above, that some textures are stretched across large areas. You just can’t make every texture 1024x1024 or 2048x2048 although you sometimes wish you could; it would seriously affect frame rates.
-So if you see some glitches or weirdness in my textures in-game, it is most likely not present when you look at the textures out-of-game. These glitches will be there also with the original textures, but may be less noticeable with them because they are blurrier, and a blurry surface clashing with a blurry surface isn’t as noticeable as a sharp and detailed surface clashing with another.
Changes made to the game:
The textures and files you have installed, have (depending on your choices during install):
ü Replaced the original Garrett face textures with high resolution versions, either with a large scar, medium scar, no scar, or masked.
ü Replaced all the original Loading screens with versions based on what Garrett face textures you chose to install. In other words; if you chose the Masked Garrett face textures, the Loading screens will automatically reflect this choice. The exception is if you choose to install the Large Scar version, as the Loading screens would then be identical to the originals.
ü Replaced the original Garrett equipment textures with high resolution versions (bow, arrow, blackjack, lock picks).
ü Replaced the original Garrett outfit textures with high resolution versions, either with bare arms (game’s default look), clothed arms, or a Thief TDP inspired version. Most of these textures are in uncompressed quality.
ü Replaced the original female NPC face textures with high resolution versions.
ü Replaced many of the original female NPC hair textures with high resolution versions.
ü Replaced many of the original male NPC face textures with high resolution versions.
ü Replaced many of the original male NPC hair textures with high resolution versions.
ü Replaced the original textures for some of the various characters in the City and its vicinity, with high resolution versions.
ü Replaced the original outfit textures for City guards with high resolution versions (their faces will be affected by the ‘male faces’ option).
ü Replaced the original outfit textures for Hammer guards with high resolution versions (their faces will be affected by the ‘male faces’ option).
ü Replaced the original outfit textures for Hammer workers with high resolution versions (their faces will be affected by the ‘male faces’ option).
ü Replaced the original textures for Hammer haunts with high resolution versions.
ü Replaced the original outfit textures for some of the Keepers with high resolution versions (their faces will be affected by the ‘male faces’ option).
ü Replaced the original textures for many of the statues with high resolution versions.
ü Replaced the original textures for the Tree beasts with high resolution versions.
ü Replaced the original textures for the Cradle ‘puppets’ with high resolution versions.
ü Replaced the original textures for the Zombies with high resolution versions.
ü Replaced the original textures for the ‘Kurshok’ with high resolution versions.
ü Replaced the original textures for the Rat beasts with high resolution versions.
ü Replaced many of the original animal textures (cat, deer skull, beetle, rat etc.) with higher resolution versions.
ü Replaced the original Menu Background .bik file with a higher resolution, custom made version. There are three versions, and the version installed will automatically reflect your choice in Garrett Outfit textures. In other words; if you choose the Clothed Arms Garrett Outfit, the Menu Background will be one of a ‘clothed arms Garrett’. If no Garrett outfit is chosen, a ‘Bare Arms’ Menu Background will be installed (if you choose to install a Menu Background), since that is the game’s default look for Garrett.
ü Replaced the original menu “Thief Deadly Shadows” header texture and its ‘glow’ texture with higher resolution versions, the metal texture used on the ‘THIEF’ 3D header and some other menu and HUD items.
ü Replaced the original bright blue ’frob highlight’ with a new, more subtle and brownish version, which isn’t fluctuating like the original and my previous version, while still accentuating the normal map for the texture.
ü Replaced the original bright white ’loot glint’ texture with a more subtle, copper coloured and sharper version.
ü Replaced the original bright blue ’arrow trail’ texture with a more subtle, greyish version.
ü Replace over 140 of the original walls, floors, ceilings, wood/metal trim, barrels/crates, and furniture textures with higher resolution versions (the ‘candles’ and ‘stars’ textures are now part of this option).
ü Replaced many of the original door textures with higher resolution versions.
ü Replaced many of the original window textures with higher resolution versions.
ü Replaced the original paintings with higher resolution versions.
ü Replaced many of the original ‘puddle’ textures (water, holy water, oil, moss patch) with higher resolution versions.
ü Replaced many of the original book textures with higher resolution versions.
All in all, there are over 600 textures and files in this texture pack.
|File Name: Collective_Texture_Pack_ver._1.0.3.exe|| Author: Admin
|File Size: 106.38 MB||Files Added: 10,640|
|Downloads: 16,967 (106 last week)||Author Downloads: 18,095,728 (56,277 last week)|
|Posted: 25.04.2008||Supporters: n/a|