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Torchlight II News (PC)
Diablo III originally concepted as "really big instance", MMO-like
Back in 2001 Blizzard North began work on Diablo III but it could have been a very different demonic beast that what it is today reveals Runic Games' Max Schaefer.
The former Blizzard man says they were "going the MMO route," as they wanted a much bigger world with "many more players" able to join in. WoW 'not an issue'.
The former Blizzard man says they were "going the MMO route," as they wanted a much bigger world with "many more players" able to join in. WoW 'not an issue'.
Runic: MMO subs not great as "pretty much everyone" has WoW
Posted: 22.03.2011 by Technet2k
Comments: 6
Runic Games isn't keen on the monthly subscription fee model for MMOs explains CEO Max Schaefer, as anyone paying subs is with World of Warcraft.
The Torchlight studio believes you're best using another model. Runic's dungeon-crawler is something you can play in small bites or "geek out on all night."
The Torchlight studio believes you're best using another model. Runic's dungeon-crawler is something you can play in small bites or "geek out on all night."
Diablo III devs love Torchlight
Posted: 18.02.2011 by JonahFalcon
Comments: 3
The Blizzard developers working on Diablo III enjoy playing Torchlight, and are looking forward to Torchlight II, reports Eurogamer. The team doesn’t feel threatened by the game – not from a “we’re too big to care” standpoint, but from the standpoint that they enjoy playing it and get inspired to make Diablo III better from it. It doesn’t hurt Torchlight was developed by the original Diablo team.
Torchlight II delayed until July
Posted: 10.02.2011 by JonahFalcon
Comments: 6
Fans of Torchlight will be disappointed to learn that Torchlight II has been delayed until July.
According to CEO Max Schaefer, it's to allow the Xbox Live Arcade version of the first game to breathe.
According to CEO Max Schaefer, it's to allow the Xbox Live Arcade version of the first game to breathe.
Ex-Blizzard Bill Roper still around
Posted: 08.02.2011 by Technet2k
Comments: 0
Industry veteran Bill Roper formerly of Blizzard, Flagship Studios and Cryptic Studios, reveals he's still out there with "bigger PC console-type title pitches".
He's been "sitting on" them because money is "really tight right now" among publishers, particularly around MMOs. Roper wants "an exciting opportunity".
He's been "sitting on" them because money is "really tight right now" among publishers, particularly around MMOs. Roper wants "an exciting opportunity".






Posted: 08.04.2011 by Technet2k
Comments: 2