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Author: GreyBeard This map was originally made as a demo map to demonstrate the new Zhon Shallows tileset by Chinahook, but took so long to finish that I almost ended up abandoning it as a project. Anyway, this is a map that uses the topography of a realimpact crater site in northern Africa as its base. A trio of impact crater appear on the map, now filled with water. Size,44 X 63, File Size 31.7mb, Minimum Ram 256Mb, Max Players 10
The map supports 10 players. Player 1 is bottom left, 2 is top right, 3 is bottom right, 4 is top left, 5 is bottom center, 6 is top center. Players 7 thru 10 are scattered around the middle.Player 1 is bottom left, 2 is top right, 3 is bottom right, 4 is top left, 5 is bottom center, 6 is top center. Players 7 thru 10 are scattered around the middle.
The map requires tamec2004, tak2004, and the included zhonmetal.ufo files for features. The ai profile is set to hover to ease movement for the ai, although it is possible to move land units from any part of the map to any other part if you try hard enough.
Thanks to Chinahook for making another neat tileset to try out!
Tools Used: Annihilator 1.5, TAE, HPIView and HPIPack
The map supports 10 players. Player 1 is bottom left, 2 is top right, 3 is bottom right, 4 is top left, 5 is bottom center, 6 is top center. Players 7 thru 10 are scattered around the middle.Player 1 is bottom left, 2 is top right, 3 is bottom right, 4 is top left, 5 is bottom center, 6 is top center. Players 7 thru 10 are scattered around the middle.
The map requires tamec2004, tak2004, and the included zhonmetal.ufo files for features. The ai profile is set to hover to ease movement for the ai, although it is possible to move land units from any part of the map to any other part if you try hard enough.
Thanks to Chinahook for making another neat tileset to try out!
Tools Used: Annihilator 1.5, TAE, HPIView and HPIPack






