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Author: Greybeard. Size 19 X 19, File Size 6.3mb, Minimum Ram 128Mb, Max Players 8. It uses the red coast shallow pieces to create a hostile acidic landscape with many shallow paths through which units may trek, if they dare. The actual level of damage done by the water is quite mild, with cheaper and weaker level one units being unable to survive a corner to corner trek. Commanders and any units with a decent amount of self-healing will survive unscathed. Level 2 units and others with substantive armor will easily move around the map... this has the nasty effect of changing gameplay as the game wears on... if you've bet all on an air assault, land units might well get you in the end. There is little in the way of metal patches on the map, but much reclaimable and rezzable stuff lying around. The map is a vertiable junkyard, and some of the junk is exploding boxes and crates, so be careful.
The map supports 2-8 players, with positions 1-4 being outer corners, and 5-8 occupying an inner ring. The AI profile is set to acid.
The map requires tamec2004 and tak2004 for features.
Thanks to Chinahook for making such a varied addition to the zhon tileset, and also thanks to Tangaroa who started the whole zhon shallows thing with his map "Gorges".
The map supports 2-8 players, with positions 1-4 being outer corners, and 5-8 occupying an inner ring. The AI profile is set to acid.
The map requires tamec2004 and tak2004 for features.
Thanks to Chinahook for making such a varied addition to the zhon tileset, and also thanks to Tangaroa who started the whole zhon shallows thing with his map "Gorges".






