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TrackMania Nations/United Forever v2.11.19 Changes:
Referee: Fixes the issue with the referree banning legit players. (with the "Fiber Terimnate" error)
(bug introduced in 2008-10-07) Players were banned because of "coherence check" in some multilaps challenges.
CupMode: Make sure the scores stay properly ordered, when a winner changes to spectator mode.
CupMode: Sometimes players were still included in the race for the second place after having won the match.
Referee: Better timeout to avoid kicking referees at the end of a race in rounds mode
Added some checks to detect players faking their logins. (will only report the abuse to the master server for now)
Add some infos in the log when a player is banned.
Referee: Big challenges with heavy mediatracker use were locking the sever in the podium when a referee was enabled.
TrackMania Nations/United Forever v2.11.17 Changes:
Referee: when a player disconnected after making a new score, the score wasn't validated and wasn't reset and the server blocked in the podium. (added a timeout on the server, and fixed the client - check the end of the message)
some more coherence checks to detect simple cheats. (But nothing replaces referees!)
CupMode: added an optional parameter to NextChallenge() and RestartChallenge() to allow keeping the current match scores.
CupMode: fixed SetWarmUp() (SetWarmUp(false) did reset all the current scores, and SetWarmUp(true) didn't restart counting the number of warmup runs from zero)
CupMode: don't overwrite scores at the end of the warmup. (ie any call to ForceScore() were previously useless during warmup)
CupMode: added CheckEndMatchCondition(), to help knowing whether the cup mode match is over or will switch to an other map, without having to reimplement the rules in the plugins.
Laps mode: added a new header in the replays: , to help making sense out of the validation replays saved in laps mode.
The player tags were broken when the P2P was disabled on the server.
ForceSpectator() now also respects ladder limits.
new method GetLadderServerLimits()
SetForcedSkins()/GetForcedSkins(): new methods to help people doing F1 or Monster trucks, ... competitions have everybody use a "good" skin. It allows to have an explicit list of allowed skins and replacement skins.)
SetForcedMusic() can now take either an url or a filename to a file on the server (relative to Gamedata folder)
GetDetailedPlayerInfo().Skins.Environnement now contains the environment name, rather than always 'Vehicles'
fixed rare crash when build a replay.
bug workaround: after ~45 days, the time overflows (a bit like the Y2K bug) and the sever starts doing weird stuff... It will now quit preventively instead.
v2.11.16 fixes:
The scores sorting was broken, most notably in laps mode.
in laps mode: the score of a disconnected player isn't reset any more.
v2.11.15 fixes:
The in-game server no longer traps users in spectator mode .
one more crash fixed.
v2.11.14 fixes:
now works with windows 2000 .
the delay on the start line in time attack.
a few more crash fixed.
Main changes since previous fix:
many crash fixes
Fixed spectator mode keyboard shortcuts (in follow mode, use 1-3 to switch camera, and Ctrl+0-9 to switch players)
validation in laps mode (to have a fully debbuged laps mode, you need to have both the game and the server updated to the latest version)
manialink browser small fixes (proxy settings now used for all http requests, the videos and sounds are displayed sooner, ...)
translations files updated to the latest version
Here is a fix (optional patch) for the game about various things like:
improved checkpoint time deltas
closing of application in laps mode
hide to close modified in cam 3
force opponent visible keep hide to close and set number
very high shadow problems on some graphic boards
reflections in desert water in more configurations
259 to 260 medals crash removed
fixed map browsing of personal campaign
stereoscopic additional modes
spectator cam fixes
maniacode play_track on same track working
update custom challenge score at download
various small interface glitches
Referee: Fixes the issue with the referree banning legit players. (with the "Fiber Terimnate" error)
(bug introduced in 2008-10-07) Players were banned because of "coherence check" in some multilaps challenges.
CupMode: Make sure the scores stay properly ordered, when a winner changes to spectator mode.
CupMode: Sometimes players were still included in the race for the second place after having won the match.
Referee: Better timeout to avoid kicking referees at the end of a race in rounds mode
Added some checks to detect players faking their logins. (will only report the abuse to the master server for now)
Add some infos in the log when a player is banned.
Referee: Big challenges with heavy mediatracker use were locking the sever in the podium when a referee was enabled.
TrackMania Nations/United Forever v2.11.17 Changes:
Referee: when a player disconnected after making a new score, the score wasn't validated and wasn't reset and the server blocked in the podium. (added a timeout on the server, and fixed the client - check the end of the message)
some more coherence checks to detect simple cheats. (But nothing replaces referees!)
CupMode: added an optional parameter to NextChallenge() and RestartChallenge() to allow keeping the current match scores.
CupMode: fixed SetWarmUp() (SetWarmUp(false) did reset all the current scores, and SetWarmUp(true) didn't restart counting the number of warmup runs from zero)
CupMode: don't overwrite scores at the end of the warmup. (ie any call to ForceScore() were previously useless during warmup)
CupMode: added CheckEndMatchCondition(), to help knowing whether the cup mode match is over or will switch to an other map, without having to reimplement the rules in the plugins.
Laps mode: added a new header in the replays: , to help making sense out of the validation replays saved in laps mode.
The player tags were broken when the P2P was disabled on the server.
ForceSpectator() now also respects ladder limits.
new method GetLadderServerLimits()
SetForcedSkins()/GetForcedSkins(): new methods to help people doing F1 or Monster trucks, ... competitions have everybody use a "good" skin. It allows to have an explicit list of allowed skins and replacement skins.)
SetForcedMusic() can now take either an url or a filename to a file on the server (relative to Gamedata folder)
GetDetailedPlayerInfo().Skins.Environnement now contains the environment name, rather than always 'Vehicles'
fixed rare crash when build a replay.
bug workaround: after ~45 days, the time overflows (a bit like the Y2K bug) and the sever starts doing weird stuff... It will now quit preventively instead.
v2.11.16 fixes:
The scores sorting was broken, most notably in laps mode.
in laps mode: the score of a disconnected player isn't reset any more.
v2.11.15 fixes:
The in-game server no longer traps users in spectator mode .
one more crash fixed.
v2.11.14 fixes:
now works with windows 2000 .
the delay on the start line in time attack.
a few more crash fixed.
Main changes since previous fix:
many crash fixes
Fixed spectator mode keyboard shortcuts (in follow mode, use 1-3 to switch camera, and Ctrl+0-9 to switch players)
validation in laps mode (to have a fully debbuged laps mode, you need to have both the game and the server updated to the latest version)
manialink browser small fixes (proxy settings now used for all http requests, the videos and sounds are displayed sooner, ...)
translations files updated to the latest version
Here is a fix (optional patch) for the game about various things like:
improved checkpoint time deltas
closing of application in laps mode
hide to close modified in cam 3
force opponent visible keep hide to close and set number
very high shadow problems on some graphic boards
reflections in desert water in more configurations
259 to 260 medals crash removed
fixed map browsing of personal campaign
stereoscopic additional modes
spectator cam fixes
maniacode play_track on same track working
update custom challenge score at download
various small interface glitches







