Mod: MultiTeam CTF 2 (Beta 5)
In MultiCTF, a "normal" CTF match is running. But now, when you capture someone's flag, they get a point. When a Team reach a specific amount of points, the Team is out.

Expand Full Description & Credits
- File Instructions:
- In MultiCTF, a "normal" CTF match is running. But now, when you capture someone's flag, they get a point. When a Team reach a specific amount of points, the Team is out.
And here's the reason of the Mod's name: You can play CTF with 4 teams. Of course, you'll need special maps to play with 4 teams, but you can play normal CTF matches in normal CTF maps, too.
In addition, the Mod bring tons of options:
One Flag Mode: Find the flag and bring it to an opponent's base!
Team Elimination: Once a team hits the score limit, they are out and respawn as spectators.
Flag Elimination: Once a team reaches the limit, their flag disappears, so they can't win but they can still add to the mayhem!
Rewards: Capturing a flag can give you full ammo, shield belts, damage amp, or whatever you want!
'Crazy' Options: Allows options like slowing down flag carriers, rewarding flag pickups, and translocations with flags!
Multiple Flag Captures: You can carry as many flags as you want.
Carry Flags Back: Recovering your flag means carting it back to base!
Heavy Bot Defense: More bots on all bot teams will defend the base.
Smart Bots: Teams will work together to get another team out!
Omniscience: The zone a flag is in will appear over the flag on the HUD.
LMS Mode: In multiplayer games people can only join as spectators once a team is out.
Rejoin Teams: Once a team is out, its members are redistributed among the teams that are in.
The Bot's AI is perfect: Every team has a specified "enemy team" that is the target of their attacks. Bot teams choose their enemy teams wisely, making MultiCTF enjoyable as a single player game as well. Furthermore, players can choose what team to attack, and their bots will go after the designated team.
In addition, MultiCTF adds several new objects to maps as well, giving map designers much more control. Mappers can add triggers that are activated when teams are out, so bases can be sealed off, turrets acivated, etc. Also, triggers that are activated once a team has reached a certain score are also implemented, so trapdoors, secret weapons caches, etc. can be opened in the losing team's base - to make future captures on that team much more difficult!
To play, download the base MultiCTF package, download some extra maps, and get playing!
Note also that MultiCTF can also run CTF+, CTF4, and regular CTF maps as well!
Credits: Unreal Orphanage

File Name: 1196-MultiCTF2Beta5_Umod.zip |
|
Author: Admin |
File Size: 1.64 MB |
Files Added: 9,382 |
Downloads: 28 (1 last week) |
Author Downloads: 16,156,241 (85,090 last week) |
Posted: 20.10.2011 |
Supporters: n/a |
|
 |
| Sorry, no similar files found |
|
|