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Agent X bring real-life weapons to UT in a nice way. Every weapon is replaced by a real one. You'll find pistols, submachine guns, rifles... and also some exotic things, such as grenades, proximity mines and a huge rocket launcher. The armor is also replaced. It's needed to say that just the weapons are realistic: the unreality still exists, so you can take a lot of shots before dying.
The mod also has some nice features: "Realistic Gunshots" makes the game more realistic, so shooting in a leg causes less damage then in the chest, while shooting in the head you inflict double the damage. There's also the "Bullet-Delay", which removes instant hits from the game adding a small delay depending on the distance.
In addition, Agent X brings the 5 standart UT gametypes plus 3 new ones.
Featured weapons
Melee Knife (slash and throwing modes)
Walter P99 Pistol (with and without a silencer)
Spas 12 Shotgun
Remington 870 Shotgun
Mini UZI
Heckler & Koch MP-5 PDW (with and without a silencer)
Colt M4a1 Assault Carabine
Automat Kalashnikov Model 47 Rifle
Tactical Rocket Launcher
High Explosive Grenades (HE if you didn't recognise it)
Commando Sniper Rifle (with nightvision)
Anti-Personnel Proximity Mines
Featured gametypes
DeathMatch
Team DeathMatch
Assault (very cool with Agent X)
Domination
Capture The Flag (with a few additions)
LastManStanding
Commander
The one who achieves FIRST BLOOD is promoted to Commander and gain 2 frags. If you die, you lose 4 frags.
Skill To Kill
Every time you kill somebody you gain 3 Experience Points. If you are killed, you lose 5 Experience Points and if you commit suicide you lose 7 Experience Points. If you have a high Experience Rating you have certain advantages over the player with a low Rating (like damage, health, armor, accuracy etc). Colors as dynamic ambient lights represent your levelexperience.
Ambush
A normal Team DeathMatch played in rounds.
The mod also has some nice features: "Realistic Gunshots" makes the game more realistic, so shooting in a leg causes less damage then in the chest, while shooting in the head you inflict double the damage. There's also the "Bullet-Delay", which removes instant hits from the game adding a small delay depending on the distance.
In addition, Agent X brings the 5 standart UT gametypes plus 3 new ones.
Featured weapons
Melee Knife (slash and throwing modes)
Walter P99 Pistol (with and without a silencer)
Spas 12 Shotgun
Remington 870 Shotgun
Mini UZI
Heckler & Koch MP-5 PDW (with and without a silencer)
Colt M4a1 Assault Carabine
Automat Kalashnikov Model 47 Rifle
Tactical Rocket Launcher
High Explosive Grenades (HE if you didn't recognise it)
Commando Sniper Rifle (with nightvision)
Anti-Personnel Proximity Mines
Featured gametypes
DeathMatch
Team DeathMatch
Assault (very cool with Agent X)
Domination
Capture The Flag (with a few additions)
LastManStanding
Commander
The one who achieves FIRST BLOOD is promoted to Commander and gain 2 frags. If you die, you lose 4 frags.
Skill To Kill
Every time you kill somebody you gain 3 Experience Points. If you are killed, you lose 5 Experience Points and if you commit suicide you lose 7 Experience Points. If you have a high Experience Rating you have certain advantages over the player with a low Rating (like damage, health, armor, accuracy etc). Colors as dynamic ambient lights represent your levelexperience.
Ambush
A normal Team DeathMatch played in rounds.








