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Fixes a strange critical error when adding a StaticMesh Actor to the map. The error was caused by mismanaged texture arrays. Simply copy "sdkEngine.dll" and "sdkEngine.u" over their old counterparts.

fixed: critical error when adding Static Mesh Actor to the map (strange I didn't notice that... the bug was caused by missmanaged skins
updated: when the skin list is going empty (or some element(s)) the original mesh skins are restored and the mesh is retextured with them

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