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The Unreal Tournament SDK is a state-of-the-art Toolset / Engine Enhancement for retail Unreal Tournament and a substitute for a still missing new Patch, that brings UT to today's standards in the style of the Stalker Complete Series. Sci-Fi Battle Scenes, a Strategy Game, a Fun Mod, Survival-Horror Shooter, Simulations - Everything is possible. It will also include a Sandbox showcasing the New Possibilities via bundled Mini-Mods made by Fans and me. It enhances the render engine, gameplay, unreal script features and anything UT Veterans ever dreamed off. It is completely Open Source, free for noncommercial use.

Developer/Lead: Stephan "Shadow" Nagel
Additional Help/Support: moonangel, .:..:, the ut99.org Community
Beta-Testers: Feralidragon, TheDane, Myth, editorDave, UBX Master, pappercoffe


Current Version: February 2012 UTSDKBeta (Build 359), 23.03.2012

Revamped Rendering Engine + in-Editor Preview / Realtime Support
UnrealEnigma Particle Engine (Sprite-, SubUV-, Vertex-, Mesh-, Beam-, Corona- ,Spark- and Ribbon Emitters...) NEW!
Support for different Projective Texture Mapping, Advanced Shadowing and enhanced Decals and Gore System
Material Shader System (TextureCombiners, TexturePanners, TextureOscillators/Scalers, Emissive Materials etc.) NEW!
Lensflare Support, Dynamic Coronas, enhanced Sprite Effects, RenderToTexture Support and other SpecialFX
Modern Post-Processing System (Blur, Depth of Field, Scene Materials, Bloom, High Dynamic Range Lighting etc.)
Distance Fog, Height Fog, Moving Fog (Fog Emitters) NEW!
Optimized Unreal-Mesh Rendering, Static Mesh Support! (High Poly 3D Models) NEW!
Dynamic Fluid Surface Support (rendering Dynamic Water i.e.)






UnrealAvatar Gameplay System

Complex RPG and other Gameplay System, NPC to Player Interaction, Trading etc.
Level-Buffering-System, allowing for non-linear Gameplay and Level Design
Complex Inventory System, upgrade/mod Weapons and Pickups
Enhanced Level Design and Actor Classes, like new Movers, Brush Builders etc.
Support for Volumes and volume-dependant Events
new cinematic Methods, Advanced non-keyframed Interpolation System, non-kreyframed moving Objects
Complete new Menu/GUI System "X-Menus"
100 % Open Source, ships with Source Code for Unreal Script and C++
Completely new Unreal Script features like: Dynamic Arrays, Multiple Timers, Script Tracing etc.
PDF-based extensive Documentation
New Music Playback API (using FMODEX)
Contains Sandbox Mods, showcasing some of the new Features

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