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Features:
Call To Arms is an Action-RPG Total Conversion Modification for UT2004 that expands on the classic Action-RPG formula and brings a more interactive and engaging gameplay to the genre. Call to Arms features a point and click interface that allows you to explore the world easily and a combat system that lets you unleash devastating chain attacks and specials on your foes as you slay your enemies with magical and cursed items dropped from their very hand. View all the action from any angle with Call to Arm’s third person camera.

The Idea:
The Idea behind Call to Arms is to have the gameplay as interactive as possible. Combat is a huge part of the Action-RPGs and Call to Arms will strive to make combat more exciting. Watching your character attack enemies with little input from you the player is not interactive. The player should have choices on how, not just who to attack. This is where Call to Arms Combat system comes in. Giving the player choices of when to block, when to strike hard, when to jab keeping your enemy off balance and when to unleash a devastating combo to finish your enemy off. We also want to present combat situations to the player where thought and strategy come in to play. Rather than mindlessly clicking on the next enemy to slay, the player should have to judge quickly his course of action and use a tactic that is best suited to the situation. We also want to make a world that is consistent and have the same rules apply not only to the player but enemies and allies alike.

Premise:
The Horde of the Underworld has been united under a new ruler. He has called the very depths of darkness to take up arms and ravage the lands of the living. To what evil purpose no one knows...

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