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This is the January 2010 beta of the Unreal Development Kit. A list of changes can be found in the extended description.
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January 2010: UDKInstall-2010-01-BETA Improved UDK Features and Tools - decal improvements o lit translucent decals are now supported + allows much better blending of decal edges into the environment o shadowmap support for decals + works for both static and dynamic shadow maps and allows for decals to receive shadows from dominant directional lights as well as toggleable lights + works when decal is attached to texture and vertex lightmapped - Animtrails: animation driven trail emitters o allows artists to easily create particle trails following animations o http://udn.epicgames.com/Three/AnimTrails.html - ongoing UTGame de-nativization o Moving UTGame specific C++ functionality that didn't need to be in C++ back into UnrealScript o This makes it easier for UDK developers to see how we implemented this functionality, and has also resulted in new engine functionality being exposed to script. + Notable examples include the new SVehicle physics interface functions and making it possible to tick skeletal controllers and UTUIScenes in script. - fixed Lightmass generating directional lighting being flipped in the texture's V direction

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