Review

Victoria II Review (PC)

My favourite film of all time has to be... oh wait, I've done this already. Barely two weeks have passed since our preview, and after an extensive play test we're ready to give you our final impressions on Paradox's Victoria 2. As expected, little of significance changed between the preview build and the review build (which is one of the problems of previewing a game so close to release, actually, but there you go), but with a game like this, there's still plenty to talk about.
 

Europe. A hot-bed of revolution, reform and poor hygeine

One thing you will probably be interested in knowing about is the state of the release build itself - considering Paradox is sometimes known for releasing games that still require a bit of work doing (Hearts of Iron III springs to mind here), Victoria 2 is actually pretty stable. The major bugs we encountered during the preview build have been fixed, and so far nothing quirky has happened. That's not to say there are NO bugs - everybody's playing experience will be unique, and you only have to look at the bug report forum to prove that, but there doesn't appear to many consistent or game breaking bugs at the moment.

That's not to say the game couldn't do with some extra work either, but there's nothing unexpected here. In my two years in this line of work, I've reached the conclusion that, no matter how good your QA testing is, no matter how many people you get into a beta... only the feedback that arises out of a public release can really highlight what is left to do. Coming back to Victoria 2, there are some AI tweaks, some balance issues... some things that could be better (but then that's also a universal thing with games) - we could be specific but there's really no point. Despite what has been said so far, this is a very playable and very enjoyable game so there's really nothing to worry about.

Still, enough about the general ramblings, what of the game itself? As we highlighted in our preview build, this is a political and economic game if it's anything. The amount of depth (if we go by the formula charts = depth) that has gone into these two modes is impressive. It can be hard to get to grips with, but aside from the tutorials - which are a must for franchise newcomers - the more you play the more you start to understand.

Everything pretty much ties into effectively managing your population, apart from Diplomacy. Do you want to fight a war? You'll have to make sure you have enough 'soldiers' in your provinces to raise a standing army. Do you want to build a factory? Then you will need to make sure there are enough capitalists to build it for you (unless you do it yourself), and then enough craftsmen and clerks to work in it. Even the political aspect are influenced by your populations desires and aspirations, although this is one of the few instances where it works both ways.

Make this your first port of call

There are a few ways you can subtly manipulate your population into doing what you want it to do - rare National Focus points allow you to emphasise certain pop types or other focuses in a particular region to help meet shortages (they're also used to colonise, but that's separate). Adjusting things like taxes, defence budget etc... can also make certain classes of pops more attractive. You'd be forgiven in thinking that managing your population can require a lot of micro-management, and in some cases it can, but in other cases you can just let it take of itself and only step in when needed.

The political aspect is similar - during elections and through other random events, you can subtle guide what issues your population favour, and depending on how your political system is, this will then translate into who rules your country, and what benefits (or otherwise) they grant you. Unless the nation you're playing as is a democracy, you do have some scope to simply change which party is in charge if you're not happy with what your population has picked for you.

It's a shame that warfare has been abstracted to a very simplistic degree - ask any of the developers and they'll tell you it's not a game that focuses on war, but you still see a lot of it going around. As mentioned in the preview, depending on how automated your economy is, you don't really have anything to do but to make war (so long as your economy can afford it). Whilst the game in general isn't suited to Hearts of Iron's depth, we maintain some elements at least could have been borrowed to give this a more a rounded experience, but it's still enjoyable as is.

The real fun of the game comes from what you can do with any given country. Granted, with over 200 playable nations, some of the smaller or random ones have had less work done on them, but many have their own unique events and actions that they can take. Play as Sweden or Denmark, for example, and you can form 'Scandinavia' if you unite the Nordic lands. Most of the German states can form Germany, the Italian states can form Italy, and so on... It really gives a sense of purpose to you game, aside from just trying to be 'the best', and they are immensely satisfying when completed. There are a few generic ones that everyone gets, but there are a lot of well thought out and interesting tasks to accomplish.

There's a lot more one could talk about, but hopefully you're getting the idea right now. This is a wonderfully deep game, and its sandbox nature is much more open than Hearts of Iron III was and so it's much more enjoyable at the beginning. There's also a peculiar thrill in taking a secondary or even a normal civilised nation and crafting it into a great power, much more so then playing as an existing great power and just maintaining the status quo, if we're being honest. Being a true patriot my first play through was as Great Britain, and in all honesty it got a bit boring after a while.
 
Colonisation is a bit harder to do for some nations

Victoria 2 is one of those games where it's easy to expect more from it than it can actually give. Giving its dedication to history, depth, strategy etc... fans can get a bit carried away. Newcomers to the franchise may find it hard to get to grips with at first, but the tutorials do a decent job of easing you in, and as we said, the more you play the more you learn! This is another respectable addition to the Paradox roster, and despite being pretty good already, it can only get better as time goes on.

Top Game Moment: Accomplishing a major task like forming Germany, or Scandinavia, or some other pan-national entity. Very satisfying.

Click here to buy & download Victoria 2 from GameWatcher.com!

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Comments

By bosnian_dragon (SI Core) on Aug 16, 2010
bosnian_dragon
Another nice review. From my experience, all Paradox games have a special feeling attached to them. For example, HoI is so complicated for newbie players but when they understand the engine of the game, they just get too addicted to the franchise. It's the same with Europa Universalis series. Though I never tried Victoria, I bet it's another marble by paradox. More preferrably, I'd call it a "hidden marble", because imho, all Paradox games are hidden marbles until the players realize what they are actually playing. It happened to me both with EU and HOI games. I will surely give a chance to Victoria too, and from this review, I can only gather positive feedback from the reviewer.
By Knave (SI Core) on Aug 16, 2010
Knave
The general consensus on the paradox boards is Victoria 2 is one of the most stable and playable release titles by paradox. When HoI 3 was released there was a great deal of backlash by fans complaining about slow or broken aspects of the game.

Thankfully, they hired an external QA team this time around and it really shows. They have issues with a large amount of rebels constantly popping up mid/late game and capitalists seem to need some help. Plus a few other tweaks. But overall I'm really enjoying this title!
By Nicolas19 (SI Core Veteran) on Aug 16, 2010
Nicolas19
I've pre-ordered Victoria 2, got it on Friday, and can't stop ever since. It is a most enjoyable, in-depth simulation of that era. Incredibly well put-together, every piece feels about right. A must have for all grand-strategy fans.
By nocutius (SI Elite) on Aug 17, 2010
nocutius
@Knave
If they hadn't learned anything from a disaster the size of HOI3 at launch, they would be better just closing the shop. It's a vastly overused term but it was almost unplayable at launch(horrid speed), it's great now though.
It's nice to see the game is OK from day one.

Too bad the game still uses the old engine without the support for multi-cores. Maybe with the next game.
By bosnian_dragon (SI Core) on Aug 17, 2010
bosnian_dragon
Yeah, multicore support is the biggest lack of Paradox games, but I guess that enough RAM gives us enough "room" to play their games with joy. It would be good if they introduced multicore support in their future releases.
By bosnian_dragon (SI Core) on Aug 18, 2010
bosnian_dragon
BTW, does anyone know what are the requirements for this game? I downloaded the demo, but I couldn't install it. Must be a broken download or something.
By nocutius (SI Elite) on Aug 18, 2010
nocutius
The system requirements don't really mean anything for this kind of game. It's up to you if you find it fast enough or not.

Processor : Intel Pentium IV at 2.4 GHz / AMD 3500+
Video Card : 256 MB VRAM – NVIDIA GeForce 8800 / ATI Radeon X1900
Memory : 2 GB RAM

They are quite low, but everything would just take too much time on a rig like that.

I have a q9550(2.83ghz) with 4gb ram, and it's usually running very well, but at one point there was WW1-like war going on and everything slowed down to a crawl - speeds similar to when playing in peace-time on an old athlon x2 4800+ (2.5ghz).
I don't want even to imagine playing through such a war on a minimum requirements system.
By slaythat (SI Veteran Member) on Aug 21, 2010
slaythat
yeah your right you could run this game on steam power. Which is fitting due to the game's time setting.